Author Topic: Another camel thread  (Read 2366 times)

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Offline Tovi

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Re: Another camel thread
« Reply #15 on: September 10, 2013, 12:30:11 am »
+2
Au moyen-âge, les éléphants n'étaient utilisés qu'en Inde. Et ils se sont avérés inefficaces contre les cavaliers Moghols (plus rapides et mobiles).
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Offline Zlisch_The_Butcher

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Re: Another camel thread
« Reply #16 on: September 10, 2013, 08:01:10 am »
0
And goats, don't forget goats
The church of the one true Mork approves.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Thorvic

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Re: Another camel thread
« Reply #17 on: September 10, 2013, 11:37:08 pm »
+1
Au moyen-âge, les éléphants n'étaient utilisés qu'en Inde. Et ils se sont avérés inefficaces contre les cavaliers Moghols (plus rapides et mobiles).

Ouai, je savais tkt ;)
C'est juste que j'ai vu ce genres de "montures" un peu exotiques dans d'autres mod :)

(Sorry for french talking on a public thread^^)

Offline owens

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Re: Another camel thread
« Reply #18 on: September 11, 2013, 12:38:50 am »
+1
Pterodactyl is not a dinosaur... Its a flying reptile. Like a snake isn't a crocodile.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Sharpe

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Re: Another camel thread
« Reply #19 on: September 11, 2013, 04:03:21 am »
+1
Dont ruin my quality American education with your lies and deceit.
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“I like the cover," he said. "Don't Panic. It's the first helpful or intelligible thing anybody's said to me all day.”

Offline Thorvic

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Re: Another camel thread
« Reply #20 on: September 22, 2013, 12:00:48 pm »
+4
Bump.

I have took screenshots from my version of the Floris Mod (Expanded version), and i found this :

(n.b : The stats below are taken from the Floris Mod, then i don't think they should be the same in cRPG)

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Calradian Camel
:

Hit Points : 130
Armor : 11
Speed : 41
Maneuver : 40
Charge : 8
Price : No idea
Difficulty : No idea

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Bactrian Camel
:

Hit Points : 140
Armor : 12
Speed : 41
Maneuver : 40
Charge : 8
Price : No idea
Difficulty : No idea

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Sarranid Camel
:

Hit Points : 120
Armor : 8
Speed : 40
Maneuver : 40
Charge : 8
Price : No idea
Difficulty : No idea

P.S : I have an other idea, it's to add a capacity for camels to be more powerful on desert maps, like 5 maneuver points bonus, or something else...
(but i don't think it's possible  :()
« Last Edit: September 22, 2013, 12:10:37 pm by Thorvic »

Offline Thorvic

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Re: Another camel thread
« Reply #21 on: September 25, 2013, 08:40:17 pm »
0
Bump  :D

Offline njames89

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Re: Another camel thread
« Reply #22 on: September 25, 2013, 08:59:45 pm »
0
+1 for camels. Actually makes sense considering their actual historical use and the number of Saracen themed items already in the game. Please also add throwing scimitars/swords plox

Offline Christo

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Re: Another camel thread
« Reply #23 on: September 25, 2013, 09:35:31 pm »
+1
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline Thorvic

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Re: Another camel thread
« Reply #24 on: September 25, 2013, 09:42:20 pm »
+2
I have an other idea about camels :

-Make them less faster than horses BUT add them a bonus on the desert maps (and for the desert horse too :)) and add a malus for all other horses in those kind of maps (if it's possible)

And when i'm talking about desert maps, i'm talking about desertic BATTLE maps and for Sarranid SIEGE maps

Offline Penitent

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Re: Another camel thread
« Reply #25 on: September 25, 2013, 10:08:17 pm »
+3
I came here to say that Pterodactyl is a dinosaur.





Offline Tovi

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Re: Another camel thread
« Reply #26 on: October 01, 2013, 10:30:17 pm »
+1
They should be slower. Maybe 35, and less manoeuvering.

Something like donkeys (with special abilities on Strategus).
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Offline no_rules_just_play

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Re: Another camel thread
« Reply #27 on: October 02, 2013, 08:56:29 am »
0
how do they run? i seriously hope they are not running like horses (big pases in gallop). They should run with small but fast steps

Offline Utrakil

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Re: Another camel thread
« Reply #28 on: October 02, 2013, 10:25:01 am »
-1
And no jumping 'cause camels can't jump.
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Offline Thorvic

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Re: Another camel thread
« Reply #29 on: October 02, 2013, 11:22:45 am »
0
how do they run? i seriously hope they are not running like horses (big pases in gallop). They should run with small but fast steps

On the Floris mod, they make the same noise as horse running, BUT they have a new noise for stopping (ctrl+J)