Author Topic: 1h Stab animation change... ?  (Read 11057 times)

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Offline CrazyCracka420

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Re: 1h Stab animation change... ?
« Reply #30 on: August 16, 2013, 08:20:48 pm »
+3
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Offline Kincore

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Re: 1h Stab animation change... ?
« Reply #31 on: August 16, 2013, 08:41:55 pm »
0
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You know that it's just a joke ?

Offline Tibe

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Re: 1h Stab animation change... ?
« Reply #32 on: August 16, 2013, 08:44:03 pm »
+2
You know that it's just a joke ?
A rather lame joke. Go take the lametrain to Lametown you megalaming sperg.

Offline Kincore

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Re: 1h Stab animation change... ?
« Reply #33 on: August 16, 2013, 08:44:35 pm »
0
A rather lame joke. Go take the lametrain to Lametown you megalaming sperg.


ahhaha :D

Offline Zlisch_The_Butcher

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Re: 1h Stab animation change... ?
« Reply #34 on: August 16, 2013, 08:45:06 pm »
+2
You know that it's just a joke ?
Huseby was no doubt referring to your avatar and his opinions on peasantry
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kincore

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Re: 1h Stab animation change... ?
« Reply #35 on: August 16, 2013, 08:45:51 pm »
0
Edited the post!
Better now ?

Offline CrazyCracka420

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Re: 1h Stab animation change... ?
« Reply #36 on: August 16, 2013, 08:49:58 pm »
+3
I was actually referring to your empty spoilers (pro tip, if you see more than 2 spoilers in a post, just click "Quote" and it bypasses the bullshit). 

Also peasant scum are building up in my horse's hooves, so I'm not a big fan of them.  Don't you have some wheat to harvest so the brewer can make this beer that I'm such a big fan of?
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Offline Kincore

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Re: 1h Stab animation change... ?
« Reply #37 on: August 16, 2013, 08:52:33 pm »
+1
I was actually referring to your empty spoilers (pro tip, if you see more than 2 spoilers in a post, just click "Quote" and it bypasses the bullshit). 

Also peasant scum are building up in my horse's hooves, so I'm not a big fan of them.  Don't you have some wheat to harvest so the brewer can make this beer that I'm such a big fan of?

Now it should be okay.

Offline Tyefire

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Re: 1h Stab animation change... ?
« Reply #38 on: August 16, 2013, 09:33:09 pm »
+1
fuck 1h stab nuff said
You can breathe..this is not a dream I really just slayed you.

Offline Konrax

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Re: 1h Stab animation change... ?
« Reply #39 on: August 17, 2013, 05:44:41 pm »
0
Cool, I didn't notice much of a difference but I have always been a 1h stab weapon enthusiast.

Played 20 gens and currently lvl 33 and almost always used a 1h stab focused weapon.

Mind you I hated glancing on an enemy with a stab when it was nearly fully extended, so I am glad to see that gone.

Has anyone tested if stabs work at all on enemies running away from you?

I have a horrible tendency to glance stabs on enemies who just turn and run the opposite direction. (8 athletics atm and its easy for me to ctach up to someone and try to stab but it will ALWAYS glance)

Offline Matey

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Re: 1h Stab animation change... ?
« Reply #40 on: August 17, 2013, 08:06:19 pm »
+1
I play a ton of 1H and my fav wep is the long espada so I do a ton of stabbing. That said... I don't find my stabs any easier to land, but they do seem to hurt people a bit more. I think it might be more noticeable for those with more than 5PS though cause I have been seeing people getting 1shot a lot more with stabs lately (just not often from me!)

Offline Tydeus

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Re: 1h Stab animation change... ?
« Reply #41 on: August 17, 2013, 08:30:10 pm »
0
I play a ton of 1H and my fav wep is the long espada so I do a ton of stabbing. That said... I don't find my stabs any easier to land, but they do seem to hurt people a bit more. I think it might be more noticeable for those with more than 5PS though cause I have been seeing people getting 1shot a lot more with stabs lately (just not often from me!)
My guess would be that you're trying to hit at the same spot in the animation(same frame by appearance), this would result in you hitting before the sweet spot(too early), as frames were shifted forward, you are now looking for different indicators to tell you when to connect the weapon with the opponent.
chadz> i wouldnt mind seeing some penis on my character

Offline XyNox

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Re: 1h Stab animation change... ?
« Reply #42 on: August 17, 2013, 08:56:33 pm »
+4
I never understood why so many people complained about 1h sweetspots in the past. It was obviously not as good as the 2h ones but I never had much trouble with them, even with a hybrid build. I believe most comments adressing how bad they were, were meant in comparison with the 2h sweetspots.

The amount of late-hits with the new onehand stab, that actually connect for full damage has definitly increased. I made quite some hits after thinking I missed but could then turn into the enemy when the animation was almost through, just like a 2h sword always could.

In the end I am happy for the buff but I think a more sophisticated move would have been to tone down the sweetspot of 2h instead of bringing 1h on the same level. "OMG devs never buff they only nerf ..." yes yes I know, but in this case nerfing the 2h stab is long overdue anyway. Not for nothing terms like "lolstabbing 2h hero" are an inherent part of cRPG language for decades now.
Everyone and their mother knows that the 2h stab, with its sI love youcraper reach and tankbusting damagevalues during the whole animation is one of the easiest attacks in the game and those people who are against nerfing it are obviously the ones that constantly abuse it.
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Offline Rumblood

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Re: 1h Stab animation change... ?
« Reply #43 on: August 17, 2013, 11:29:56 pm »
+3
In the end I am happy for the equality but I think a more sophisticated move would have been to tone down the sweetspot of 2h instead of bringing 1h on the same level.

Corrected.
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Offline Prpavi

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Re: 1h Stab animation change... ?
« Reply #44 on: August 17, 2013, 11:35:33 pm »
0
You guys are aware that the stabs will get a slight nerf next patch because they are a bit too much, both 1h and polearm.

For the record I play with Bamboo and think both pole animations are a bit quick and connect reidiculously fast as 1h stab does.

two steps forwad, one step back, I see no problem in that.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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