Author Topic: horse ranged.  (Read 2250 times)

0 Members and 2 Guests are viewing this topic.

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
horse ranged.
« on: May 28, 2013, 08:49:52 pm »
+8
its very obvious there is a big epidemic of them , they have no problem hitting their arrows/bolts, and the damage, specially on xbows is sick, specially since they nearly always shoot from an elevated position witch increases damage right? i would like to see them get a moving crosshair when riding, would ballance it out imo. discuss.
« Last Edit: May 30, 2013, 12:00:55 am by Kalam »
visitors can't see pics , please register or login

Offline Panos

  • Permanently Banned
  • **
  • Renown: 1319
  • Infamy: 551
  • cRPG Player
  • Hate for 2h kuyak my old friends.
    • View Profile
  • Faction: Varangian Guard
  • Game nicks: Varangian_Panos
  • IRC nick: Panos
Re: horse ranged.
« Reply #1 on: May 28, 2013, 08:50:44 pm »
+12
i would like to see them get a moving crosshair when riding, would ballance it out imo. discuss.

And I would like a nerf to 2h, but you can`t have everything in this world.
visitors can't see pics , please register or login

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: horse ranged.
« Reply #2 on: May 28, 2013, 08:52:18 pm »
0
I want the old armor/soak values and a buff to all melee classes instead.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: horse ranged.
« Reply #3 on: May 28, 2013, 09:03:07 pm »
+20
And I want anyone with less than 13 agility to randomly fall over because they forgot how to walk from getting beat in the head so many times while practice fighting.

You guys should stop crying, before someone finds out you're a bunch of whiney bitches.  There's literally 15 of these types of threads from the last 30 days.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: horse ranged.
« Reply #4 on: May 28, 2013, 09:36:19 pm »
+5
I find their damage excessive. It is usually in the 30-40% range in 59 body armour, or 60% with 79 body armour, had to pick my jaw up from the floor for that one. I don't get why they do not get the same treatment as HA. HA and HX can avoid any kind of combat while dishing out damage, naturally these classes should not be too strong or their popularity will ruin the game for everyone else. They seem to have got the idea with HA, which is basically a class for the dedicated now, HX should follow suit in my opinion.

A general nerf to crossbows with a crossbow damage related skill would prevent redonkeylous crossbow builds dealing their maximal potential damage while being incredibly fast and accurate, that would be nice too.

Offline Konrax

  • Count
  • *****
  • Renown: 281
  • Infamy: 107
  • cRPG Player
    • View Profile
  • Game nicks: Konrax of Chaos
Re: horse ranged.
« Reply #5 on: May 28, 2013, 09:38:54 pm »
+5
So like 1500 years ago the romans sat around a table and were complaining about how the Huns horse archers were killing the sh!t out of them.

They are a good class for many reasons, horse archers I think are fair and balanced. Horse Xbow and maybe Horse Throwers need a look at for balancing.

IMHO horse xbow was always a gimmick at best, and throwers on horseback were legendary (But very rare).

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: horse ranged.
« Reply #6 on: May 28, 2013, 09:45:40 pm »
+6
You guys should stop crying, before someone finds out you're a bunch of whiney bitches.  There's literally 15 of these types of threads from the last 30 days.

I agree with Cracka on this. It's again that lobbying I don't like at all. Especially since it is always aiming on a solution which brings only short termed relief, but on long term the problems persist, because only the symptoms are being cured, but not the cause. The annoyance of being shot as infantryman or having to chase down mounted ranged has nothing to do with damage and accuracy values.

Sometimes the cRPG community seems to me like people who complain about bad economy, and want more money. And the government simply prints more money, which hels for some time but only increases inflation, and when people lack money again they again cry for more of it and the government again prints more money. We all know how such things end. A game which is completely overnerfed but still has the basic issues from the beginning won't keep its playerbase on long term.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: horse ranged.
« Reply #7 on: May 28, 2013, 09:46:46 pm »
+2
And the knights of agincourt complained about the dirty archers. 

I'm assuming they didn't cry the next time they encountered archers, they tried to change their tactics to overcome the archer stack. 

