Author Topic: New patch first thoughts  (Read 10243 times)

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Offline djavo

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Re: New patch first thoughts
« Reply #90 on: June 30, 2013, 03:17:58 pm »
0
5 man team where every member has a veto.
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Offline isatis

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Re: New patch first thoughts
« Reply #91 on: June 30, 2013, 03:22:13 pm »
+1
5 man team where every member has a veto.

that's ONU security council man

and on the throwing 0 slot... why the rocks aren't 0 slot?????
So the new response to ranged ragers is not "get a shield", it is "learn to chamber ranged nub!"
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Offline Grumbs

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Re: New patch first thoughts
« Reply #92 on: June 30, 2013, 03:24:24 pm »
-1
Glad to see I fit all of the important criteria and still was the one to suggest the ranged changes(Shik suggested the 0slot throwing stuff months ago, and admittedly was the one who said we should probably address the problem now). Melee is easily my favorite part of this game, it's the most fulfilling. Yet somehow, even with me enjoying my melee 2h/polearm hero characters the most, I still made the suggestions for the majority of the ranged changes(really, most of the ranged weapons got a side-grade, the ones that were legitimate buffs, were absolutely needed). Is it more damage? Only on the 2 worst bows in the game. Is archery overall more accurate with faster projectiles? Yes, still not even close to the projectile speed or accuracy that most crossbows have though.

I call this not being biased, dunno about you though.

When you're submitting changes to someone who is openly criticising melee players at seemingly every opportunity and talks about how he wants to buff ranged then theres a conflict of interest straight away, especially if you're having to come up with the changes yourself. I just think there needs to be a group with as little biases as possible who aren't influenced by anyone on a war path against melee players.

This was a huge buff for ranged btw, don't kid. Way cheaper, more ammo, easier shots, lower PD required for the damage (more agi kiting), cut buff and the biggest one, no need to specialise into the class so any random joe can do the sort of damage reserved for certain individuals that spent millions of gold on looms. So the average damage from the average archer will be a lot higher with not needing looms. This all leads into there being more ranged. The cost, the ease of the shots, the stronger low PD bows (safer via kiting) and not needing to spend gold on looms. Also weren't there xbow damage buffs in the ammo at least?

Anyway there were a few good options in that thread: http://forum.meleegaming.com/general-discussion/%28applications%29-item-balancers/

« Last Edit: June 30, 2013, 03:30:32 pm by Grumbs »
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Offline Prpavi

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Re: New patch first thoughts
« Reply #93 on: June 30, 2013, 03:34:51 pm »
+1
No, it was 3/4. Now there are just 3 balancers, so it's 2/3.

fair enough, my bad.

but still the balancig team obviously completley ignored some recent topics and polls about current situation on the battlefield. I don't know who the balancing squad is ( except Paul whose behavior and posts I'd rather not comment about ) but they do seem quite detatched from the situation on the battlefield, atleast Battle mode. Maybe I am the one who is detatched, I'll leave that posibility open also.

I do understand cRPG now is sort of a testing ground, lets say an alpha before alpha for the new game to figure out what would work what wouldn't in the game (nudge), just making that clear to the community would make the ammount of rage and disappointment considerably lower.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Tibe

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Re: New patch first thoughts
« Reply #94 on: June 30, 2013, 03:38:01 pm »
+1
Take all the most outspoken and raging lobbyists and put them on an item balance commitee. I doubt they'll accomplish anything but at least it'll contain/divert the butthurt.

Indeed. I wouldnt seriuslly know a single person in this entire community I would dare to put in the balancer position. You may all think that you are all qualified cause you play this 24/7, play lots of other games and mybe even know some basis of programing. Newsflash! You are all bloody wrong(including me) atleast 40% of the time when it comes to discussions about gamebalancing.

Offline cmp

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Re: New patch first thoughts
« Reply #95 on: June 30, 2013, 03:43:50 pm »
+4
When you're submitting changes to someone who is openly criticising melee players at seemingly every opportunity and talks about how he wants to buff ranged then theres a conflict of interest straight away, especially if you're having to come up with the changes yourself. I just think there needs to be a group with as little biases as possible who aren't influenced by anyone on a war path against melee players.

You know, it's probably the exact opposite: you are so strongly biased towards one playstyle that you see "enemies" everywhere. There is no balancer "on a war path against melee players", that's just your imagination.

Offline Tydeus

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Re: New patch first thoughts
« Reply #96 on: June 30, 2013, 03:47:54 pm »
0
When you're submitting changes to someone who is openly criticising melee players at seemingly every opportunity and talks about how he wants to buff ranged then theres a conflict of interest straight away, especially if you're having to come up with the changes yourself.
Who exactly is it that I'm submitting ranged buffs to that is "openly criticising melee players at seemingly every opporunity?" Certainly not shik, he was removed before this was proposed. It's not as if I stick to one thing in crpg, I constantly play different builds where several of those consist of different types of ranged weapons, both hybrid and dedicated(except for dedicated throwers, they're shit and don't deserve buffs). 8-)

I just think there needs to be a group with as little biases as possible who aren't influenced by anyone on a war path against melee players.
War path against ranged players is surely fine though, I agree.  :rolleyes:

