Author Topic: Another camel thread  (Read 2361 times)

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Offline zagibu

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Re: Another camel thread
« Reply #30 on: October 03, 2013, 01:10:02 am »
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how do they run? i seriously hope they are not running like horses (big pases in gallop). They should run with small but fast steps

Actually, they do gallop, it's just not as elegant as a horse gallop: http://www.youtube.com/watch?v=hHmwZGju43E
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 Why am I beswung by sharpe and pointed utensyls?

Offline Palurgee

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Re: Another camel thread
« Reply #31 on: October 03, 2013, 02:14:14 am »
+1
Based on my Age of Empires/Wikipedia sources, camels scare the shit out of horses. That's probably not capable of being implemented to cRPG but its worth knowing.

Camels would definitely be a fun addition, but where would they fit in? Here is my stupid idea:

When it rains in cRPG, horses go slower. How about when you're on a desert map, regular horses go slower, but camels go faster?

Offline Friedturtle

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Re: Another camel thread
« Reply #32 on: October 03, 2013, 01:07:17 pm »
+2
Add turtles!   :D 8-)

Offline Thorvic

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Re: Another camel thread
« Reply #33 on: October 03, 2013, 06:36:04 pm »
+1
Add turtles!   :D 8-)

Yeah, with 150 armor and 2 speed   :lol:

Offline Havoco

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Re: Another camel thread
« Reply #34 on: October 04, 2013, 10:38:33 am »
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Well, it would be great to see camels get an ability to rear horses, maybe using shift J for it. I'd really just like to see it added so I can make a character named Dwayne Johnson and ride a camel
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Offline Heinrich_loves_Anabol

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Re: Another camel thread
« Reply #35 on: October 04, 2013, 08:18:05 pm »
+1
There were even barbed camels (in the middle):

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