my bad, i missmatched the names of swords. you must also not forget that some weapons have much better looming options than others. i just fail to see why would ANYONE pick 1 damage over 1 speed, especially when there is a 2k price difference,and 140g upkeep difference.
OK, here is why someone would choose 1 dmg over 1 speed (31 cut vs 30 cut), using the current soak/reduce formulas from Huscarlton Banks' spreadsheet:
https://docs.google.com/spreadsheet/ccc?key=0Ag5R9vD8esLKdEtZczR1YjdpQlkxOTB4LTBkMjJpckE#gid=7Values are calculated using 21 str, 7 PS, and 100 effective wpf.
Damage against 50 armor: 30 cut 31 cut Torso hit, no speed bonus 10.2 10.8 (
+6%)
Headshot, no speed bonus 17.7 18.6 (
+5.2%)
Headshot, 20% speed bonus 23.2 24.3 (
+4.7%)
Damage against 60 armor: 30 cut 31 cut Torso hit, no speed bonus 5.8 6.2 (
+7.4%)
Headshot, no speed bonus 10.7 11.4 (
+5.9%)
Headshot, 20% speed bonus 14.6 15.3 (
+5.3%)
Do you still fail to see why "ANYONE" would pick 5-7% more damage against a typical player over 1 speed? It's a fair tradeoff, because plenty of people would (and do) make that tradeoff.
Next time you are trying to prove a point, try supporting your argument with facts. You might be surprised to discover that facts are actually more effective tools than even the mighty caps lock.
EDIT-Back on topic, the same analysis shows that the Side Sword does 33.4% more thrust damage against a 60 armor target than the Arming Sword. Quite a serious benefit for a mere 180g upkeep difference. By that logic, where's the sword that costs 1k to repair but has 50 pierce damage?