Currently playing HA. Played melee for all my gens, and I can say that the scoring system is in disfavour towards ranged. Made a topic about that.
There's a reason melee get proximity points. It's because they are the ones taking all the risk. bundle of sticks HX like yourself spend their entire rounds evading danger as much as possible, and now you whine about not getting valour? Hint, look up the definition of the word "valour", then think about how it applies to your playstyle.
What you don't seem to get is that the relation between difficulty and rewards concerning melee and ranged are quite different. All you have to do in melee to get valour is to stay close to the fight, hit a few times while ensuring you don't get hit, and kill a guy or two. Voila.
Get valour as a ranged? You got to ensure that almost every shot lands and survive the whole round. As a HA, as soon as your horse is dead, you're toast, which in most cases is not very difficult to do.
No one cares about the definition of valour. Getting points because you are fiddling with the butthole of those on the front line should not give you points.
For the record, when I was shielder, I ended with 1500 pts in a strat battle, 200 points from the runner-up. I did nothing beyond lifting my shield 90 percent of the time and sometimes landing a slash on someone. Is that a valourous attitude to you?