Author Topic: A buff for agility  (Read 3560 times)

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Offline Jeric

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A buff for agility
« on: June 24, 2013, 09:02:00 pm »
-1
Sorry if this has been suggested before.

It is pretty obvious that strength is better than agility. Someone who threw every point into strength, powerstrike and ironflesh will likely be found in the middle if not the top of the leaderboards. Someone who threw every point into agility, weapons master and athletics will likely be found near the bottom of the leaderboard. I'd like to see the native feature restored where putting a point into agility will grant you bonus weapon proficiency points. That is all, thank you for reading.

Offline Macropus

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Re: A buff for agility
« Reply #1 on: June 24, 2013, 09:11:53 pm »
+4
I agree str is more effective, specifically in duels and in strat battles where everyone's using heavy armour.
However, agi-based builds will be more and more effective in future as it helps to break through enemy's block barrier easier, the better players become at blocking - the more effective agi builds become.
Small buff would be nice though.

Offline Malaclypse

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Re: A buff for agility
« Reply #2 on: June 24, 2013, 09:13:22 pm »
+8
A passive buff to Agi like that would be perfect and would help to bring it in line with Str passives (HP, weapon/armor use, damage).
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Panos

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Re: A buff for agility
« Reply #3 on: June 24, 2013, 09:20:25 pm »
+3
Yes please, we need more spam
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Offline Mlekce

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Re: A buff for agility
« Reply #4 on: June 24, 2013, 09:21:52 pm »
+6
Str more viable then agi? Are we talking about crpg or some other game?
Spamming does not need any buff.

Offline Macropus

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Re: A buff for agility
« Reply #5 on: June 24, 2013, 09:33:42 pm »
+1
Str more viable then agi? Are we talking about crpg or some other game?
Spamming does not need any buff.
Spamming doesn't have anything to do with agi.

Offline Panos

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Re: A buff for agility
« Reply #6 on: June 24, 2013, 09:36:21 pm »
+4
Spamming doesn't have anything to do with agi.

Spamming, is when you do 2 constant hits, meaning

YOU HIT ME ONCE, I BLOCK, I TRY TO SWING, YOU SWING WITHOUT BLOCKING AND YOU HIT ME.

thats spamming, LEARN IT.
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Offline Macropus

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Re: A buff for agility
« Reply #7 on: June 24, 2013, 10:01:22 pm »
+11
Spamming, is when you do 2 constant hits, meaning

YOU HIT ME ONCE, I BLOCK, MY FOOTWORK AND TIMING SUCK, I TRY TO SWING, YOU SWING WITHOUT BLOCKING AND YOU HIT ME.

thats spamming, LEARN IT.
Fixed to be more accurate)

Offline Tzar

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Re: A buff for agility
« Reply #8 on: June 24, 2013, 10:21:08 pm »
+2
Don´t see how tbh...

Why dont u guys learn to do balanced builds instead of goin overkill on str or agi...
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Legs

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Re: A buff for agility
« Reply #9 on: June 24, 2013, 10:32:14 pm »
+6
The strength passive is equivalent to 1/2 point of iron flesh.

Why not give agility an equivalent passive of 1/2 point of weapon master or athletics?

Legs are used for standing, walking, jumping, running, kicking, and similar activities.

Offline Panos

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Re: A buff for agility
« Reply #10 on: June 24, 2013, 10:33:04 pm »
0
Fixed to be more accurate)

Footwork has nothing to do with swing speed, it only affects speed bonus damage..

Ninja, please..
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Offline Jeric

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Re: A buff for agility
« Reply #11 on: June 24, 2013, 10:50:11 pm »
+1
Don´t see how tbh...

Why dont u guys learn to do balanced builds instead of goin overkill on str or agi...

cRPG is losing diversity in its builds. Ask any player what their build is, and you'll typically find strength much higher than agility (24/15, 21/18, etc). This makes for (in my opinion) static and boring gameplay. We need more unique builds that are actually viable, else before long every player will be a 24/15 longsword backpeddler.

Offline Grumbs

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Re: A buff for agility
« Reply #12 on: June 24, 2013, 11:00:33 pm »
+7
Agi doesn't need a buff, you just need to put some points into str. This is a fighting game, not racing game. You have to be able to hit and do some damage so why shouldn't you have some strength? You can use nearly the heaviest armour with just 15 str and still run rings around people with lighter gear. If anything armour needs a higher str requirement and possibly 3 agi chars should have more downsides like slower swing speed
If you have ranged troubles use this:

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Offline Algarn

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Re: A buff for agility
« Reply #13 on: June 24, 2013, 11:11:30 pm »
+5
Agi doesn't need a buff, you just need to put some points into str. This is a fighting game, not racing game. You have to be able to hit and do some damage so why shouldn't you have some strength? You can use nearly the heaviest armour with just 15 str and still run rings around people with lighter gear. If anything armour needs a higher str requirement and possibly 3 agi chars should have more downsides like slower swing speed

Phase has 15 str , 24 agi , he kills everyone , he's fast , and he hit very hard because of his speed. No, agi and strengh are quite balanced if you know how play with your build.

Str = stronk , hit very hard with like 24/27 , may not be too slow with 12 agi at least
Agi = fast , but no HP , a lot of WM and speed which help you to do high damages.

each thing has its qualities and defaults , deal with it , in the life , you have to make choices . Don't complain about agi is too weak .

Offline Kafein

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Re: A buff for agility
« Reply #14 on: June 24, 2013, 11:13:47 pm »
+9
Yes please, we need more spam

Str more viable then agi? Are we talking about crpg or some other game?
Spamming does not need any buff.

Stuck in 2010 or something, believing agi is more important than str for spamming. You can chain two attacks in a row with any weapon and any build. The difference being, you can fail to acheive that without any penalty a lot of times when you stack strength, armor and IF, and need less hits to kill too. With an agi build, you swing marginally faster.