Author Topic: New patch first thoughts  (Read 9476 times)

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Offline wanteds

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New patch first thoughts
« on: June 29, 2013, 01:39:37 pm »
-1
ok here we go, I'll be the first to start QQ about ranged damage getting buffed and nudge kinda ruining the fun in 1 or 2 vs groups fights.

I was playing today on my alt which has 43 body armor 38 str and 12 IF and I was shocked as a bolt to my arm took more than 3/4 of my hp; and earlier than that  in a previous round a bolt took more than half my hp.
I mean wtf? seriously? Are you deliberately trying to ruin your own mod?
This could be a game breaker for me after almost 3 years of crpg...

About nudge all I can say is it is an unnecessary extra feature, tho fun to land one on your opponent but it reduces the fun of engaging in a fight vs multiple enemy where you could try to focus on your footwork and blocking/chambering all incoming swings etc etc which was lots of fun and adrenaline packed action, now its like one of them agi-builds face-hugs you, nudges you, bam nudge-stun, the kicks follow, and you're finished by the rest.

I don't know why was nudge introduced at all in battle and siege when kick was already available. Maybe its a means to dumb down the game for those who are new or those who can't get better at game as it is.
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Offline Torben

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Re: New patch first thoughts
« Reply #1 on: June 29, 2013, 01:42:41 pm »
+1
how about counter nudging mate.
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Offline Grumbs

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Re: New patch first thoughts
« Reply #2 on: June 29, 2013, 01:51:03 pm »
0
Need a proper item balance team that isn't biassed and plays the game

Huge ammo buff, damage buffs even for people who don't specialise into ranged (non-loomed), speed and accuracy buffs..Xbow buffs?

Swiss Halbard got -.05 weight...

Nudge is still a pointless addition to the game and now everyone has it.
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Offline poikakoira

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Re: New patch first thoughts
« Reply #3 on: June 29, 2013, 01:59:36 pm »
+3
archery has been nerfed like 2 years and now first buff came out :D we deserve this buff!

Offline Grumbs

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Re: New patch first thoughts
« Reply #4 on: June 29, 2013, 02:00:25 pm »
+3
You were doing just fine. Skilled guys were raping melee.
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Offline darmaster

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Re: New patch first thoughts
« Reply #5 on: June 29, 2013, 02:12:18 pm »
+1
You were doing just fine. Skilled guys were raping melee.

problem was unskilled players were raping melee.
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Offline Joker86

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Re: New patch first thoughts
« Reply #6 on: June 29, 2013, 02:20:25 pm »
+9
I was playing today on my alt which has 43 body armor 38 str and 12 IF and I was shocked as a bolt to my arm took more than 3/4 of my hp; and earlier than that  in a previous round a bolt took more than half my hp.
I mean wtf? seriously? Are you deliberately trying to ruin your own mod?
This could be a game breaker for me after almost 3 years of crpg...

You know, I will never understand how someone in a game which is so much focused on melee fighting can decide to go ranged, but I have to admit that without ranged things would be much more boring, the battles would lack depth, and I also have to admit that the poor ranged players had been nerfed to shit.

I just want to point your attention to your own words. You said a single bolt took more than half or even more than 3/4 of your life. So actually you are saying that in a multiplayer game a weapon which fires a single shot every few seconds wounded you severely, needing probably two shots in a row to finish you off.

This actually seems right to me. I mean, you can't expect that crossbower needing three, four, five or even more bolts to kill yo, which would take more than half a minute if he does everything right and you do everything wrong.

I repeat myself yet another time, but the lack of a proper goal in battle mode ("Kill everyone and his mother" is not a proper goal) causes those problems you are having with ranged. And those problems have very, very little to do with how fast, how precise or with how much damage ranged shoots.

On the other hand you have to keep in mind that ranged are important for the gameplay and that you should keep them motivated, at least a bit. Having to shoot a single person five times with a crossbow to kill him can't be fun at all.

I am neither lobbying for or against ranged buffs. I just want the community to try to stay neutral, objective and also to put themselves into the point of view of their opponents.
Joker makes a very good point.
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Re: New patch first thoughts
« Reply #7 on: June 29, 2013, 02:23:21 pm »
+16
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Offline jtobiasm

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Re: New patch first thoughts
« Reply #8 on: June 29, 2013, 02:26:54 pm »
+2
archery has been nerfed like 2 years and now first buff came out :D we deserve this buff!
This is a great day robin, we now even have more arrows so we can kite!
MORRRRRROOOOOOOOOO

Offline poikakoira

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Re: New patch first thoughts
« Reply #9 on: June 29, 2013, 02:27:59 pm »
+2
MOROOOOOOOOOO MOROOOOOO :DD LETS RUN NEXT TO EACH OTHERS!

Offline tuttiritari

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Re: New patch first thoughts
« Reply #10 on: June 29, 2013, 02:28:28 pm »
+3
This is a great day robin, we now even have more arrows so we can kite!
MORRRRRROOOOOOOOOO

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Re: New patch first thoughts
« Reply #11 on: June 29, 2013, 02:37:46 pm »
+4
This patch has added depth to the game. There are a few ranged stats that seem a little weird, but nothing in this patch has made ranged-melee hybrids any more viable then they were, it has simply given dedicated ranged (and hybrid ranged to some extent) a more level playing field. The fact that they can kill you easier adds challenge to the game, which is a good thing.

As for the nudges and shield bash, I think that adding them is excellent. They are not necessary, but they sure do make things a bit more complex, and quite a bit more fun imo. They also made it so you can't do the nudge-kick-hit combo, and that was really the only broken thing about nudge.
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Offline wanteds

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Re: New patch first thoughts
« Reply #12 on: June 29, 2013, 02:50:30 pm »
0
You know, I will never understand how someone in a game which is so much focused on melee fighting can decide to go ranged, but I have to admit that without ranged things would be much more boring, the battles would lack depth, and I also have to admit that the poor ranged players had been nerfed to shit.

I just want to point your attention to your own words. You said a single bolt took more than half or even more than 3/4 of your life. So actually you are saying that in a multiplayer game a weapon which fires a single shot every few seconds wounded you severely, needing probably two shots in a row to finish you off.

This actually seems right to me. I mean, you can't expect that crossbower needing three, four, five or even more bolts to kill yo, which would take more than half a minute if he does everything right and you do everything wrong.

I repeat myself yet another time, but the lack of a proper goal in battle mode ("Kill everyone and his mother" is not a proper goal) causes those problems you are having with ranged. And those problems have very, very little to do with how fast, how precise or with how much damage ranged shoots.

On the other hand you have to keep in mind that ranged are important for the gameplay and that you should keep them motivated, at least a bit. Having to shoot a single person five times with a crossbow to kill him can't be fun at all.

I am neither lobbying for or against ranged buffs. I just want the community to try to stay neutral, objective and also to put themselves into the point of view of their opponents.

Joker as you can see my build was very extreme on that character (38 str and 12 IF) and if a xbow do so much damage to me with a body shot, having 43 armor on body, then they can easily 1 shot anyone not even needing a headshot.
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Offline zottlmarsch

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Re: New patch first thoughts
« Reply #13 on: June 29, 2013, 03:01:11 pm »
+1
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Re: New patch first thoughts
« Reply #14 on: June 29, 2013, 03:04:42 pm »
+5
For me it just screams "let's annihilate low armour agi builds with a nice ranged buff!"

Haven't played for nearly a month... don't see a point in starting it now
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