Author Topic: Dark Souls II  (Read 89373 times)

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Offline Polobow

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Re: Dark Souls II
« Reply #540 on: May 05, 2014, 09:46:30 pm »
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Flimsii has some spot-on comments on this.

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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #541 on: May 05, 2014, 10:11:46 pm »
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Also bosses don't really have that "Oh Garl Vinland, proud protector of his Maiden, man he just want to protect her ;_;" "Oh Velstadt the Royal Aegis, protector of what? He is just praying in a chamber" ... *Defeated* ... "Oh he was defending King Vendrick, meh ..."
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Offline Kafein

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Re: Dark Souls II
« Reply #542 on: May 05, 2014, 11:13:38 pm »
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Also bosses don't really have that "Oh Garl Vinland, proud protector of his Maiden, man he just want to protect her ;_;" "Oh Velstadt the Royal Aegis, protector of what? He is just praying in a chamber" ... *Defeated* ... "Oh he was defending King Vendrick, meh ..."

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Offline SixThumbs

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Re: Dark Souls II
« Reply #543 on: May 05, 2014, 11:41:15 pm »
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It's a great game but I feel somehow succumbed to nostalgia for a game that's two years old.

I haven't played Demon's Souls so I'm not sure if I would've said the same thing going from there to Dark Souls.

They improved certain aspects of play mechanics but the structure of the game as a whole seems less cohesive.



I'm still immensely enjoying the PVP but I've found the area where the "real" duelists are, for better or for worse. I don't mind losing so much because of the variety of styles and the matches are generally close but my +8 bastard sword and armor set seem baseline outmatched sometimes.

I did also come across some guy who stood their and took no damage at all. I just alt-f4ed out of it after a minute of him standing there.
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #544 on: May 05, 2014, 11:44:22 pm »
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The joy of killing 2 phantoms and seeing the host running away just to alt-f4 :D
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Offline Nightmare798

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Re: Dark Souls II
« Reply #545 on: May 06, 2014, 12:48:30 am »
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The only thing i dont like about the port is the buttons showing xbox layouts, but even those arent really too bad as im using ps3 controller which is very similar anyways. How is the combat clunky btw?

The double click needed to perform heavy blow, weapons stuck in walls all the time, extremely slow move recovery times (one light attack and the character takes about second to be able to perform next action)...

Just a few. And tbh attack variation reminds me of gothic 3, and that should tell you something.


EDIT: completely unrelated to combat but...
Anyone else gets sluttering from time to time randomly? The game runs at steady 60 fps, but has severe slowdowns from time to time.

EDIT2: I would like to apologise for the comment on no lock-on feature, my bad.
« Last Edit: May 06, 2014, 01:03:13 am by Nightmare798 »
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Offline bilwit

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Re: Dark Souls II
« Reply #546 on: May 06, 2014, 03:54:48 am »
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Got a decent chunk of PvP in while farming Titanite Chunks as a bellbro.. have to say it's more bad then anything else. Doesn't seem like there's much variation at all, either a run away nuke caster or heavy armor guy with giant weapons. Pure melee fights can be interesting at times but I've found that stab weapons like the rapier are completely fucked up. A well timed shield breaker puts them on the ground but oops nope can't hit him, you can just stand there and stab in the air on top of him while he gets up.. Half the time it's a stare down and then attack-miss-wait for animation to finish-joust fest

Anyway I finished the first play through and considering moving on to NG+ I guess unless I find the will power to farm out the rest of the titanite stuff I need to +10 everything (mostly +7 or +8 for most of my pieces). The story was pretty retarded and didn't make any sense whatsoever unless I'm missing something.

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« Last Edit: May 06, 2014, 04:00:05 am by bilwit »
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Offline Vibe

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Re: Dark Souls II
« Reply #547 on: May 06, 2014, 08:45:09 am »
+1
The double click needed to perform heavy blow, weapons stuck in walls all the time, extremely slow move recovery times (one light attack and the character takes about second to be able to perform next action)...

EDIT: completely unrelated to combat but...
Anyone else gets sluttering from time to time randomly? The game runs at steady 60 fps, but has severe slowdowns from time to time.

If you're using mouse and keyboard I suggest getting an AHK script that binds the in-game key attacks to your mouse buttons, and that's for two reasons:
a) if you're using default mouse keys for attacks in-game, there will be a small delay from when you press the mouse button to when the attack executes. If you for example use the alternative/keyboard setup to attack, you'll notice no delay, thus you get an AHK script to bind those keys to mouse keys (yeah, silly port)
b) you can bind heavy blows to Rmouse button and left attacks/blocks to mouse 3/4 button so you don't have to double click

Weapons stuck in walls, extremely slow recovery times (although related to weapon type) - that's just how the combat system is, and it's hilarious how more realistic than Warband it is in this regard (whilst in Warband you can swing a 2H like nothing through walls). This makes the combat more difficult, which is good, you can't just mindlessly spam, you need to think through each swing.

Offline IR_Kuoin

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Re: Dark Souls II
« Reply #548 on: May 06, 2014, 08:46:42 am »
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Would be kinda neat if you could use lifegems as an invader. And yeah the Shrine of Winter placement was kind of retarded ... Where the sentry is standing is where they should have put it, or had it at the original place and made it at least look like they put some effort into making a logical pathblocker. Why was there a shrine there which lead to the other side if there was an archway there. "Oh noes the path fell down! Oh well, we got two paths just for this occasion anyway".
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Offline Gravoth_iii

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Re: Dark Souls II
« Reply #549 on: May 06, 2014, 08:58:43 am »
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Yeah invaders should definitely be able to lifegem, at the same healing rate of a phantom. I hate it when a host summons me on the bridge and starts healing while i got nothing :C
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Offline IR_Kuoin

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Re: Dark Souls II
« Reply #550 on: May 06, 2014, 09:23:40 am »
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Go dragon covenant so you can heal as well :P
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Offline Vibe

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Re: Dark Souls II
« Reply #551 on: May 06, 2014, 09:24:29 am »
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So after I'm done with the story, what should I do if I want to PvP? Should I go NG+?

Offline Gravoth_iii

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Re: Dark Souls II
« Reply #552 on: May 06, 2014, 11:31:10 am »
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Stay NG so you can play with us, but try to cap your soulmemory at 2m or 2.5m so we can fight eachother in the blood arena.
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Offline Vibe

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Re: Dark Souls II
« Reply #553 on: May 06, 2014, 11:36:57 am »
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Stay NG so you can play with us, but try to cap your soulmemory at 2m or 2.5m so we can fight eachother in the blood arena.

Alright, blood arena probably because you don't gain souls/increase SM?

Offline Gravoth_iii

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Re: Dark Souls II
« Reply #554 on: May 06, 2014, 11:43:44 am »
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Alright, blood arena probably because you don't gain souls/increase SM?

Correct, i am at 2m right now and its fairly slow, maybe going 2.5m is the better choice. And try to max out your levels because SL doesnt matter at all, its all about the SM and how you spent it, yeah its fucking garbage, theres even a petition for it http://www.change.org/petitions/namco-bandai-fix-the-soul-memory-and-limited-respawn-system-in-dark-souls-ii petitions got the last game ported to pc so i guess its worth a shot.
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