Author Topic: Please can you reduce the duration of the kicks  (Read 2019 times)

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Offline Corsair831

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Please can you reduce the duration of the kicks
« on: July 29, 2013, 01:58:22 pm »
+35
at the moment kicks last so long that if you are playing any build which needs to get close to someone, they can kick you with ease.

I can't tell you the amount of times per hour i will be fighting someone and they will throw a kick, i'll be already half way --behind-- them (as in i'll be literally past their shoulder), and i'll take a kick, because the duration lasts such an insane amount of time.

Please please oh please can you reduce their duration closer to native levels in the next patch, I-win-buttons aren't fun! :)
« Last Edit: August 03, 2013, 02:00:01 am by Kalam »
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Offline Teeth

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Re: Please can you reduce the duration of the kicks
« Reply #1 on: July 29, 2013, 02:54:58 pm »
+29
That moment where you think you succesfully dodged a kick and move forward again, only to still get kicked by a retracting foot.

Offline Paul

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Re: Please can you reduce the duration of the kicks
« Reply #2 on: July 29, 2013, 02:59:35 pm »
+5
Only cmp can change that. I could only make a shitty workaround like staggering the kicker if he connects late (framewise) during the kick animation to prevent the follow up attack.

Offline Corsair831

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Re: Please can you reduce the duration of the kicks
« Reply #3 on: July 29, 2013, 03:15:06 pm »
0
Only cmp can change that. I could only make a shitty workaround like staggering the kicker if he connects late (framewise) during the kick animation to prevent the follow up attack.

please, that'd be fine until cmp could change it, as of current we're going around the backs of kickers having thought we'd dodged it, taking a kick, then taking a free hit, at least if they took a mini-stagger they wouldn't be able to hit us from the very end of the kick :)
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Offline Clockworkkiller

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Re: Please can you reduce the duration of the kicks
« Reply #4 on: July 29, 2013, 05:11:46 pm »
+1
I agree, I don't know how many times I've been kicked, when I clearly stepped to the side of it, out of its way, then immediately get a cleaver strait to the face because of duration
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Offline GOBBLINKINGREATLEADER

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Re: Please can you reduce the duration of the kicks
« Reply #5 on: July 29, 2013, 07:36:41 pm »
+7
That moment where you think you succesfully dodged a kick and move forward again, only to still get kicked by a retracting foot.

That shit is literally worse than the KKK, AIDS, cancer, and every African genocide put together.

Offline CrazyCracka420

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Re: Please can you reduce the duration of the kicks
« Reply #6 on: July 29, 2013, 08:10:53 pm »
+1
It certainly is annoying when you think the kick is no longer active (just hanging in mid-air, or retracting) and you still get kicked.

Throw in the huge radius it has (you can kick like 5 people at once) and you have the makings of a terrible kick implementation.

Please change dis (it's been suggested numerous times in the suggestions forum).
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Offline San

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Re: Please can you reduce the duration of the kicks
« Reply #7 on: July 29, 2013, 08:11:08 pm »
+6
Glad this isn't just my 1h bias showing through, many people are concerned about this.

Offline Shemaforash

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Re: Please can you reduce the duration of the kicks
« Reply #8 on: August 02, 2013, 02:39:44 pm »
+2
I'd just see it as a better change to completely remove the changes to kick and revert it native (fine with not being able to block), it's one of the main issues I have with cRPG.
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Offline CrazyCracka420

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Re: Please can you reduce the duration of the kicks
« Reply #9 on: August 02, 2013, 06:11:38 pm »
0
Please to revert kick please
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Offline Rhaelys

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Re: Please can you reduce the duration of the kicks
« Reply #10 on: August 02, 2013, 06:31:16 pm »
+5
Coming from a kick-happy user, I support any change to kicks that actually reflect the animation.

Kick users are just as frustrated at missing kicks that visibly connect with the enemy as people are when they get kicked by air currents.
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Offline EyeBeat

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Re: Please can you reduce the duration of the kicks
« Reply #11 on: August 02, 2013, 08:55:47 pm »
0
Glad this isn't just my 1h bias showing through, many people are concerned about this.

Agreed.
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Offline sF_Guardian

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Re: Please can you reduce the duration of the kicks
« Reply #12 on: August 02, 2013, 09:00:22 pm »
+2
I'd just see it as a better change to completely remove the changes to kick and revert it native (fine with not being able to block), it's one of the main issues I have with cRPG.
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Offline SMEGMAR

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Re: Please can you reduce the duration of the kicks
« Reply #13 on: August 02, 2013, 09:19:56 pm »
-1
I've always got 10-25 ping and I'm never a victim of phantom kicks. I will miss kicks that visually connect some times though. Ya'll just some laggy farmhands or some shit.
« Last Edit: August 02, 2013, 09:23:02 pm by SMEGMAR »
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Offline Johammeth

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Re: Please can you reduce the duration of the kicks
« Reply #14 on: August 02, 2013, 10:01:39 pm »
0
Coming from a kick-happy user, I support any change to kicks that actually reflect the animation.

Kick users are just as frustrated at missing kicks that visibly connect with the enemy as people are when they get kicked by air currents.

Half the fun of cRPG is playing "will this model match up with its hitbox" roulette.
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