That's why I love this game so much, you need to continually adapt to the conditions on the battle field.  Or you can just pitch a bitch on the forums and hope the devs take up your cause. 
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: horse ranged.
« Reply #8 on: May 28, 2013, 09:53:23 pm »
+2
I'd like a week of 1 and a half years or so worth of nerfs reversed. So we can all experience the game how it was just after slots where added.

Or just a couple of days, to put things in perspective.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: horse ranged.
« Reply #9 on: May 28, 2013, 09:57:59 pm »
0
I'd like a week of 1 and a half years or so worth of nerfs reversed. So we can all experience the game how it was just after slots where added.

Or just a couple of days, to put things in perspective.

I think that would be awesome as well.  The slots were a good system to put in place, and right around that time (or shortly after) is when I think everything was pretty well balanced.  Sure some things were stronger than they should have been, or weaker than they should have been, but nothing was so outrageous that a little bit of adaptation and teamwork couldn't over come it. 

We've had so many nerfs, and then something else becomes imbalanced, so we nerf more shit, and then that breaks something else, so obviously that means we need to nerf something else.

I don't really like all the nerfs, and wish people would suck it up, and try to change the way they're playing (to overcome the obstacle) rather than running head first into it and complaining on the forums when the obstacle doesn't move for them.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: horse ranged.
« Reply #10 on: May 28, 2013, 10:16:16 pm »
+6
I'd like a week of 1 and a half years or so worth of nerfs reversed. So we can all experience the game how it was just after slots where added.

Or just a couple of days, to put things in perspective.
Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:

Blocking skill increases and increases in attacking abilities do not make up for this. The relative increase in blocking skill causes that killing things in straight melee gets harder and therefore classes which are relatively unaffected by this increase in blocking skill get a comparative advantage. These classes are ranged and support polearms which will slowly get too strong and need to be adjusted.

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: horse ranged.
« Reply #11 on: May 28, 2013, 10:19:52 pm »
0
Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:

Blocking skill increases and increases in attacking abilities do not make up for this. The relative increase in blocking skill causes that killing things in straight melee gets harder and therefore classes which are relatively unaffected by this increase in blocking skill get a comparative advantage. These classes are ranged and support polearms which will slowly get too strong and need to be adjusted.

Interesting observation.  :D
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline ROHYPNOL

  • Earl
  • ******
  • Renown: 361
  • Infamy: 127
  • cRPG Player A Gentleman and a Scholar
  • Poor Washing Machine
    • View Profile
Re: horse ranged.
« Reply #12 on: May 28, 2013, 10:24:24 pm »
+6
SHIT PISS ASS MOTHER FUCKING FUCKERS IT IS NERF OR NOTHING!!!!!!

visitors can't see pics , please register or login
Quote from: Jeade
you're rough around the edges.
This is the reason people don't like you if anyone ever did.

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: horse ranged.
« Reply #13 on: May 28, 2013, 10:31:02 pm »
0
Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:

Blocking skill increases and increases in attacking abilities do not make up for this. The relative increase in blocking skill causes that killing things in straight melee gets harder and therefore classes which are relatively unaffected by this increase in blocking skill get a comparative advantage. These classes are ranged and support polearms which will slowly get too strong and need to be adjusted.

I'd just like people to have a taste of it, regardless.

Offline MrShine

  • Ragdoll Basher
  • King
  • **********
  • Renown: 1156
  • Infamy: 193
  • cRPG Player A Gentleman and a Scholar
  • Fear the stache
    • View Profile
  • Game nicks: MrShine
Re: horse ranged.
« Reply #14 on: May 28, 2013, 10:49:26 pm »
+5
Light xbow got bumped up to 2 slots; people either forgot this or are ignoring it deliberately. This forced HX to reduce their versatility or damage substantially.

Also HA are currently the most pathetically laughable class in terms of battlefield threat: yes there are some heavy hitters, but when you say "give HX the HA treatment" you really mean "take a huge dump on HX".
Holy crap I have a youtube gaming channel! https://www.youtube.com/user/MrShine12345