Author Topic: Large Warhorse needs a buff  (Read 1495 times)

0 Members and 1 Guest are viewing this topic.

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Large Warhorse needs a buff
« on: May 09, 2011, 05:21:14 pm »
0
Title explains half the story, it's pretty simple.
Let's check its stats compared to others:
Large Warhorse
cost: 39186 gold
hit points: 120
body armor: 43
difficulty: 5
speed: 37
maneuver: 39
charge: 36

Warhorse
cost: ? gold
hit points: 120
body armor: 40
difficulty: 5
speed: 38
maneuver: 39
charge: 36

Cataphract horse
cost: 44666 gold
hit points: 120
body armor: 50
difficulty: 5
speed: 38
maneuver: 40
charge: 38

It has horrible stats, the horse wearing more armour has more speed, more manouverability. While these stats should be the same or higher. Plus you only gain 3 armour for the extra money you pay in comparison to the Warhorse.

Fix please?


Don't mind the fish.

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: Large Warhorse needs a buff
« Reply #1 on: May 09, 2011, 05:35:19 pm »
0
It should just be cheaper.
Gap to non armored horses is huge.

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Large Warhorse needs a buff
« Reply #2 on: May 09, 2011, 07:32:33 pm »
0
It should at least have the same speed as the normal Warhorse.
Don't mind the fish.

Offline Seawied

  • Knight
  • ***
  • Renown: 45
  • Infamy: 21
  • cRPG Player
  • Climbing in yo window, snatching yo people up!
    • View Profile
Re: Large Warhorse needs a buff
« Reply #3 on: May 09, 2011, 09:42:46 pm »
0
3 armor for 1 speed sounds fair to me
So with PT >10 stones become simple too effective
:lol:

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Large Warhorse needs a buff
« Reply #4 on: May 09, 2011, 10:06:20 pm »
0
Fair, but pointless. If you make different horses, make them different enough to notice the change...

Maybe give them 5 HP more? And some better charge damage? It's a large horse after all...
« Last Edit: May 09, 2011, 10:09:11 pm by zagibu »
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Large Warhorse needs a buff
« Reply #5 on: May 09, 2011, 10:19:06 pm »
0
3 armor for 1 speed sounds fair to me
Why should a horse that has less armour than the Cataphract be less fast?

@Zagibu: the devs don't seem to use an approach to make each horse unique, they rather stick to a pattern of putting horses in groups and giving the more expensive ones slightly better stats. Yet idk why the Large Warhorse is slower than both the normal Warhorse and the Cataphract.
Don't mind the fish.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Large Warhorse needs a buff
« Reply #6 on: May 10, 2011, 07:50:10 am »
0
basically they need to redo stats and make 2 branches of horses:  agi/speed and charge/armor horses.  All horses should probably have speed reduced by about 1/4

Tier 0
Sumpter

Tier1
Palfery - agi
Rouncey - tank

Tier 2
Steppe/Desert - agi
Destrier - tank

Tier 3
Courser -agi
Warhorse  -tank

Tier 4
Arabian -agi
Cataphract/charger -tank

Tier 5

Plated Charger -tank

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Large Warhorse needs a buff
« Reply #7 on: May 10, 2011, 09:31:02 am »
0
Agree buff the large warhorse  :lol:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline BD_Guard_Bane

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Caravan Guards
  • Game nicks: BD_Guard_Bane
  • IRC nick: cmpxchg8b
Re: Large Warhorse needs a buff
« Reply #8 on: May 10, 2011, 09:44:31 am »
0
I agree that horses need to be looked at. It works ok at the moment, but there are quite a few issues with it I think (over-use of some horses, uselessness of others, price vs stats etc).

But, to do this it would be really helpful if we could find out exactly what the riding and manuever stats do, and what the riding skill does. Its hard to talk about balance of stats when you don't really know what they do. Also, since riding is a requirement, the stats as shown aren't really the actual stats; the riding skill will affect the horses manuever and speed obviously.

All we can go on for now is player experience - getting a feel for what effects the stats and skill have. It'd be really nice to know how much manuever affects turn speed, deceleration, and acceleration speed. Also how much the riding skill does (I'd guess percentage increases), and what one point of speed actually does. Unfortunately its quite hard to test.
I defended the village and all I got was this stupid title.

