Before, when circling around an opponent properly, you could avoid most kicks, but it would be a challenge to get to their back so they couldn't block. Now, it almost counters that way of moving, so it makes it pretty difficult when the animation looks exactly the same and you move that way out of habit or try to close in after dodging because the animation looked like it already missed.
Carrying a 6-7kg shield right now is close to losing 1 ath when wearing the lighter shields, and a little more than that with the heavier ones. I think going back to realistic weights for shields (assuming weight is kg) would fix the problem. Quickly looking over the native shield weights and they seem fine to me (maybe make the heavier ones a bit heavier), varying between 2-5kg.
http://mountandblade.wikia.com/wiki/ShieldsAlso, cav is fine, coming from a guy who played on a rouncey with normal lance even after the bump "nerf" (made it easier to bump stab as a side effect).
I think 1h stab is tougher to pull off than hoplite stab. I perform much better with the stabless liuyedao. I think the 1h stab "problem" is isolated to the side sword stats. It should return to 28p/28c with 100 speed for now IMO. Also, there shouldn't be some swords that get +2 on stabs and others with +3 for no reason.