Author Topic: Something has to change!  (Read 2424 times)

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Offline Jarold

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Something has to change!
« on: June 07, 2013, 06:13:33 am »
+9
We really need some more scene managers. I know of only one person who does this, and that is Jacko. Please tell me if there are more.

Now Jacko has been a very good scene manager, but I think he is really tied down now. Which means we should get atleast two more scene managers. Even if Jacko is still active there needs to be atleast one more manager.

I mean there has been a plethora of amazing maps being made and updated but they are either taken off of rotation or not even looked at! Not to mention the ones that are added but the map cycle is so friggin bugged they don't ever come up!

Please, please, please start the reconstructed cRPG heirarchy. I know M:BG is the priority right now but please help us.

If we do get more scene managers the first thing they should do is update all the existing maps with the updates the map makers have upload. Then they should go back through all the maps that have been submitted, since ALOT of them have most likeely been overlooked.

Now let's hope to God this actually gets read.

Offline Zlisch_The_Butcher

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Re: Something has to change!
« Reply #1 on: June 07, 2013, 08:27:27 am »
0
This times a million.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Fips

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Re: Something has to change!
« Reply #2 on: June 09, 2013, 07:13:53 pm »
+2
I'm poking the guys responsible on irc everyday now with this thread: http://forum.meleegaming.com/suggestions-corner/new-siege-mode-and-map-updating/
No response yet =/

He already trusted me to be the Scene Reviewer to help him, but now i feel like jacko is just gone into m:bg-town forever :(

Offline Elindor

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Re: Something has to change!
« Reply #3 on: June 10, 2013, 07:34:52 pm »
0
^ This.

We need to change up rotations.

There are plenty of good older maps we could throw in, and it would be good if we could get new maps into rotation more readily.  I would do some more maps if that were the case.
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Offline FrugFrug

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Re: Something has to change!
« Reply #4 on: June 11, 2013, 09:10:06 am »
0
BUMP FOR GREAT MAPS!

Offline Teeth

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Re: Something has to change!
« Reply #5 on: June 11, 2013, 09:34:54 am »
0
There is really no point at all in making maps as of now.

Offline Jarold

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Re: Something has to change!
« Reply #6 on: June 11, 2013, 10:23:36 am »
0
I make a lot of maps for the fun of it. They may not be very good maps but i'm proud of them, and I put a lot of effort and time into them. I just hate to see my work not even looked at. Like I submitted some DTV maps and I highly doubt those were even noticed.

*sigh* I'll still make maps, I just don't make them in hopes they'll be in the game any time soon.

Offline ICEMAN1779

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Re: Something has to change!
« Reply #7 on: June 11, 2013, 09:21:05 pm »
-1
I see it's finally catching up to you guys. :wink:
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Offline obitus

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Re: Something has to change!
« Reply #8 on: June 17, 2013, 02:43:15 am »
+4
i volunteered to make the NA1 map rotation over a year ago

at one point i reviewed every single map that was in rotation at the time from memory

Offline Jarold

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Re: Something has to change!
« Reply #9 on: June 17, 2013, 07:53:14 am »
+1
i volunteered to make the NA1 map rotation over a year ago

at one point i reviewed every single map that was in rotation at the time from memory

Now are you still willing to be a scene reviewer? If Fips does too then we have two assistants ready to do it!

Offline obitus

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Re: Something has to change!
« Reply #10 on: June 17, 2013, 12:07:57 pm »
+3
is that the best trolling you can do? you know there's no point to looking at a large list of maps, i couldn't tell you the name of any map off the top of my head except for maybe arena

what a noob.  i know the name of every map in rotation, and who makes most of them.


mark them [shit] or [not shit], shit ones get removed and replaced with something else

I WILL, AND HENCEFORTH I WILL REVIEW EVERY MAP:


set_map ruined_castle [NOT SHIT]
Big pit in the middle, ruins / grassland theme.  Plays well.

add_map heathland [NOT SHIT]
Dead trees and boulders on a flat playfield.  One fortress on a flank in the midground.  Gameplay is okay.

