Author Topic: horse ranged.  (Read 2251 times)

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Offline Paul

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Re: horse ranged.
« Reply #15 on: May 28, 2013, 10:54:37 pm »
+9
I want the old armor/soak values and a buff to all melee classes instead.

Yes, those were great times when 1h and weaker 2h would randomly bounce against heavy armor on every 2nd hit - even on good hits - thanks to the almighty soak. Good days indeed with tin cans swinging their heavy weapons not really needing to know how to block as long they kept away from their own kind.

Coincidently such a change would be great for today's poleaxers. 1 and 2 hit kills would be far more likely thanks to the higher max damage because of the less dominant armor reduce, while the stronger soak would not really affect the high damage weapons. Combined with heavy armor this would be really nice: their ability to land first strikes grants them more kills while forcing the shielders and agi whores to use holds if they don't want to randomly bounce.

Great idea.

Offline Rebelyell

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Re: horse ranged.
« Reply #16 on: May 28, 2013, 11:09:15 pm »
+1
Yes, those were great times when 1h and weaker 2h would randomly bounce against heavy armor on every 2nd hit - even on good hits - thanks to the almighty soak. Good days indeed with tin cans swinging their heavy weapons not really needing to know how to block as long they kept away from their own kind.

Coincidently such a change would be great for today's poleaxers. 1 and 2 hit kills would be far more likely thanks to the higher max damage because of the less dominant armor reduce, while the stronger soak would not really affect the high damage weapons. Combined with heavy armor this would be really nice: their ability to land first strikes grants them more kills while forcing the shielders and agi whores to use holds if they don't want to randomly bounce.

Great idea.
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Offline Strudog

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Re: horse ranged.
« Reply #17 on: May 28, 2013, 11:53:44 pm »
0
Gimme that sheathable, balanced longspear with floorstabbing, fast turning, overhead and polestagger and I'll have a fucking amazing week. I can predict you this, ranged and support polearms will be OP, this is not just in comparison to now, they will be actually OP. People always cry about how much ranged has been nerfed, but so have support polearms. It is simple to explain why:


I was never a LS in those days but that sounds amazing, but people will cry no matter what because they expect to always win.
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Offline NuberT

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Re: horse ranged.
« Reply #18 on: May 28, 2013, 11:56:33 pm »
+1
Yes, those were great times when 1h and weaker 2h would randomly bounce against heavy armor on every 2nd hit - even on good hits - thanks to the almighty soak. Good days indeed with tin cans swinging their heavy weapons not really needing to know how to block as long they kept away from their own kind.

Coincidently such a change would be great for today's poleaxers. 1 and 2 hit kills would be far more likely thanks to the higher max damage because of the less dominant armor reduce, while the stronger soak would not really affect the high damage weapons. Combined with heavy armor this would be really nice: their ability to land first strikes grants them more kills while forcing the shielders and agi whores to use holds if they don't want to randomly bounce.

Great idea.
Sarcasm detected :D. I think you are exaggerating a little though^^. Well I don't know what is worse? Swings hitting from every angle with 0 momentum for full damage or swings bouncing like intended by warband devs, witch made it possible to actually fight back in groupfights, instead of beeing stunned all the time..

Offline Kafein

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Re: horse ranged.
« Reply #19 on: May 29, 2013, 02:13:00 am »
0
I agree with Cracka on this. It's again that lobbying I don't like at all. Especially since it is always aiming on a solution which brings only short termed relief, but on long term the problems persist, because only the symptoms are being cured, but not the cause. The annoyance of being shot as infantryman or having to chase down mounted ranged has nothing to do with damage and accuracy values.

Sometimes the cRPG community seems to me like people who complain about bad economy, and want more money. And the government simply prints more money, which hels for some time but only increases inflation, and when people lack money again they again cry for more of it and the government again prints more money. We all know how such things end. A game which is completely overnerfed but still has the basic issues from the beginning won't keep its playerbase on long term.

Seriously now, only Germans know how that ends. It seems a majority of the public in other countries are stupid and uneducated enough to be stuck in keynesian economics.

Blocking skill increases and increases in attacking abilities do not make up for this. The relative increase in blocking skill causes that killing things in straight melee gets harder and therefore classes which are relatively unaffected by this increase in blocking skill get a comparative advantage. These classes are ranged and support polearms which will slowly get too strong and need to be adjusted.

This so much



Also about soak and reduce, while it was a very good idea to nerf soak to avoid random bouncing, I think that's part of the reason hiltslashing is so easy in cRPG. The problem is that current reduce values enable dedicated STR melee builds to survive way too many melee hits.

Offline Carthan

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Re: horse ranged.
« Reply #20 on: May 29, 2013, 03:37:01 am »
+10
I find their damage excessive...
....HA and HX can avoid any kind of combat while dishing out damage....
....these classes should not be too strong or their popularity will ruin the game....

its very obvious there is a big epidemic of them.

