Author Topic: Weapon reach  (Read 1247 times)

0 Members and 2 Guests are viewing this topic.

Offline Palurgee

  • Duke
  • *******
  • Renown: 607
  • Infamy: 87
  • cRPG Player
    • View Profile
  • Game nicks: palurgee, brokeback_mountaineer, denarii
  • IRC nick: palurgee
Weapon reach
« on: July 14, 2013, 07:49:25 pm »
0
Could someone explain to me how weapon reach varies between weapons?

I'm currently using a double sided lance with a thrust (length 130) but I seem to always be getting outreached by longswords (length 103). Maybe my footwork is just bad, but I can't seem to ever outreach two handed thrusts. Can anyone explain this?

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
Re: Weapon reach
« Reply #1 on: July 14, 2013, 08:20:55 pm »
+1
The animations of certain swings for 2h and polearm add and take away length. But 2h has superior animations so that is probably why you are being outreached.

Offline Mammonist

  • Earl
  • ******
  • Renown: 426
  • Infamy: 17
  • cRPG Player
    • View Profile
  • Game nicks: Centi
Re: Weapon reach
« Reply #2 on: July 14, 2013, 08:32:13 pm »
0
Also they might be moving in just after your stab so your arms are still extended but you don't do any damage anymore.

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Weapon reach
« Reply #3 on: July 15, 2013, 09:51:07 am »
0
If you take a look at how a 2h and a polearm are being held you see that the 2h weapon is held at the hilt and the polearm somewhat in the middle.
So the 2h stab gets all its length + the arms of the wielder, the polearmer gets... well dunno, pretty much nothing in comparison.
There is a list of bonus and malus to length with the different attack direction, but dont know where.

Offline Canuck

  • Earl
  • ******
  • Renown: 482
  • Infamy: 50
  • cRPG Player
    • View Profile
  • Game nicks: Canuck
Re: Weapon reach
« Reply #4 on: July 15, 2013, 10:52:38 am »
0
These guys have explained your problem. As a solution, you can practice footwork and proper timing to outreach a 2h thrust. But you may end up getting screwed by the game half the time anyway. Or you can just stab those bastards when they're busy fighting teammates and not have to worry about it   :P

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Weapon reach
« Reply #5 on: July 15, 2013, 11:10:14 am »
0
Take a pike and stay close to your mates. 2handers love pikes, you'll suddenly see a lot of people backpedaling.

Offline Elindor

  • King
  • **********
  • Renown: 1178
  • Infamy: 158
  • cRPG Player A Gentleman and a Scholar
  • Caelitus mihi vires
    • View Profile
  • Faction: Order of the Holy Guard
  • Game nicks: Elindor
Re: Weapon reach
« Reply #6 on: July 15, 2013, 07:30:10 pm »
0
Or you can just stab those bastards when they're busy fighting teammates and not have to worry about it   :P

-_____-
Elindor, Archon of the Holy Guard
Holy Guard Thread :HERE
Banner Shop : HERE // Map Thread : HERE

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Weapon reach
« Reply #7 on: July 15, 2013, 07:42:19 pm »
+4
I'd suggest checking this thread out:

http://forum.meleegaming.com/beginner%27s-help-and-guides/game-mechanic-megathread!/

Ctrl+F and search "Reach" (but I'll be nice and paste it for you):

Melee reach
Animations for different weapon types have different effects on weapon reach.


    Weapon lengths themselves aren't really comparable between weapon types. Animations add or reduce from the effective length of an attack. So in effect if you for example compare a thrust of a 120 length polearm (Bec de Corbin) and a 120 length twohander (Great Sword) they will NOT effectively reach the same lengths. Due to the way polearm is held polearm is from 15 to 61 units shorter depending on animation. This animation effect on reach is very noticeable especially with one handed weapon stabs. Even a short one handed sword can outrange a twohander or a polearm with a thrust in some cases. It's worth a note that polearms in general have longer options than twohanders to compensate for the shorter reaching animations.

    1h
    Overhead = +0
    Left-to-right = +0
    Right-to-left = +19
    Thrust = +61

    2h
    Overhead = +15
    Left-to-right = +17
    Right-to-left = +13
    Thrust = +80 (This may be slightly wrong with the new stab animation)

    2h Polearms
    Overhead = -15
    Left-to-right = -7
    Right-to-left = -2
    Thrust = +19

    1h Polearms
    Thrust = +50

    (Source: http://forum.c-rpg.net/index.php/topic,9245.0.html)
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline HappyPhantom

  • Earl
  • ******
  • Renown: 440
  • Infamy: 74
  • cRPG Player
  • Pew pew, your face!
    • View Profile
  • Faction: Dracul, Always Take the Shot.
  • Game nicks: HappyPhantom, Marys of the Sea, Ancient of Mu Mu.
Re: Weapon reach
« Reply #8 on: July 17, 2013, 12:27:28 am »
+1
    Thrust = +80 (This may be slightly wrong with the new stab animation)

 :shock:
"Darklands" - The greatest game you never played: now on Steam http://store.steampowered.com/app/327930 | http://www.darklands.net/index.shtml
visitors can't see pics , please register or login

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Weapon reach
« Reply #9 on: July 17, 2013, 01:11:40 am »
0
+80 for 2h stab and +19 for polearm thrust is probably correct or close to it.

If both players time it perfectly a horseman's heavy lance (190/209) will outreach a danish greatsword (124/204) by very little (5 it seems).
However, the danish will hit the head of the horse before the lance hits the infantry player.
« Last Edit: July 17, 2013, 01:14:58 am by Riddaren »

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: Weapon reach
« Reply #10 on: July 18, 2013, 01:09:04 am »
+1
Another person updated with his own set of ranges. I believe this more than +61 on 1h thrust any day. 2h polearm thrust is used as a base.

Polearms :
+0   Stab
+15 Overhead
+23 Right
+15 Left
+30 If you stab while mounted or holding a shield

2 handed :
+65 Stab
+45 Overhead
+30 Right
+30 Left

1 handed :
+40 Stab
+30 Overhead
+40 Right
+15 Left

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Weapon reach
« Reply #11 on: July 18, 2013, 11:23:56 am »
+1
2h OP. Need to shoot more 2h.