@Nightmare798: I wasn't sure if I should bother with your comment at all first, but I couldn't think of anything better to do at the time.
a clone of a game cannot be better than game it copies.
Eh? The game looks like that probably mostly because the Lead developer is the graphics designer of Terraria, he just decided he wanted something bigger and better.
I wouldn't call it a clone myself, because it really isn't - apart from the graphics and the genre, Starbound pretty much improves on every aspect of Terraria and adds tons of other
features that are not apparent in Terraria.
edit: what is this terraria fuss about? exploration in 2d seems incredibly boring to me.
the main selling point of minecraft is its huge ammount of terrain to explore, 2d sounds pretty limiting in this...
Sure it's missing the third dimension, but I wouldn't say that inherently makes exploration any more boring. IIRC Starbound has pretty much unlimited terrain, since all the planets, biomes and creatures are random generated(something Terraria didn't have, since you could only explore one very limited world at a time). The exploration is much more fun and engaging too in Terraria and Starbound, because of properly implemented rpg features, such as massive amounts of different loot, armour, weapons and other stuff(Minecraft only had 5 tiers of weapons and armour), quests, npcs, a lot more boss fights(Compared to Minecraft's Ender Dragon and Wither), and actual leveling. The rpg elements in MC felt more like something they just glued on top of the building simulator to make it sell more.