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Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline Konrax

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Re: horse ranged.
« Reply #21 on: May 29, 2013, 04:05:57 am »
0
NA is the mightiest server and most far advanced in the arts of simulated medieval combat.

Euro just thinks they have the title for nostalgia purposes.

Offline rufio

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Re: horse ranged.
« Reply #22 on: May 29, 2013, 05:00:50 am »
+1
keep thread on topic plz, no soak value bs, gj on pointing out the QQ you so pro yo you must be great playa, i bet you rip shit up and dont care because brain big. but hey i made this post suggesting maybe implementing a crosshair moving more in ballance with riders speed to ballance game
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. idc yo i haz 35 lvl main nearly 36 yo i have 4 shield skill and 1 handed sword in pocket yo, i even puts shield on back for nudge abuse so cool i am, ontop of that i haz 2 hander op big sword like gutz from berserk and slaughter bitches erry day, fully loomed yo, care face when i tryhard always valour yo. evenz on mah skip the fun all same brah, true story cant lie because reality, but maybe i get soft and get abit of feelz for mod and want game stay cool and awesome. but hey you na gangstaz cleary no big barkz and real bitz. shit booiiiiiiii
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Offline Tibe

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Re: horse ranged.
« Reply #23 on: May 29, 2013, 05:14:11 am »
0
Another QQIshouldbeshootingradioactivelavaoutofmy2h thread by Rufio.

Offline rufio

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Re: horse ranged.
« Reply #24 on: May 29, 2013, 05:17:56 am »
+1
maggot go fondle panos ballz shitnab
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Offline Rumblood

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Re: horse ranged.
« Reply #25 on: May 29, 2013, 05:36:43 am »
+2
its very obvious there is a big epidemic of them , they have no problem hitting their arrows/bolts, and the damage, specially on xbows is sick, specially since they nearly always shoot from an elevated position witch increases damage right? i would like to see them get a moving crosshair when riding, would ballance it out imo. discuss.

Or you could, you know, ask for more city maps instead of running to the forums crying nerf after every open plains map  :rolleyes:
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Offline rufio

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Re: horse ranged.
« Reply #26 on: May 29, 2013, 10:30:18 am »
+1
ye lets bring out a special server, called urban assault, that will ballance game, good thinking there brah
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Offline Strudog

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Re: horse ranged.
« Reply #27 on: May 29, 2013, 10:55:45 am »
+1
keep thread on topic plz, no soak value bs, gj on pointing out the QQ you so pro yo you must be great playa, i bet you rip shit up and dont care because brain big. but hey i made this post suggesting maybe implementing a crosshair moving more in ballance with riders speed to ballance game
(click to show/hide)
. idc yo i haz 35 lvl main nearly 36 yo i have 4 shield skill and 1 handed sword in pocket yo, i even puts shield on back for nudge abuse so cool i am, ontop of that i haz 2 hander op big sword like gutz from berserk and slaughter bitches erry day, fully loomed yo, care face when i tryhard always valour yo. evenz on mah skip the fun all same brah, true story cant lie because reality, but maybe i get soft and get abit of feelz for mod and want game stay cool and awesome. but hey you na gangstaz cleary no big barkz and real bitz. shit booiiiiiiii
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and you are still bad
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Offline rufio

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Re: horse ranged.
« Reply #28 on: May 29, 2013, 11:04:48 am »
0
fight me for gold or forever be silent, templar merc scum!!
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Offline Angellore

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Re: horse ranged.
« Reply #29 on: May 29, 2013, 11:08:24 am »
+6
I made some quick tests yesterday with Perverz.
I went my lvl 30 2h hero with Heraldic Transitional Armor, Heavy Gauntlets and Sallet with Visor and Coif. Perverz went HX with Light Crossbow +3, Steel Bolts +3 and Desert Horse +3.

1) Firstly we did standing tests, we were standing about 5 meters from each other:
He needed 5 chest hits to kill me, so standing damage is completely fine imo.
Head hit took me about 60% of my HP, so 2 head hits would kill me, which is also fine imo.
Hand hit took me just 10-15% of HP, which is ridiculously low.

2) Next we tried damage with average HX speed:
It took him 4 hits in chest to kill me, so it's also fine imo.
Headshot this way takes most of my HP (like 80%), but don't kill me.
Hand hits are still pathetic.

3) Then we tried full speed HX:
One chest hit took about 50% from my HP, another one about 40%. So after 2 hits I had just about 10% HP left.
One head hit kills.

My summary, after this test:
- High speed damage bonus is too big, it should be reduced. Right now full speed bonus gives you about twice the damage of standing HX, which is surely too much.
- Standing and average speed riding HX does fine damage, it don't need to be reduced, it's not even close that much as some people here claims.
- Hand hits damage is pathetic and should be buffed. When enemy "dances" infront of you, you will most of the time look at his side, so it's huge chance hit will be hand hit. I think this could be overal ranged problem, hand hits damage reduction is too high.