now that you got animations working, you think it will be long before you have the whole cRPG item database in, or is it a case of just copy/pasting everything in ?
I can't really say yet. One thing that could still be a bit tricky is inserting the other objects (head, hands, feet) so that they move correctly with the animation. It could also be dead simple, I just don't know yet. If it's very difficult, I might freeze the animation at a specific frame and manually insert the other objects statically at the correct locations.
Once that's figured out, I'll have to export/import all the models and textures, which will take some time, but can be done in chunks, so that more and more equipment is added daily. Maybe I can script it a bit, I used to do things with AutoIt (I once scripted a Dwarf Fortress location finder, before it was implemented in the game itself).
On a side note, i have no idea how the traffic issue will pan out. Maybe I'll get a call soon from my hosting provider about traffic limits. If that happens, I'll have to take it down. Maybe someone else could host it, then, or I could try hosting it on a consumer connection at home (the non-static ip can be worked around). With what has been said in this thread I doubt it will ever get integrated into the official cRPG page, because there is no way around the fact that making it look decent will cost about 300kb in traffic per body armor and probably 100kb for headgear, etc., which means the tool will generate LOTS of traffic if the whole cRPG userbase is using it.