A lot of the 2010 - 2011 maps were really good, now we got a lot of lame maps.
That might be my autism speaking, but i actually prefer 3-5 great, balanced maps, to 30+ random "because it's new" maps...
Is it not best to play a well known map, where everyone - archers, x-bowmen, cav and infantry knows where to run, in order to play their role to full potential?.. I primarily play siege, so it might be different with battles, but there are some really broken maps out there in siege mode... I am not talking about glitchy floors and stairs, huge invisible "frames" around wall opening, where projectiles get stuck, or even map's esthetics ( LoTR-style castles, wrong scaling, mix of different castle "sets" ), what annoys me the most, is the SIZE and spawn points for defense:
Why are the majority of new maps so huge?! I takes up to 30-40 seconds to run up to the flag as attacker! WHY?! That is not the way you balance a siege map... And ridiculous spawn points for defense, as a result of gigantic maps - it often does not pay off to run up to the flag, since it takes forever to get there.. There are some maps, where defenders are unable to run up to the "first" outerwall, since there is no way down
Why is there an outerwall with a gate, if it is impossible to defend it?! What is the point?..
Imo the perfect map layout is - 2 small side-ladders, 1 big/main/front ladder, gatehouse with an easy access for defenders ( you can reach it in 10-15 sec after you spawn ANYWHERE as defender ), a backdoor, and a keep with a flag and 2 entrances. Nothing else really. All spawnpoints for defenders should be within the central "keep". Attackers should spawn next to the outer wall, with 5 sec running time max. MORE ACTION, less boring running, less spreading of the teams.
Wrong section for map-balance issues, but i am a gangster, YOLO
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