Offline EponiCo

  • Baron
  • ****
  • Renown: 92
  • Infamy: 15
  • cRPG Player
    • View Profile
  • Faction: Caravan Guild
  • Game nicks: Guard_Aine
Re: Large Warhorse needs a buff
« Reply #9 on: May 10, 2011, 01:07:02 pm »
0
Well, yeah, that would be nice, but in this case the large warhorse sticks out like a sore thump.
Upgrading you get +1 speed, +1 maneuver, +2 charge, +7 armor, downgrading you get -3 armor, +1 speed, +1 maneuver. Iirc the price difference between warhorse and large warhorse is also greater, but I can't check.

Offline Magikarp

  • Baron
  • ****
  • Renown: 130
  • Infamy: 87
  • cRPG Player
  • Gotta splash em all!
    • View Profile
  • Faction: Merciless
  • Game nicks: Magikarp ; Merciless_Charlemagne
  • IRC nick: Magikarp
Re: Large Warhorse needs a buff
« Reply #10 on: May 10, 2011, 04:42:04 pm »
0
I forgot how much the normal one costs, probably a few k's less.
Don't mind the fish.

Offline Cyclopsided

  • Duke
  • *******
  • Renown: 513
  • Infamy: 51
  • cRPG Player A Gentleman and a Scholar
  • Formerly "Marathon". #sluttiestAdmin
    • View Profile
  • Faction: CHAOS
  • Game nicks: Cyclopsided_of_Chaos, CYBD, Brunchlady
  • IRC nick: Cyclopsided
Re: Large Warhorse needs a buff
« Reply #11 on: May 11, 2011, 02:45:09 am »
0
basically they need to redo stats and make 2 branches of horses:  agi/speed and charge/armor horses.  All horses should probably have speed reduced by about 1/4
I just wanted to say one thing against what was bolded is all.
The cav speed isn't the issue, it is the maneuverability. If they were all less maneuverable, they would have to come from more pronounced lines/angles of attack and would not be "OP" as some are tending to call horsies right now.
Also, I have declared myself #1 NA hybrid thrower
Formerly known as Marathon.
As an NA admin, I am the most laid back and concerned with the ~fun of the game~ above all other factors. I've also been super inactive since Summer 2012. University takes most of my time, but I still find some time to play when i can.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Large Warhorse needs a buff
« Reply #12 on: May 11, 2011, 08:25:04 am »
0
I just wanted to say one thing against what was bolded is all.
The cav speed isn't the issue, it is the maneuverability. If they were all less maneuverable, they would have to come from more pronounced lines/angles of attack and would not be "OP" as some are tending to call horsies right now.

Aye agree
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline BD_Guard_Bane

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Caravan Guards
  • Game nicks: BD_Guard_Bane
  • IRC nick: cmpxchg8b
Re: Large Warhorse needs a buff
« Reply #13 on: May 11, 2011, 10:18:46 am »
0
If you nerf horse speed globally, you'd make the courser the only viable horse. If you nerf maneuverability globally, you'd make the Arabian Warhorse (or possibly the Steppe too) the only viable horse.

Maneuverability and speed are inter-related. You can't reduce one without affecting the other. Taking all horse's speed down, for example, would make all horses useless, except for the courser, which would be benefited (relatively, compared to the other horses) by the lower speed but same maneuverability.

Also, a lot of these suggested cav fixes don't take into account that 'cav' is quite a mixed class. Sure, 90% of cav players are lancers, but most of the suggestions I've seen would barely hurt lancers and instead hit sword&board, 2hand, and possibly horse archer cav much worse.


I defended the village and all I got was this stupid title.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Large Warhorse needs a buff
« Reply #14 on: May 11, 2011, 07:28:45 pm »
0
If you nerf horse speed globally, you'd make the courser the only viable horse. If you nerf maneuverability globally, you'd make the Arabian Warhorse (or possibly the Steppe too) the only viable horse.

Maneuverability and speed are inter-related. You can't reduce one without affecting the other. Taking all horse's speed down, for example, would make all horses useless, except for the courser, which would be benefited (relatively, compared to the other horses) by the lower speed but same maneuverability.

Also, a lot of these suggested cav fixes don't take into account that 'cav' is quite a mixed class. Sure, 90% of cav players are lancers, but most of the suggestions I've seen would barely hurt lancers and instead hit sword&board, 2hand, and possibly horse archer cav much worse.

When 90% of the horses are coursers or arab's...something is wrong.

a % based reductions.  Horses at the extremes are brought closer in value to the average of stats