#add_map native_nord_town [NOT SHIT]
Native viking town map.  Corridors very narrow for huge playercounts.  Every flank route gets completely filled, so not much strategy.  Archer roosts are still irritatingly easy to hold even with the new ladders added.  This map is preferable to Port Assault since it is smaller and doesn't have as many lame camp areas.

add_map glacier_valley[NOT SHIT]
Self map bias

add_map attack_on_a_caravan [NOT SHIT]
One team spawns on a big rolling hill, the other spawns in a fortress-type area (the caravan) with spikes and a campable boulder.  There is a single bridge where most action takes place.  Asymmetric, decent gameplay.

add_map village_94c [NOT SHIT]
Native desert village map, one of the best ones.  Good gameplay.

add_map winter_invasion [NOT SHIT]
Snow town, much better than Native_Snowy_Village.  Good gameplay.

add_map iron_mine [SHIT]
Infamous cave map.  Tons of concealed narrow corridors.  Map actually plays okay when teams stay around the perimeter of the cave.  I don't hate it like a lot of folks; there are much worse maps.  Still, it draws far too many groans when it loads and empties servers during late nights.

add_map villageoasis [NOT SHIT]
Desert town with big circular wall and four entrances.  There is a small pond in the middle with one campable roof and two ladders.  This map plays okay.  Good balance, although I'd like more entrances to the town.

add_map upon_the_rocks [NOT SHIT]
Asymmetric beach map.  One team spawns in ocean, the other on flat ground.  The ground is very uneven which can sometimes be annoying.  I'd love it if the author liberally applied the smooth tool to most of this map.

add_map nord_village [NOT SHIT]
Large grassland village map.  One team spawns by an enormous vineyard, the other spawns on a non-descript road with stone wall.  There's a little sacrificial druid altar that no one ever fights by.  I personally am not a fan of this map (sorry Mustikki!) but it plays okay.  Huge map with lots of obstacles and terrain z-axis.

add_map native_field_by_the_river [NOT SHIT]
Large asymmetric native map.  One of the few Native maps with good strategic gameplay!  I'm a fan of this one.

add_map native_farm_by_ruins[SHIT]
One entire team spawns on top of a rock.  The other team spawns in a fortress.  Bad asymmetry.  Otherwise uninspiring ruins map with too much terrain z-axis.

add_map battle_in_swadia[NOT SHIT]
Beautiful map.  Draws groans from performance issues and cavalry-unfriendly narrow routes, but I really like it a lot.  Rounds are fast, good flow.

add_map river_village[NOT SHIT]
Good size map -- small and gets the rounds over quickly.  Less campy since the tower and barn are sealed off.

add_map village_65c[NOT SHIT]
Native desert village map with very shallow river and one small bridge in the middle.  I love this map, one of my favorite native villages.

add_map bandit_hideout[SHIT]
Very small map.  Decently flat with a river and bridge, and ruins in the river.  On the side flank there is a small fort area.  My complaint - I really dislike the proximity of the map borders to action areas.  Dozens of players and cavalry unwittingly hit this stupid invisible wall every game.  At least rounds are short, which is always a good thing in my opinion.

add_map dune[NOT SHIT]
Actually really cool gameplay on this one due to the rolling sand dunes.  Visibility is limited and flanking is very easy due to the concealment of the small valleys.  Flanking is possible almost everywhere yet no camp zones.

add_map commercial_city [NOT SHIT]
New version is much more spacious.  One spawn is much easier to assault than the other -- one side spawns in a big open area and the other spawns in an area that has two narrow gates.

add_map peipus_lake [NOT SHIT]
Iced over lake with bloody pools of corpses.  Cool map, two side forts, good balance.  I like it a lot better than Native_Battle_On_Ice which is asymmetric and contains random invisible walls and campable hills for only one team.

add_map agania [NOT SHIT]
A cool nondescript grassy village map on big, very flat plains.  Both teams spawn on roads far away from the village center.  Decently balanced.

add_map waning_cold [NOT SHIT]
Huge snow map with half of its terrain submerged in shallow water.  Not a big fan :( obstacles/village houses are few and far between, and the amount of water slows down foot troops a lot.  Rounds are long.  Despite my dislike of it many do like it and it doesn't draw many complaints, so it deserves to stay.

add_map forest_lake [SHIT]
Large super-deep super-large lake.  Very few obstacles, lots of huge z-axis changes.  Teams end up running around the lake searching for each other.  Rounds are long.

add_map horrors_of_battlefield [SHIT]
Sorry Mustikki!  I like Heathland much better than this map.  Draws groans due to uneven terrain and DirectX7 texture issues.  1 foot tall microtrees stop horses.  I'd rather see a different map instead.

add_map battle_trouble_in_the_neighbourhood [NOT SHIT]
Cool city map.  Interesting rounds, good size.  A must have.

add_map native_snowy_village[SHIT]
I really dislike this map.  One team spawns by the infamous XP barn, and the other spawns on completely undescript mountainside.  Too many mountains.  Too many invisible borders by play areas.  Not enough cover.  Asymmetry in that one team can camp in the adjacent barn and the other cant.  Looks like complete dogshit to boot and nothing like a real town.  I really dislike it.

