Author Topic: Please can you reduce the duration of the kicks  (Read 2018 times)

0 Members and 3 Guests are viewing this topic.

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Please can you reduce the duration of the kicks
« on: July 29, 2013, 01:58:22 pm »
+35
at the moment kicks last so long that if you are playing any build which needs to get close to someone, they can kick you with ease.

I can't tell you the amount of times per hour i will be fighting someone and they will throw a kick, i'll be already half way --behind-- them (as in i'll be literally past their shoulder), and i'll take a kick, because the duration lasts such an insane amount of time.

Please please oh please can you reduce their duration closer to native levels in the next patch, I-win-buttons aren't fun! :)
« Last Edit: August 03, 2013, 02:00:01 am by Kalam »
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Please can you reduce the duration of the kicks
« Reply #1 on: July 29, 2013, 02:54:58 pm »
+29
That moment where you think you succesfully dodged a kick and move forward again, only to still get kicked by a retracting foot.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Please can you reduce the duration of the kicks
« Reply #2 on: July 29, 2013, 02:59:35 pm »
+5
Only cmp can change that. I could only make a shitty workaround like staggering the kicker if he connects late (framewise) during the kick animation to prevent the follow up attack.

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Re: Please can you reduce the duration of the kicks
« Reply #3 on: July 29, 2013, 03:15:06 pm »
0
Only cmp can change that. I could only make a shitty workaround like staggering the kicker if he connects late (framewise) during the kick animation to prevent the follow up attack.

please, that'd be fine until cmp could change it, as of current we're going around the backs of kickers having thought we'd dodged it, taking a kick, then taking a free hit, at least if they took a mini-stagger they wouldn't be able to hit us from the very end of the kick :)
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline Clockworkkiller

  • Permanently Banned
  • **
  • Renown: 872
  • Infamy: 573
  • cRPG Player
  • I shit dopamine
    • View Profile
  • Game nicks: Clockworkkiller
Re: Please can you reduce the duration of the kicks
« Reply #4 on: July 29, 2013, 05:11:46 pm »
+1
I agree, I don't know how many times I've been kicked, when I clearly stepped to the side of it, out of its way, then immediately get a cleaver strait to the face because of duration
You are a horrible human being clockwork.

If i ever get muted on forums, contact me on crpg.net

Offline GOBBLINKINGREATLEADER

  • King
  • **********
  • Renown: 1509
  • Infamy: 515
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Daruvian, GOBBLINKINGGREATLEADER
Re: Please can you reduce the duration of the kicks
« Reply #5 on: July 29, 2013, 07:36:41 pm »
+7
That moment where you think you succesfully dodged a kick and move forward again, only to still get kicked by a retracting foot.

That shit is literally worse than the KKK, AIDS, cancer, and every African genocide put together.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Please can you reduce the duration of the kicks
« Reply #6 on: July 29, 2013, 08:10:53 pm »
+1
It certainly is annoying when you think the kick is no longer active (just hanging in mid-air, or retracting) and you still get kicked.

Throw in the huge radius it has (you can kick like 5 people at once) and you have the makings of a terrible kick implementation.

Please change dis (it's been suggested numerous times in the suggestions forum).
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Please can you reduce the duration of the kicks
« Reply #7 on: July 29, 2013, 08:11:08 pm »
+6
Glad this isn't just my 1h bias showing through, many people are concerned about this.

Offline Shemaforash

  • Duke
  • *******
  • Renown: 533
  • Infamy: 169
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Shemaforash
Re: Please can you reduce the duration of the kicks
« Reply #8 on: August 02, 2013, 02:39:44 pm »
+2
I'd just see it as a better change to completely remove the changes to kick and revert it native (fine with not being able to block), it's one of the main issues I have with cRPG.
You should be punished for having a shitty attitude.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Please can you reduce the duration of the kicks
« Reply #9 on: August 02, 2013, 06:11:38 pm »
0
Please to revert kick please
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Please can you reduce the duration of the kicks
« Reply #10 on: August 02, 2013, 06:31:16 pm »
+5
Coming from a kick-happy user, I support any change to kicks that actually reflect the animation.

Kick users are just as frustrated at missing kicks that visibly connect with the enemy as people are when they get kicked by air currents.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline EyeBeat

  • Earl
  • ******
  • Renown: 432
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • 20th BEST PLAYER IN HOSPITALLER
    • View Profile
  • Faction: Hospitaller
  • Game nicks: EyeBeat_The_Wanderer
  • IRC nick: EyeBeat
Re: Please can you reduce the duration of the kicks
« Reply #11 on: August 02, 2013, 08:55:47 pm »
0
Glad this isn't just my 1h bias showing through, many people are concerned about this.

Agreed.
visitors can't see pics , please register or login

Being a smallish community doesn't entitle you to act more like a dick than other communities.

Offline sF_Guardian

  • Marshall
  • ********
  • Renown: 738
  • Infamy: 254
  • cRPG Player
  • In honour of Pepe the kindest baguette
    • View Profile
  • Faction: Sad Hobo Guild, Burg Krems
  • Game nicks: Peso, Dondergod, Hobo_loves_Pepe, Ras_Putin_the_stronk, FrenchBow_le_tarlouze, Forrest_Trump...
  • IRC nick: Peso
Re: Please can you reduce the duration of the kicks
« Reply #12 on: August 02, 2013, 09:00:22 pm »
+2
I'd just see it as a better change to completely remove the changes to kick and revert it native (fine with not being able to block), it's one of the main issues I have with cRPG.
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline SMEGMAR

  • Earl
  • ******
  • Renown: 463
  • Infamy: 316
  • cRPG Player A Gentleman and a Scholar
  • Swag so dope, snapback rehab.
    • View Profile
Re: Please can you reduce the duration of the kicks
« Reply #13 on: August 02, 2013, 09:19:56 pm »
-1
I've always got 10-25 ping and I'm never a victim of phantom kicks. I will miss kicks that visually connect some times though. Ya'll just some laggy farmhands or some shit.
« Last Edit: August 02, 2013, 09:23:02 pm by SMEGMAR »
visitors can't see pics , please register or login


Smegmar #1 NA HOC guy that actually doesn't suck dick at cRPG

Offline Johammeth

  • King
  • **********
  • Renown: 1077
  • Infamy: 81
  • cRPG Player
    • View Profile
  • Faction: ConnectiKUTT
Re: Please can you reduce the duration of the kicks
« Reply #14 on: August 02, 2013, 10:01:39 pm »
0
Coming from a kick-happy user, I support any change to kicks that actually reflect the animation.

Kick users are just as frustrated at missing kicks that visibly connect with the enemy as people are when they get kicked by air currents.

Half the fun of cRPG is playing "will this model match up with its hitbox" roulette.
visitors can't see pics , please register or login