Author Topic: New Mechanics... Why no crouch?  (Read 1728 times)

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Offline BlueKnight

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Re: New Mechanics... Why no crouch?
« Reply #15 on: July 03, 2013, 08:08:50 pm »
+1
When will you learn... It's called T-bagging, not crouching.
« Last Edit: July 03, 2013, 08:40:44 pm by BlueKnight »
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Offline Jarold

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Re: New Mechanics... Why no crouch?
« Reply #16 on: July 03, 2013, 09:21:22 pm »
+3
Honestly, adding in dodging but saying crouch is too hard? I think crouching will be way more useful, and less annoying, then dodge could ever be. I see dodge only working for trying to spaz out an archers aim.
« Last Edit: July 03, 2013, 09:28:19 pm by Jarold »

Offline Tydeus

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Re: New Mechanics... Why no crouch?
« Reply #17 on: July 03, 2013, 10:54:17 pm »
0
Honestly, adding in dodging but saying crouch is too hard? I think crouching will be way more useful, and less annoying, then dodge could ever be. I see dodge only working for trying to spaz out an archers aim.
It's a lot of work considering I'm not convinced that it adds depth to combat. I could see changing the way pikes/long polearms work by requiring a player to brace the pole against the ground from a crouch position, but I see that as being much different from simply crouching or "sneaking".
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Offline karasu

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Re: New Mechanics... Why no crouch?
« Reply #18 on: July 03, 2013, 11:57:57 pm »
+2
Give prone while at it, so we can avoid cav lances and incite even more sniper camping.  :D

Offline Jarold

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Re: New Mechanics... Why no crouch?
« Reply #19 on: July 04, 2013, 02:00:55 am »
+1
Why not just make it simple for yourselves and the players then. Find the best crouching animation in the many mods that have them. Then just make the person only able to stand still in crouch mode. They can't walk, run, stab, shoot, or throw. They can still block but not much else, it mainly just to take cover, nothing else.

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Re: New Mechanics... Why no crouch?
« Reply #20 on: July 04, 2013, 05:21:37 pm »
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Am i correct in saying Nord invasion and PW are open source these days?


So many good mechanics and cool intricacies. For instance falling of horses without them dying, picking up weapons beyond your own strength requirement at a severe penalty.
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Offline Torben

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Re: New Mechanics... Why no crouch?
« Reply #21 on: July 04, 2013, 05:37:25 pm »
+2
its important to implement the dodge animation so the devs can  gain experience with it for M:BG imo.  but adding a stationary crouch,  no attack or block or whatever (maybe bows shorter then longbow and rus can draw) is so very needed.

shieldwalls would greatly increase their protection for shieldless behind,  archers can dodge faster behind walls of castles just being two that would greatly improve the feel on the field.
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