Author Topic: Native  (Read 3297 times)

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Offline Zhyang

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Native
« on: September 17, 2013, 03:04:15 pm »
+1
Anyone knows the build of native infantry? swadian , rhodok  ..? would be very helpfull (:
  :D

Offline Vodner

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Re: Native
« Reply #1 on: September 17, 2013, 03:25:58 pm »
+2
There's an outdated post here, showing what the stats of the various classes were in 2011.

If you want up-to-date stats, then download the module system. You can open module_troops.py, and scroll down the multiplayer troops section. Make sure you don't look at the multiplayer AI troops section instead - those have different stats.

Be aware that the troops are level ~20, and generally don't have minmaxed stats. Also, some of the troops have stats that aren't normally allowed. For example, in 1.143 Nord infantry has 14 strength and 5 PS (and probably in the most recent version too).
« Last Edit: September 17, 2013, 03:32:20 pm by Vodner »

Offline Ronin

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Re: Native
« Reply #2 on: September 17, 2013, 03:33:21 pm »
+1
...and changes in the most recent patch according to this guy: http://forums.taleworlds.com/index.php/topic,282472.msg6732182.html#msg6732182

The most suitable way is to check it via the most recent module system --> download it, install it (install Notepad++), then go to module_troops, then search for this: "swadian_crossbowman_multiplayer". There, you have the list of their stats. Make sure you are not checking this: "swadian_crossbowman_multiplayer_ai"
« Last Edit: September 17, 2013, 03:37:33 pm by Ronin »
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Zhyang

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Re: Native
« Reply #3 on: September 17, 2013, 04:15:50 pm »
0
thanks ,

Offline Boerenlater

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Re: Native
« Reply #4 on: September 19, 2013, 01:20:02 pm »
0
Care to post em here?
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Offline Zhyang

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Re: Native
« Reply #5 on: September 19, 2013, 08:43:45 pm »
+4
no

Offline Boerenlater

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Re: Native
« Reply #6 on: September 20, 2013, 12:56:02 pm »
+5
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Offline Zhyang

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Re: Native
« Reply #7 on: September 20, 2013, 03:51:46 pm »
0
.
« Last Edit: November 05, 2014, 05:42:55 pm by Zhyang »

Offline Tennenoth

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Re: Native
« Reply #8 on: September 21, 2013, 01:57:51 am »
+10
(click to show/hide)

So;

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Should be correct :)
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Offline Vodner

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Re: Native
« Reply #9 on: September 21, 2013, 03:54:24 am »
0
Reading the WPF:
* The single-parameter version sets all proficiencies to the same value.
* The four parameter version sets all three melee proficiencies to the first value. Archery, crossbow, and throwing are set to the remaining three values, respectively.
* The six parameter version sets one-handed, two-handed, polearm, archery, crossbow, and throwing proficiencies, respectively.

This is assuming the wp/wpe/wpex functions haven't changed since 1.143.

e:
Source:
(click to show/hide)

Interestingly enough, it looks like TW originally intended for WPF to be slightly randomized (note the commented-out sections).

Offline Ronin

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Re: Native
« Reply #10 on: September 25, 2013, 06:53:47 pm »
0
khergit lancer with 1 riding? There must be something wrong Tennenoth.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Tennenoth

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Re: Native
« Reply #11 on: September 26, 2013, 03:23:18 am »
+1
khergit lancer with 1 riding? There must be something wrong Tennenoth.

Noooo, of course not.

knows_riding_6 has nothing to do with it  :lol:

The problem I had is that it isn't in any cohesive sequence so I tried to split it as best I could with a quick and dirty program, naturally I made a mistake somewhere. I've double checked the lot & I can't find any problems, post again if you find another.
(Updated the image)
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Offline Ronin

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Re: Native
« Reply #12 on: September 26, 2013, 09:52:03 pm »
0
Khergit horse archer with 0 powerdraw and 4 power throw.
Khergit infantry with 5 powerdraw and 0 power throw.
Something is wrong there :wink:
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline Tennenoth

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Re: Native
« Reply #13 on: September 28, 2013, 09:55:55 pm »
+2
Khergit horse archer with 0 powerdraw and 4 power throw.
Khergit infantry with 5 powerdraw and 0 power throw.
Something is wrong there :wink:

I guess my program some how gained my passive dislike for that particular Faction.

(Also, those one thousand and one eyes seem to be helping quite a lot)
« Last Edit: September 28, 2013, 10:19:30 pm by Tennenoth »
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Offline MrDeucer

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Re: Native
« Reply #14 on: September 28, 2013, 11:20:58 pm »
0
Not a lot of power strike in Native, that could be good or bad compared to cRPG.