Author Topic: Please to make balance for 1H  (Read 3691 times)

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Offline Matey

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Please to make balance for 1H
« on: July 10, 2013, 08:59:14 am »
+10
Many of the best players in NA cRPG have completely given up on 1H saying that they are just not worth playing any more; a big part of that is the goofy new kick (which isn't even really new anymore I guess but still hasn't been fixed in the latest patches for some reason) that is stupid easy to land on players who use short reach weapons unless they put tons of effort into dodging kicks which then handicaps them pretty hard in terms of landing good hits of their own. There are other issues with 1h like the glancing and low damage but meh I can live with that I guess. I would like to at the very least see kicking fixed as it currently has area of effect, longer reach than it should, and a bit of a hang where even after kicking and missing the kick will still connect if someone moves back in to engage the kicker... there are also times when you stab someone as they kick and put your sword into them for damage... but still get kicked and then one shot after.

I highly encourage some of those highly talented individuals who have experience with 1H but have recently written it off as a lost cause to post in here but I figured I would let you guys speak for yourselves if you wanted to.


Offline Paul

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Re: Please to make balance for 1H
« Reply #1 on: July 10, 2013, 10:12:36 am »
+5
I could add knockdown when getting hit during a kick.

Offline Matey

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Re: Please to make balance for 1H
« Reply #2 on: July 10, 2013, 10:33:15 am »
+4
I could add knockdown when getting hit during a kick.

just make it so kicks are like native but without blocking. thats all it would take. right now its waaaay easier to land a kick in crpg... but you cant block. it is hard to say which is worse.

Offline Strudog

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Re: Please to make balance for 1H
« Reply #3 on: July 10, 2013, 10:41:32 am »
-2
played a 1h with no shield for a while, one best classes in the game, i would say its up there with 2h
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Offline Joker86

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Re: Please to make balance for 1H
« Reply #4 on: July 10, 2013, 10:57:59 am »
+1
I could add knockdown when getting hit during a kick.

First answer after a suggestion OP, containing a reasonable fix proposal by a dev?

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Joker makes a very good point.
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Offline Erzengel

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Re: Please to make balance for 1H
« Reply #5 on: July 10, 2013, 11:19:19 am »
+6
played a 1h with no shield for a while, one best classes in the game, i would say its up there with 2h

Perhaps with the old nudge. 2h is far superior now. Much higher damage, better reach and nearly the same speed.

Offline Rebelyell

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Re: Please to make balance for 1H
« Reply #6 on: July 10, 2013, 04:32:24 pm »
+2
Perhaps with the old nudge. 2h is far superior now. Much higher damage, better reach and nearly the same speed.
and balanced fast knockdown weapons

ofc shield is worthless no point to talk about that
« Last Edit: July 10, 2013, 04:40:40 pm by Rebelyell »
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Offline Mala

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Re: Please to make balance for 1H
« Reply #7 on: July 10, 2013, 04:33:54 pm »
+13
I could add knockdown when getting hit during a kick.
the problem is that you get kicked while the foot does not even touch you.

Offline CrazyCracka420

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Re: Please to make balance for 1H
« Reply #8 on: July 10, 2013, 05:02:15 pm »
+5
I like Paul's suggestion, but I think it would just be better to go back to the kick effect we had before blocking was removed from kicks. 

As Matey says, right now it's a lot wider and longer than the model shows for the kick, and even when the foot is hanging horizontal in the air it still has the same effect as if you just kicked (ghost kick). 

Yes, you should as 1h be actively worried about chasing an s-keyer because they likely will be trying to kick you if you run straight at them.  That should have always been obvious, but it's much worse now than it ever has been. 
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Offline Konrax

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Re: Please to make balance for 1H
« Reply #9 on: July 10, 2013, 05:03:05 pm »
+5
I would have to agree with the OP and the thread creator.

I play with a short (81 length) weapon as my main hand weapon, and all the circumstances he spoke about have happened to me often.

Old tactics used to dodge kicks don't apply anymore, it's not enough to circle around your enemy, or run in and out quickly to get them to throw a kick because even the slightly timing mistake and you get hit.

It is especially dumb with the delayed kick portion.

I would suggestion reverting kicks back to their former, we now have nudges which are a fast and easy mini stun that can be used, kicks should be more for 1v1 or cluster fights.

Offline Necrorave

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Re: Please to make balance for 1H
« Reply #10 on: July 10, 2013, 05:05:40 pm »
+1
just make it so kicks are like native but without blocking. thats all it would take. right now its waaaay easier to land a kick in crpg... but you cant block. it is hard to say which is worse.

I wouldn't even say that it is easy.  Kicks are REALLY misleading.  The hit boxes are weird and do not seem to be where the foot is entirely.  (Left and right sides of the cone)  I never used kick but loved the feature.  Although, they are really impossible to see since they barely touch people now with the same effect.

Offline CrazyCracka420

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Re: Please to make balance for 1H
« Reply #11 on: July 10, 2013, 05:07:43 pm »
+2
yeah the delayed kick is just as annoying (or more so) than the super wide/long area of effect on the kick.

Before if you didn't connect when your foot went up, the kick was "inactive", but now even after the foot goes up for the kick, and hangs there for a second, you can still get kicked down.
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Offline Malaclypse

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Re: Please to make balance for 1H
« Reply #12 on: July 10, 2013, 05:35:51 pm »
+1
Kicking doesn't seem any more difficult to dodge to me- or to land for that matter, it's as easy as it's always been against some people (and as hard against some others).
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Offline CrazyCracka420

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Re: Please to make balance for 1H
« Reply #13 on: July 10, 2013, 05:38:27 pm »
+2
Kicking doesn't seem any more difficult to dodge to me- or to land for that matter, it's as easy as it's always been against some people (and as hard against some others).

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Offline San

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Re: Please to make balance for 1H
« Reply #14 on: July 10, 2013, 05:56:45 pm »
+4
Kicks go through even when you hit them, that should definitely be changed. Kicks also linger longer than their animation implies, so you can't barely dodge and counter with a short weapon while moving back in, you can only dodge and spam with a longer weapon while continuing to backpedal when you see the kick.


Other than that, I like the longer kick and slight turn, but it's just odd when you get hit by ghost hitboxes or get hit even though you hit the other guy out of the kick.


Edit: After reading the topic, realized I'm just reiterating other people's concerns. Still, pretty telling.
« Last Edit: July 10, 2013, 05:59:49 pm by san. »