add_map tropical[NOT SHIT]
Bestmap

add_map native_village[SHIT]
Hate!  Hate hate hate this map.  One team spawns in an adobe fortress town full of dead-ends and campspots.  The other team spawns outside on flat, open plains.  Entrances to the fortress are VERY sparse.   The team spawning inside definitely wins more often.  Always ends up with major camping and long, drawn-out rounds.  Don't miss this one at all.

add_map native_ruins[NOT SHIT]
Great gameplay, everyone seems to love this map.  Balanced, good concealed flanks, good amount of rolling terrain and flats.  I like it a lot.

add_map the_canals_of_our_city[SHIT]
Beautiful, beautiful map with flawed gameplay.  This map must be salvaged, it is too beautiful to not host.  Similar to Nord_Village_Native, every route is completely filled with players with any moderate playercount.  Rounds last ages, and the culprits are deadends, super narrow corridors, and high campable areas. I would love to see more routes added all over; bridges and ramps added liberally to promote flow and alleviate dead-ends.

add_map native_random_plain_medium[SHIT]
Randomly generated maps can be really bad at their worst, and bland at their best.  Not a fan, but I'd much rather random_plain than THE HORRID random_steppe, which always makes enormous shitty mountains.

add_map snowy_hamlet[SHIT]
Snowy village map.  One team spawns by a river, the other on a hilltop in the village by a roasting pig.  A campable barn is in the far flank of this map.  Plenty of invisible walls placed confusingly.  The saving grace is that the map size is very small.  I wouldn't mind seeing this one cut from rotation.

add_map wolves_cave[NOT SHIT]
Again, not my favorite map, but not horrible.  Small, asymmetric.  One team spawns on a small island with huts and a church with a windmill blade on it (lol), the other spawns by a beautiful bridge that leads to an invisible wall.  Again, the saving grace is that the map is very small and has short rounds.

add_map citadel_ruins [NOT SHIT]
Big ruins map with lots of ruins and areas to fight in.  Campable areas are a bit heavy in the middle, but it plays well enough.

add_map domremy[SHIT]
One team spawns on the highest hill in the map, and the other spawns down by a bay.  Pretty asymmetric spawns.  There's a flaming tower in the middle with some various ruins and flats.  Very non-descript gameplay, but doesn't draw moans and groans.  Wouldn't miss it if it was gone.

add_map field_battle[NOT SHIT]
Beautiful map with great gameplay!  An excellent mix of obstacles, bushes, slight z-axis variation, gives flank ability and cover without camp areas.  Balanced for many classes.  Love it.

add_map maaseutu_1[NOT SHIT]
Forest map with rolling hills and few ruins in the middle.  I would rather play this map than random_plains.  Every time.

add_map battle_of_the_mounds[NOT SHIT]
Cool unique map.  Lots of pillars arranged in a grid.  Love this map.  Balanced, everyone seems to love it.

Arena[NOT SHIT]
Fan favorite, but not unversally loved.  Still, this is the smallest map ever played on so rounds are extremely quick so even haters won't have to be waiters for very long.  Needs to be in rotation.

Tumulus[NOT SHIT]
Again, I'd rather play this over random_steppe every single time.  Huge distance between spawns makes for boring rounds during small playercounts -- could use closer spawns.  Cool map.

Pitfalls[NOT SHIT]
Bestmap

Chasm[SHIT]
Update to Chasm 2.0
« Last Edit: June 17, 2013, 12:20:43 pm by obitus »

Offline CrazyCracka420

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Re: Something has to change!
« Reply #11 on: June 17, 2013, 06:28:36 pm »
0
We do need more scene managers.  Right now on NA1 we have some really fucking terrible maps, and a lot of "balanced" maps are no longer in the rotation.  Too many enclosed maps playing one after another (not saying to remove them, but the map rotation needs to change more often so it's not so stagnant).  I thought the map rotation was randomized once a day or week, but I swear it's been the same for at least a month now. 

And that's not even taking into account the new maps being made and tweaked...

Honestly though, since this is under the Scene Editing part of the forums, I doubt it will gain any traction with the movers and the shakers...
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Offline Elindor

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Re: Something has to change!
« Reply #12 on: June 17, 2013, 10:03:41 pm »
+1
Huseby start something elsewhere and we'll support it :)
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Offline CrazyCracka420

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Re: Something has to change!
« Reply #13 on: June 17, 2013, 10:08:17 pm »
0
General discussion starting...

BTW Elindor your campaigns suggestion is great, but not many people read forums, and even less go to subforums.  I don't see the devs having time or manpower to do much with crpg, so I doubt they would take you up on that offer. Maybe try to bring your idea to taleworlds forums?
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Offline Muki

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Re: Something has to change!
« Reply #14 on: June 18, 2013, 03:16:42 am »
0
Na 2 maps really needs to be updated to fit for the small player base there...
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