Yeah they took out neutral fiefs so they didn't have to deal with all the "problems" of people stacking troops in the fiefs (giving the opposite effect intended, which made it so the AI tried to buy gear for the 20,000 troops and ended up with peasant gear for 20,000 troops, rather than having expensive gear for 2500 troops). Also the problems around getting people to signup for AI battles was numerous.
**I personally would like to see a return to neutral fiefs.
**Also some system (as discussed here and other threads) where you can't have an unlimited amount of troops/population in a fief. The surrounding villages should be needed to provide food to the castle/cities (or the castles/cities would have to spend PP on producing food rather than on trade goods or equipment).
**If you didn't (or hell even if you did) go with the food system, you should also make it so that you can attack any fief if you have over 1,000 (or 1,200, or 1,500) troops, negating the 1/3rd rule. So that way if someone has 30,000 troops in a fief, you don't need to attack with 10,000 (which would be a waste of 8200-8500 troops, since you can't use up more than 1500 or so in a battle).
**Fixing wooden walls so catapults can destroy them.
These are all common sense most people can agree on. One that is going to have split opinions, would be to bring back one map for EU and NA, and do it like strat 2 or 3 (either defenders/fiefs get to choose where battles are fought, or have a line going through Calradia determining where EU/NA split is). I personally would go for the artificial NA/EU split. I think having 2 maps is way too many fiefs for the amount of people playing strat.
Would be cool if we got a 2 week notice before strat ended, but I don't think they've ever done this, and I don't anticipate they will start any time soon. That being said, I don't think we'll see another iteration of strat.