Author Topic: Late medieval map props OSP  (Read 832 times)

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Offline Osiris

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Late medieval map props OSP
« on: August 10, 2013, 07:02:26 pm »
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Im wondering if its possible to include a map like this in the game :D

http://forums.taleworlds.com/index.php/topic,279992.0.html

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Offline Fips

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Re: Late medieval map props OSP
« Reply #1 on: August 10, 2013, 07:10:14 pm »
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Wrong forum for this i think =P

I don't think jacko or muztikki could implement new props.

Offline Osiris

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Re: Late medieval map props OSP
« Reply #2 on: August 10, 2013, 07:25:28 pm »
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had no idea where to put it ^^
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Offline Viriathus

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Re: Late medieval map props OSP
« Reply #3 on: August 10, 2013, 09:07:44 pm »
+1
If only we had new props, Osiris...

Mb map editor is the worst program ive ever seen.

Offline Jacko

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Re: Late medieval map props OSP
« Reply #4 on: August 11, 2013, 10:49:16 am »
+1
We can Fips, but those are not really fitting for the mod. Waiting for his castle part instead.
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Offline Zlisch_The_Butcher

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Re: Late medieval map props OSP
« Reply #5 on: August 11, 2013, 10:54:02 am »
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We can Fips, but those are not really fitting for the mod. Waiting for his castle part instead.
Jacko, will jackos_props.brf be implemented eventually?
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Mustikki

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Re: Late medieval map props OSP
« Reply #6 on: August 11, 2013, 10:59:13 am »
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It's all about lobbying.

Offline Jacko

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Re: Late medieval map props OSP
« Reply #7 on: August 11, 2013, 11:03:10 am »
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That's some old stuff right there Zlisch :) We might get the barricades some day as scene props ('destructable' in different levels).
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Offline Elindor

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Re: Late medieval map props OSP
« Reply #8 on: August 13, 2013, 05:54:59 pm »
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Waiting for his castle part instead.

Screenshots?
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