Author Topic: Dark Souls II  (Read 89383 times)

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Offline SixThumbs

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Re: Dark Souls II
« Reply #555 on: May 06, 2014, 02:52:46 pm »
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At SL ~100 I could use the cracked red eye orbs at the first area (NG+ people I suppose). I'm just about finished (I think) and I never have the opportunity to use them in these later areas. The blue-eyed ones I've never been able to use.

I don't mind the new system so much (although I've lost about 100k souls), organized PVP wasn't as interesting to me than just invading, maybe because I didn't use the "best" items and min/max everything to the extreme. Now if I start a new character I won't get steam-rolled by a twink for the first hour of the game every time I decide to go human.

It doesn't appear as if I'll be able to do something similar to getting a blue orb and sitting somewhere like the Duke's Archive anymore though.
And how!

Offline Nightmare798

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Re: Dark Souls II
« Reply #556 on: May 06, 2014, 03:16:26 pm »
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If you're using mouse and keyboard I suggest getting an AHK script that binds the in-game key attacks to your mouse buttons, and that's for two reasons:
a) if you're using default mouse keys for attacks in-game, there will be a small delay from when you press the mouse button to when the attack executes. If you for example use the alternative/keyboard setup to attack, you'll notice no delay, thus you get an AHK script to bind those keys to mouse keys (yeah, silly port)
b) you can bind heavy blows to Rmouse button and left attacks/blocks to mouse 3/4 button so you don't have to double click

Weapons stuck in walls, extremely slow recovery times (although related to weapon type) - that's just how the combat system is, and it's hilarious how more realistic than Warband it is in this regard (whilst in Warband you can swing a 2H like nothing through walls). This makes the combat more difficult, which is good, you can't just mindlessly spam, you need to think through each swing.

I still dont like the weapon getting stuck in walls, especially because it damages your weapon, and the character has this strange urge to hit ground everytime they attack. I have to carry around three weapons just to be sure that I wont suddenly find myself with broken weapon. And this urge of monsters to hug walls doesnt make it any better.
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Offline Vibe

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Re: Dark Souls II
« Reply #557 on: May 06, 2014, 06:26:20 pm »
+1
It's just another way how Dark Souls 2 makes your life miserable. This game is about making your life miserable. I too dislike the fast degradation of weapons, meaning you have to carry replacement weapons at all times, but such is life in Drangleic.

Offline Joseph Porta

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Re: Dark Souls II
« Reply #558 on: May 06, 2014, 06:43:02 pm »
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The problem I have with this game is that I see all this sweet items in the videos... Which I want.. MUST NOT GOOGLE! I googled something once (I think it was about how to get the first greatsword) and immediatly lost the fun in that character.. Thus I started over!

My biggest problem as a newbie is stats and what they do, but I really do enjoy finding evrything out myself. :)

I also have a problem with the "well" in majula, its taunting me to jump in... But i mustnt.. I mustnt..

I also have an estus shard but idk what to do with it...  STAHP DONT TELL
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Offline Kafein

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Re: Dark Souls II
« Reply #559 on: May 06, 2014, 08:10:52 pm »
+1
I also have an estus shard but idk what to do with it...  STAHP DONT TELL

That's just the game being terrible at explaining its core mechanics. If you feel you are missing something obvious like that don't hesitate to look it up.

Otherwise it's the extremely old school "talk to everybody every time you find a new object".

Offline Nightmare798

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Re: Dark Souls II
« Reply #560 on: May 06, 2014, 08:28:01 pm »
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Just found titanite slab...

Bah useless on my +4 longsword :D
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Joseph Porta

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Re: Dark Souls II
« Reply #561 on: May 07, 2014, 02:20:51 am »
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That's just the game being terrible at explaining its core mechanics. If you feel you are missing something obvious like that don't hesitate to look it up.

Otherwise it's the extremely old school "talk to everybody every time you find a new object".

Hmm, I guess you are right. Still im hesitating to do so, doing things like looking stuff up often has the same effect on me as cheating in M&B SP has.. Its like.. Crap, I need 10k gold for that item... Cheats 10k gold "only for that item doe" and bang, funs gone..
I loot corpses of their golden teeth.
But he'll be around somewhere between Heaven and The Devil, because neither of them will take him in, and he'll be farting loudly and singing a filthy song.

i'll be there at around
chadztime™

Offline Vibe

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Re: Dark Souls II
« Reply #562 on: May 07, 2014, 08:15:20 am »
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Hmm, I guess you are right. Still im hesitating to do so, doing things like looking stuff up often has the same effect on me as cheating in M&B SP has.. Its like.. Crap, I need 10k gold for that item... Cheats 10k gold "only for that item doe" and bang, funs gone..

If you use wiki with moderation it shouldn't feel like cheating, imo (no boss lookups, no zone walkthroughs, etc). I use it for stuff that I'd probably never figure in 10 years without wiki, like for example what to do with "Petrified something"

Offline Kafein

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Re: Dark Souls II
« Reply #563 on: May 07, 2014, 08:34:56 am »
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If you use wiki with moderation it shouldn't feel like cheating, imo (no boss lookups, no zone walkthroughs, etc). I use it for stuff that I'd probably never figure in 10 years without wiki, like for example what to do with "Petrified something"

Yeah, that kind of things. Looking up boss fights and especially zone walkthroughs will ruin the experience though.

Offline Vibe

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Re: Dark Souls II
« Reply #564 on: May 07, 2014, 08:54:54 am »
+3

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #565 on: May 07, 2014, 09:58:06 am »
+1
Do a blind playthrough and start using wiki on your second run, at least that is what I do (or when I'm done and just want to find shit for my char.).
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Offline Nightmare798

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Re: Dark Souls II
« Reply #566 on: May 07, 2014, 12:21:48 pm »
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If you use wiki with moderation it shouldn't feel like cheating, imo (no boss lookups, no zone walkthroughs, etc). I use it for stuff that I'd probably never figure in 10 years without wiki, like for example what to do with "Petrified something"

Looking up core game information is the last thing I would call cheating, especially when explained poorly in-game, as is the case with DS2.
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Cloud: And that is?
Tseng: Bitches, man.

Offline Tennenoth

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Re: Dark Souls II
« Reply #567 on: May 07, 2014, 09:31:12 pm »
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Glad that's happening to others too, I was sent skipping off the edge of the platform while fighting the Ancient dragon. It hit me with it's tail, not an attack or anything mind you, just turned to face me and it sort of, lifted me up and sent me off, much like when you throw a flat stone across calm water.

My happiest death.
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Offline Fredom

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Re: Dark Souls II
« Reply #568 on: May 07, 2014, 09:43:38 pm »
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I got a question:
I have found a Great Clubhe Gutter and reinforced it to +6 now. But I also got a Large Club +6.
Now my question is why the Great Club with shown more damage makes less damage than the one with less shown damage.
That's weird, isn't it?
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #569 on: May 07, 2014, 10:03:18 pm »
+2
It depends on enemies and what kind of attack you are using slash/thrust/strike

Also the Large got S scaling in str so its pretty much due your high str, but the Great club got A but will have more base damage once they both reach 10+ but only by 30 +- points.
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