Author Topic: New Strat reset?  (Read 2289 times)

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Offline MrPink44

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New Strat reset?
« on: August 06, 2013, 05:19:28 am »
+6
Is there by any stretch of the imagination going to be another strategus reset within the foreseeable future?

If so are you taking any suggestions on things to change for the next round?

Just curious as I enjoy strat but the NA map is kind of going stagnant. Too many of the castles and towns are beyond impossible to attack. Of the ones that aren't impossible there is a handful that are actually worth defending. The rest of them are just a waste of troops.

So the battles just end up being the same five or six fiefs that are getting really old. Not to mention there is no benefit to being the attacker which makes field battles all the more sketchy to commit to. And castle sieges almost an exercise in futility unless you want to dispense of about 3 times the amount of troops garrisoned.

This is just a few concerns if there is a new strategus on the horizon but if there is not I guess we'll make do.
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Offline Gristle

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Re: New Strat reset?
« Reply #1 on: August 06, 2013, 06:02:54 am »
+13
If they ever do reset strat again, I hope they go back to having to attack neutral fiefs. Starting with castles and towns was boring. This round didn't have any legendary peasant defenses to remember.

Offline Keshian

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Re: New Strat reset?
« Reply #2 on: August 06, 2013, 06:20:54 am »
+6
If they ever do reset strat again, I hope they go back to having to attack neutral fiefs. Starting with castles and towns was boring. This round didn't have any legendary peasant defenses to remember.

yeah it also made the economy rather retarded - far too easy to accumulate massive amounts of gold owning cities and castles from the very beginning.  I loved those village fights - especially the build up trying to accumulate enough gear to even have equal gear with the village or often weaker but attack anyway with more troops.  Lots of fun - missed that with the current strategus.  Also having castles and cities neutral for most of strategus really does a good job of not making clans overpoweringly powerful compared to new factions because they were essentially free trade fiefs.  Had to make some real clear tradeoffs - do you 1. build up to take your very own castle/city or 2. duke it out with your neighbors, knowing that all that gear and troops lost delayed or prevented you from taking a castle or city.
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Offline arowaine

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Re: New Strat reset?
« Reply #3 on: August 06, 2013, 07:10:02 am »
+6
totaly agree with kesh and gristle on that one! no sarcasm
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Offline MrPink44

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Re: New Strat reset?
« Reply #4 on: August 06, 2013, 09:19:51 am »
+1
I totally support that. Attacking neutrals was awesome, except neutral cities were really OP unless you had tons of cash and troops. I do like the current recruitment system and the new troop cap is nice although honestly there should really need to be one. Just a check box or something that says stop recruiting troops. Any suggestions for gold gain? I know that under the current system gold is laughable at best.

I like the idea of trading but it's obviously time consuming and in a set-up like strat it can become horribly arbitrary as it has now. I can sit comfortably in a fief and collect decent enough tax money to build an army with. The economy systems in games like this are always really difficult to balance so I honestly have no real decent feedback on alternatives.
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Offline Malgalad

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Re: New Strat reset?
« Reply #5 on: August 06, 2013, 12:37:53 pm »
+1
 :shock: I hope make the night darker. then you must fight with torch's lighting at night.

Offline Vovka

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Re: New Strat reset?
« Reply #6 on: August 06, 2013, 12:41:38 pm »
+3
:shock: I hope make the night darker. then you must fight with torch's lighting at night.
or just modify some files and cut ur silly blind enemyes  :P
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Offline Zlisch_The_Butcher

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Re: New Strat reset?
« Reply #7 on: August 06, 2013, 01:18:52 pm »
+4
What strat needs is a limit on max production points ever spent in a fief at one point (for example 1400 for towns, 1000 for castles, and 500 for villages), and then fiefs being respeced and losing 75% of production points instantly upon any capture. A food system to penalize endless troop stacking, allow for actual starvationbased sieges, and make villages matter (food should die out overtime so it is impossible to save it up for lengthy durations, possibly allow pp to be spent on increasing food output, villages should have way higher food outputs than castles and towns). Massive alterations in the economy (there are plenty of ways to go by this, the simplest being making everything more expensive) to make slightly lower than medium armor the standard, then have lower tier horses being made cheaper so cav still exist. Finally it desperately needs randomized fief distribution to make it less likely that every faction takes the exact land that they always take, and to hopefully cause enough tensions among players to make two megablocs EU style highly unlikely.
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Offline Molly

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Re: New Strat reset?
« Reply #8 on: August 06, 2013, 01:22:27 pm »
0
Don't think they consider restarting strat anytime soon cuz of the New Thing.
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Offline Butan

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Re: New Strat reset?
« Reply #9 on: August 06, 2013, 02:02:13 pm »
+3
Neutral fiefs are cool when you forget people applying to AI side and not showing up/fighting properly.

Offline Tomas

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Re: New Strat reset?
« Reply #10 on: August 06, 2013, 02:06:29 pm »
-1
Neutral fiefs are cool when you forget people applying to AI side and not showing up/fighting properly.

They are also cool when you forget that it is the bigger clans that gain the resources to attack neutral fiefs first and that once you have a fief it is then easier to cap the next fief. 

Offline Vovka

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Re: New Strat reset?
« Reply #11 on: August 06, 2013, 02:19:11 pm »
+3
They are also cool when you forget that it is the bigger clans that gain the resources to attack neutral fiefs first and that once you have a fief it is then easier to cap the next fief.
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« Last Edit: August 06, 2013, 02:24:53 pm by Vovka »
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Offline dynamike

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Re: New Strat reset?
« Reply #12 on: August 06, 2013, 03:51:21 pm »
+2
totaly agree with kesh and gristle on that one! no sarcasm

If that does not prove that a Strat reset is at the order, then what does  :?:
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Offline Turboflex

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Re: New Strat reset?
« Reply #13 on: August 06, 2013, 04:43:41 pm »
+2
Only worth it if the devs have a major patch.

Economy needs fixes (too much gold, no limits on 'prosperity')

Issues with castle walls need fixes (unbreakable sections, wooden walls)

Would be good if they could address troop stacking too, I think a siege mechanic to starve out too many stacked troops, forcing them to relieve, surrender or sally.

Offline Aderyn

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Re: New Strat reset?
« Reply #14 on: August 06, 2013, 05:12:52 pm »
0
They probably took out the neutral fiefs because it was getting abused heavily with signing up for defenders or dumping stuff into the fief to give them less armor/weapons.
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