Author Topic: Please to make balance for 1H  (Read 3693 times)

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Offline Gristle

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Re: Please to make balance for 1H
« Reply #15 on: July 10, 2013, 06:19:22 pm »
+7
I could add knockdown when getting hit during a kick.

This does not actually address the issue. How about shortening the active time of the kick? Maybe slight reduction to the AOE? I don't want some new, whacky feature, especially with knockdown effectively being nerfed once dodging is implemented. This is happening far too often: I avoid a kick, wait a moment before going in to strike, and still end up being kicked as I approach my opponent's side. That should not happen. It seems like the kick is still in effect until the foot is firmly placed back on the ground. It's way too long. Fix that. No new knockdowns. Just fix that.

Offline Osiris

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Re: Please to make balance for 1H
« Reply #16 on: July 10, 2013, 06:29:10 pm »
0
hmm i play 1h a lot on eu battle and siege and ive not really noticed it being any harder using a steel pick and/or NCS. I see many shielders doing very well on score and kdr. I do use balanced/Str shielder builds tho at 18-18 or 21-15. I guess it could be a bigger problem with less str more agi
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Offline Necrorave

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Re: Please to make balance for 1H
« Reply #17 on: July 10, 2013, 06:39:59 pm »
+1
hmm i play 1h a lot on eu battle and siege and ive not really noticed it being any harder using a steel pick and/or NCS. I see many shielders doing very well on score and kdr. I do use balanced/Str shielder builds tho at 18-18 or 21-15. I guess it could be a bigger problem with less str more agi

I play an 18/18 build as well with a short weapon and shield.  I do not have a problem with the "Balance" of  things personally.  I just think kicks all around are weird and need to be tuned and tweaked until they make sense.  If the kick touches me, fair enough.  Although, half the time that is not the case.

Offline Falka

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Re: Please to make balance for 1H
« Reply #18 on: July 10, 2013, 06:56:26 pm »
+1
2h is far superior now. Much higher damage, better reach and nearly the same speed.

1h has superior animations.

I do use balanced/Str shielder builds tho at 18-18 or 21-15. I guess it could be a bigger problem with less str more agi

I always had 5-6 ath builds as 1h, but currently made 18-24 and it's so much easier than str oriented 1h builds. All in all I'd say 1h is really stronk class, dunno what's the problem with it.
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Offline Erzengel

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Re: Please to make balance for 1H
« Reply #19 on: July 10, 2013, 07:15:34 pm »
+1
and balanced fast knockdown weapons

ofc shield is worthless no point to talk about that

Strudog was talking about 1h without shield.  :wink:

I am not saying that 2h is much better than shielder.

1h blunt weapons might be annoying, but their damage is quite low. Their extremly short length also only makes them viable if you have an agi build (low strength and power strike) or light armor. I often need 6+ hits to kill an enemy with heavy armor. Still a good weapon, but not really overpowered if you ask me...

Offline Konrax

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Re: Please to make balance for 1H
« Reply #20 on: July 10, 2013, 07:39:16 pm »
0
Kicks by nature are more effective against shorter weapons, hence that they would have a greater impact against 1h / shield characters.

If you haven't noticed that kicks are a pain in the ass as 1h (significantly moreso than before) then you aren't good at this game, or paying attention to begin with.

The only people I run into who consistently give me a problem spam kicks the entire time.

Offline HoboJoe

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Re: Please to make balance for 1H
« Reply #21 on: July 10, 2013, 07:47:07 pm »
+2
I am American, and therefore it is my business to meddle in other peoples affairs.

Offline Berserkadin

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Re: Please to make balance for 1H
« Reply #22 on: July 10, 2013, 09:39:04 pm »
-1
Nothing worse and more frustrating then fighting balanced/agi 2her/long axe spammer that knows how to (ab)use the current kick when you use a short 1h(especielly with shield).
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Offline Matey

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Re: Please to make balance for 1H
« Reply #23 on: July 10, 2013, 09:55:51 pm »
-1

I can usually dodge the new kicks as a 1h, but with shorter 1h it pretty much forces me to sacrifice the ability to maximize my speed bonus on left swings (since the optimal path for a high speed bonus hit is predictable).

I can play 1h, but at the moment I frankly find it a lot easier to play a heavily armored, balanced build with my 'S' key glued down for half the round. So that's what I do. I'm sure I'm steadily getting worse at the game from this playstyle, but it racks in so many kills I just don't care.

figured id steal this quote from the other thread about kicking.

Offline Gmnotutoo

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Re: Please to make balance for 1H
« Reply #24 on: July 10, 2013, 10:59:17 pm »
+1
I experience similar situations from the delayed kicking while using superior Japanese steel.

Dodge+swinging doesn't work with short weapons as a counter to kicking anymore, you'll get ghost kicked or glance trying to avoid it.

It isn't as effective, but when someone tries to kick you take a step back and upswing at their foot. At least you're doing damage and you can double-hit with a right swing or a stab if you use good footwork.

Another tactic is to use a chamber-kick approach, just look for the kick and when it comes spam e.
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Offline Gurnisson

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Re: Please to make balance for 1H
« Reply #25 on: July 11, 2013, 12:48:31 am »
+2
If you haven't noticed that kicks are a pain in the ass as 1h (significantly moreso than before) then you aren't good at this game, or paying attention to begin with.

If you're good at dodging kicks, you're bad at the game, that's what you're saying? Where's the logic behind this sentence? :lol:
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Offline Kalam

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Re: Please to make balance for 1H
« Reply #26 on: July 11, 2013, 01:04:18 am »
+3
I'm just posting to say that I agree. Anyone who kicks with anything longer than your one-hand always controls the fight, which makes things as boring as it is unfavorable. While the knockdown thing is cool, it would be a gimmick- not something that makes the game as dynamic as it was for one-handers pre-kick change.

Offline Jack1

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Re: Please to make balance for 1H
« Reply #27 on: July 11, 2013, 02:56:11 am »
+2
I suggest that the kick is a snap in time, if you have it on the other player at a fixed time within the kick it should land(such as right when it reaches full extention). That way there is no 1 second that you can't go near that player. Either that or make it so if a player gets hit while executing a hit, the kick is instantly stopped. It's realistic annyways.

As for 1hers, you have a shield and don't need no worry about ranged like every other class. At least nearly as much.
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Offline Erzengel

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Re: Please to make balance for 1H
« Reply #28 on: July 11, 2013, 08:45:35 am »
0
1h has superior animations.


How does 1h have superior animations? Stab and rightswing glance all the time. Leftswing is good but very easy to block and overhead misses the target quite often. 1h has some of the worst animations in my opinion.

Offline Gurnisson

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Re: Please to make balance for 1H
« Reply #29 on: July 11, 2013, 11:16:24 am »
+1
I agree with Falka. 1h has awesome animations.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.