Thanks for the great feedback everyone, I really appreciate it.
I need to point out that the length of the staff was greatly shortened to match the length of the swiss halberd for testing purposes. The size and proportions of the original model were matched up against the photograph of the real thing and that caused this model to be 200+ length or so. I will gladly resize the length of the staff to whatever the community wants in terms of gameplay, including the original length.
Good looking weapon. You'll need to fix the head size, it's too large, and the UVs need a lot of love.
Thank you, this was my first time using blender. I haven't really done any 3D Modelling in a very long time so please be patient with me. Can you PM me some more specific advice with what I need to do with the UVs? The modelling part is easy for me but anything involving textures is not my forte.
Also I'd like to show everyone the uncropped version of the photograph containing the real-life halberd.
Eventually I would love to model each one of the ones in the yellow box and have them implemented into C-RPG. Staff sizes can vary based on community feedback and desired gameplay mechanics.