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Thanks for the great feedback everyone, I really appreciate it. I need to point out that the length of the staff was greatly shortened to match the length of the swiss halberd for testing purposes. The size and proportions of the original model were matched up against the photograph of the real thing and that caused this model to be 200+ length or so. I will gladly resize the length of the staff to whatever the community wants in terms of gameplay, including the original length.Thank you, this was my first time using blender. I haven't really done any 3D Modelling in a very long time so please be patient with me. Can you PM me some more specific advice with what I need to do with the UVs? The modelling part is easy for me but anything involving textures is not my forte.Also I'd like to show everyone the uncropped version of the photograph containing the real-life halberd.Eventually I would love to model each one of the ones in the yellow box and have them implemented into C-RPG. Staff sizes can vary based on community feedback and desired gameplay mechanics. (click to show/hide)visitors can't see pics , please register or login
Been very busy lately but I do have a couple new pictures for everyone. (click to show/hide)visitors can't see pics , please register or loginvisitors can't see pics , please register or loginStill trying to work out the kinks so this can get implemented.
I've never played a server where people split up as much or as often as on EU1. No wonder range is having a field day.
chadztime™
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.
Looks nice, but the high end pole arm market is already pretty saturated. What you've got there is a pole axe with pierce on the back side instead of blunt. Maybe it can just straight up replace the Swiss Halberd which is kind of an ugly model.