Author Topic: Starbound  (Read 7545 times)

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Offline Leshma

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Re: Starbound
« Reply #60 on: December 07, 2013, 12:33:28 pm »
+1
I'm just joking Leshma. Most recipes in most games are pretty simple but when it comes to the more complex items, even in Terraria, you would be really lucky to stumble upon how to make some of them, as it requires quite a few rare and specific items you will have no idea how to find, which is why many people just read what they need to make it and where to get the stuff they need to make it. Not many people want to spend days or more trying to figure out how to make the super cool weapon they saw some dude using.

That's true. But both Terraria and Starbound are meant to be played in co-op. Two or more brains should be smarter than one, they say...

Offline Kafein

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Re: Starbound
« Reply #61 on: December 07, 2013, 12:45:29 pm »
0
That's true. But both Terraria and Starbound are meant to be played in co-op. Two or more brains should be smarter than one, they say...

Rather the opposite.

Offline Butan

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Re: Starbound
« Reply #62 on: December 07, 2013, 07:07:44 pm »
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Dont forget there was ways in starbound to learn about a recipe in-game, with the Guide : selecting the "?" and dropping any part of a recipe in the "?" slot made every recipe made with this element appear on the screen.

I dont know if there is something like that in Starbound, and I dont want to know !  :P

Offline Mala

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Re: Starbound
« Reply #63 on: December 07, 2013, 08:16:05 pm »
0
We managed to take down the penguin spaceship with copper gear and ironbows.

...
I was covering in my mine shaft and hit it with my bow. well later it was more a large pit.
the winter clothes were quite handy because of the high armour value.  i took only 1 - 6 damage.

Offline SixThumbs

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Re: Starbound
« Reply #64 on: December 08, 2013, 12:02:54 am »
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Yes, I loved how they had silver armor to craft and while idly thumbing through I see snow infantry armor that requires easier to find materials and has a higher armor value.

Edit: Also, I don't have to carry around a campfire in my pocket wherever I go anymore.
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Offline Thovex

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Re: Starbound
« Reply #65 on: December 08, 2013, 12:34:28 am »
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Yes, I loved how they had silver armor to craft and while idly thumbing through I see snow infantry armor that requires easier to find materials and has a higher armor value.

Edit: Also, I don't have to carry around a campfire in my pocket wherever I go anymore.

I think their nerfing it next patch
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Offline Mala

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Re: Starbound
« Reply #66 on: December 08, 2013, 01:08:14 am »
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great, i have managed to build the robot and got killed instantly as i have switched it on.
now i am broke and i have to find another brain and more iron for the steel bars.

Offline Tennenoth

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Re: Starbound
« Reply #67 on: December 08, 2013, 01:11:16 am »
0
great, i have managed to build the robot and got killed instantly as i have switched it on.
now i am broke and i have to find another brain and more iron for the steel bars.

My brother and I hid in our gate house and stabbed it through the wall...

We felt bad for doing it, but we'd rather have not had to collect everything again.
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Offline Weren

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Re: Starbound
« Reply #68 on: December 08, 2013, 01:36:42 am »
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Yeah, we had a very disappointing fight as well. It instagibbed my friend when he summoned it, so after my friend respawned we trapped it with dirt and poked it to death with spears.  :|
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Offline stukii

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Re: Starbound
« Reply #69 on: December 08, 2013, 02:30:19 am »
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You guys need to have the max tier armor/weapon you can get before summoning a boss or either to trap them, which i think should no more possible since todays patch?

After you summoned the last boss the fun factor will drop very fast due to the lack of content and balance.

But it's beta, yes many games these days use this argument... but here we have a very solid game and when you look at the gamefiles it is highly modable and content can easily be added/modified without even the requirement of a toolset.

In 3 months devs said to have the tiers1-10 all ready along with some other changes and content. But there is much more to come so i would expect the game to be in a really satisfying state in around 6 months.
Oh and several character wipes are announced for the 'near future'.

Offline SixThumbs

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Re: Starbound
« Reply #70 on: December 08, 2013, 04:03:10 am »
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I found a doctor spawner and accidentally one-shot her in my ship when I was trying out a sledgehammer I recently picked up.