This was a huge buff for ranged btw, don't kid. Way cheaper, more ammo, easier shots, lower PD required for the damage (more agi kiting), cut buff and the biggest one, no need to specialise into the class so any random joe can do the sort of damage reserved for certain individuals that spent millions of gold on looms. So the average damage from the average archer will be a lot higher with not needing looms
Cheaper in that you can actually expect to not be utterly useless without looms now. Cheaper in that the lowest tier bows might not be complete dog trash. Arrows and highest tier bows are the same price, Steel Bolts actually doubled in price, so it's definitely not cheaper for crossbowmen. Lower PD req for the lowest tier composite bows. It may very well be that the average archer's damage has been increased, but it's not going to be by much, as most players already had looms. It's not a huge buff for ranged, it's a huge buff for shitty bows that weren't used at all.
chadz> i wouldnt mind seeing some penis on my character

Offline Grumbs

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Re: New patch first thoughts
« Reply #97 on: June 30, 2013, 04:00:58 pm »
+1
You know, it's probably the exact opposite: you are so strongly biased towards one playstyle that you see "enemies" everywhere. There is no balancer "on a war path against melee players", that's just your imagination.

I'm not going digging out quotes, but I think it would be quite apparent who i'm talking about. Its pretty obvious if you spend time reading here, favourite terms being melee lobyists/retards.

Tydeus buffing damage on xbows is insane, adding a little extra gold won't matter when you're getting extra damage when we're talking small gold increases
You overbuffed the underutilised bows, and the new Bow is ridiculous (and I know its supposed to be 28)

I love how you try to paint me as only being interested in my class when i'm not. I don't say "buff my polearms", do what you need to with balancing between 2 handers, shielders, cav, poles etc, but this screwing around with ranged gets old. Screwing over the gameplay for everyone except ranged gets old
« Last Edit: June 30, 2013, 04:06:00 pm by Grumbs »
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Offline cmp

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Re: New patch first thoughts
« Reply #98 on: June 30, 2013, 04:10:05 pm »
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I'm not going digging out quotes, but I think it would be quite apparent who i'm talking about. Its pretty obvious if you spend time reading here, favourite terms being melee lobyists/retards.

I know exactly who you're talking about, that's why I wrote what I wrote. :wink:

Offline Grumbs

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Re: New patch first thoughts
« Reply #99 on: June 30, 2013, 04:15:10 pm »
-2
Well if you can lump non-ranged who talk about ranged balance into a "retard and melee lobyist group" to justify not listening to balance arguments from a whole section of the playerbase you will keep on buffing ranged. This is why we need impartial representation. I would take a shielder, cav player, doesn't have to be 2 hander or pole at all if they understood battle gameplay to a decent level.
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Offline IG_Saint

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Re: New patch first thoughts
« Reply #100 on: June 30, 2013, 04:18:59 pm »
+4
Screwing over the gameplay for everyone except ranged gets old

Yes, where are the good old days where every patch would screw over the gameplay for nobody except ranged?! What happened to the master plan of nerfing ranged into the ground by adding some small nerf every patch? The dev team has changed, they're no longer the people I thought they were...

If you really think ranged (especially archers) didn't deserve this rather small buff you're just an elitist melee jerk.

(except for dedicated throwers, they're shit and don't deserve buffs).

Omg, biased item balancer! Injustice! Buff throwers 2013!

Offline the real god emperor

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Re: New patch first thoughts
« Reply #101 on: June 30, 2013, 04:19:39 pm »
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After the no needed nerfs on archery, this buff just made them balanced imo. I am playing as archer now, and i see melee guys can still enjoy their abusement, archers do not troll them at all. they just kill  :twisted:

Offline Grumbs

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Re: New patch first thoughts
« Reply #102 on: June 30, 2013, 04:25:20 pm »
-2
Yes, where are the good old days where every patch would screw over the gameplay for nobody except ranged?! What happened to the master plan of nerfing ranged into the ground by adding some small nerf every patch? The dev team has changed, they're no longer the people I thought they were...

If you really think ranged (especially archers) didn't deserve this rather small buff you're just an elitist melee jerk.

Omg, biased item balancer! Injustice! Buff throwers 2013!

They never effectively balanced ranged. They took it from crazy 2 shotting down to more managable levels, but always with a little buff at the same time to compensate. Headshot buff, armour limit before wpf is affected, missile speeds/accuracies. Ranged should be very weak by themselves, but strong as a group. People seem to think they should be strong 1vs many though, as they are when they deal damage to any target from range
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Offline Gristle

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Re: New patch first thoughts
« Reply #103 on: June 30, 2013, 04:29:01 pm »
+2
I currently use a Heavy Crossbow, Steel Bolts, and a Broad Short Sword (all Masterwork of course). My gear was mostly nerfed with nothing buffed.

I like this patch. I'm happy that everyone has nudges now, while their effectiveness was greatly reduced. It feels fair. I don't mind the archery changes, especially with the armor changes that were also implemented. It really hasn't been a problem. I think it's actually harder for them if you're not wearing cloth. Too many melee players completely lose their shit whenever ranged gets any positive changes. They forget how often its been nerfed the second it gets any kind of buff.

I'm pretty sure people thought Paul was biased against ranged about a year ago. You call a few melee guys whiners and, again, they lose their shit.

Offline wanteds

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Re: New patch first thoughts
« Reply #104 on: June 30, 2013, 05:15:27 pm »
0
Grumbs, Don't waste your breath mate.
When you object here that some class is op, they read "buff my own class"...
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