(click to show/hide)

I think I might just shelve this for now until it's officially released. There are several things I hope they tweak, gameplay and design wise, and for the most part people seem to have similar views from the chatter I've read so I hope the devs are in tune with the community and code savvy enough.

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Offline Tibe

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Re: Starbound
« Reply #71 on: December 08, 2013, 11:36:28 am »
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I managed to beat the mothership afterall and unlocked the beta sector. Been playing this for a while aswell. Im still feelin the lack of schematics, but I quess this is how it is supposed to be. The game is quite unbalanced atm(duh beta). The recent patch made fighting the mothership slightly easier and iron more occurable. Now im stuck at trying to get gold ores and from what I understood this is one of the unbalanced parts. Quess its more exploration for meh. Suprising I managed to get 2 tecs. The dashing thing and some thing that makes butterflies fly out of your arsehole to make you gilde quite fast. All this stuff has made exploration slgihtly less of a chore cause you can scout relatively fast. And the winter armor was a real sight for sore eyes.

Offline SixThumbs

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Re: Starbound
« Reply #72 on: December 08, 2013, 06:00:32 pm »
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The snow infantry armor let me tank the UFO and his minions instead of getting one shot and I was happy to see some new things when I left the beta sector (unless I just hadn't encountered them before from their randomly generated nature). I find it a little odd in the friendly towns too that they have no issue with you ransacking all of their valuables but I did find it more enjoyable then delving into mostly fruitless caves, most chests I saw in the wilderness were just sitting out in the open anyway. I found more silver, gold and platinum looting villages then actually mining for it. I did find it a bit amusing and ironic though that the robot race live in medieval towns.

For all the toons I murdered that were wielding guns I still couldn't loot one though. Keeping my inventory open to switch between dash and double jump was a bit of a chore too once I found them.

Relatively soon they're updating and wiping characters though, so I don't know if I could stomach the matter manipulator and stone pick axe again after having a platinum one.
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Offline Tennenoth

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Re: Starbound
« Reply #73 on: December 08, 2013, 08:50:04 pm »
0
Brother just started raving about how they were going to be making some mechanics changes over the next couple of days, from what I understood the following may or may not happen;

Removal of "Armour Penetration" on weapons. Single damage modifier & attack speed.
Monsters have variable health as opposed to armour values.
10 levels of difficult as opposed to 100 (I gather that this is the level value of enemies) apparently there will be 10 tiers with 3 tiers inside. The top tier is the lowest tier of the next.
Character wipe. (Probably be able to save your character files somehow since they're local, not sure if it'll work, I'd put some sort of marker on new new characters.)

There we some other things he was talking about but I couldn't quite keep up, I'm going to try and dig up where he read this. Bear with me.

EDIT: http://playstarbound.com/coming-in-a-few-days-sorry-for-the-delay/

I can only assume that's legitimate! :) (My Brother, not the starbound website)

Breakdown;

"We’re going to reduce the number of planet levels from 100, to 10."
"You’ll be able to directly compare weapon DPS which will now appear on the weapons tooltip."
"Armor will become easier to understand and will gain additional buffs, such as increasing player max health."
"remove armor from monsters and simply give more powerful monsters more health"
"Monsters will no longer have a level, instead monsters will be given an easy/medium/hard marker"
"a hard monster in sector 1 will be roughly the same strength as an easy monster in sector 2."
"difficulty of monsters will increase the lower you dig, but so will the rewards."
"Items with a static amount of damage will be manually balanced and useful for the entire sector"
"craft the best armor in a sector, you’ll be in good shape for the next sector."
« Last Edit: December 08, 2013, 09:21:55 pm by Tennenoth »
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Offline Leshma

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Re: Starbound
« Reply #74 on: December 09, 2013, 02:07:06 am »
+1
Tried it... dunno why but I liked Terraria better. Expected better graphics and faster progression considering how many procedurally generated worlds there are. But this is quite slow as Tibe said. But it's beta so...

Plenty of nice additions to basic Terraria gameplay, which I like very much.