Author Topic: Less magic - more realism  (Read 4258 times)

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Offline Glyph

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Re: Less magic - more realism
« Reply #15 on: May 21, 2013, 07:29:21 pm »
0
The weight values might be true but what michael probably means is the way it works in the game itself. cRPG has no 1:1 physics to real life so even if the weight value is the same the ingame character won't swing a 3kg sword around as someone would irl, not that that would be easy to emulate or sth. Michael if you want realism in killing people then do that shit for real. Lol what am I even doing here asking for -1's
You can't make the game as realistic that swinging a sword ingame is the same as swinging a sword in rl, the attacks, parry's, blocks, steps and the other footwork are way to complicated to simulate. If you really want that though, like me, try my sport: HEMA (European Historical Martial Arts) practiced all around the world. If you want to do something asian, try that, but you won't get to smack people in the face with steel weapons like in my sport  :lol:

EDIT: clips of the sport HEMA:
http://www.youtube.com/watch?v=Umi_HUoLdl0
http://www.youtube.com/watch?v=SM9PdEBiEFQ
And a last one, stage combat, so this is show but still cool to watch:
http://www.youtube.com/watch?v=rh40iOzMYXw
« Last Edit: May 21, 2013, 07:43:55 pm by Berethorn »
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline WITCHCRAFT

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Re: Less magic - more realism
« Reply #16 on: May 21, 2013, 07:32:33 pm »
+5
Please, don't remove more magic from CRPG. My spellbook is already gimped to hell after they removed Locust Swarm and increased the mana cost on Vatuan's Unerring Arrow. Bring back ladders! Bring back Summon Outsider! I want my game back!  :mad:
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Offline Gmnotutoo

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Re: Less magic - more realism
« Reply #17 on: May 21, 2013, 08:01:23 pm »
+2
Please, don't remove more magic from CRPG. My spellbook is already gimped to hell after they removed Locust Swarm and increased the mana cost on Vatuan's Unerring Arrow. Bring back ladders! Bring back Summon Outsider! I want my game back!  :mad:

The community wants more magic, just look here. http://forum.meleegaming.com/realism-discussion/magic/
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Offline Matey

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Re: Less magic - more realism
« Reply #18 on: May 21, 2013, 08:30:16 pm »
+4
The weird thing is that if you ignore the retarded comparison to skyrim as a example of realism... The rest of the complaints aren't so dumb. If only you didn't completely discredit yourself by referencing skyrim for "realism".

Offline Radament

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Re: Less magic - more realism
« Reply #19 on: May 21, 2013, 08:58:10 pm »
+1
+1 because you are a misunderstood genius.
(click to show/hide)
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Offline Bobthehero

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Re: Less magic - more realism
« Reply #20 on: May 21, 2013, 09:04:50 pm »
+1
Crazy, those numbers are stupid high for a sword.

OP is a fucking retard, deserves to see all posts in bright yellow. Or be hung by the feet.

I went to the Montreal Medieval Company, stand the other day, they had a longsword that weighted about 2.4 fucking pounds. That's lighter than my arming sword that caps at 3 pounds.
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Offline Vodner

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Re: Less magic - more realism
« Reply #21 on: May 21, 2013, 09:13:59 pm »
+2
I'm curious as to how you would make a 17lb sword. Fill it with lead?

Offline CrazyCracka420

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Re: Less magic - more realism
« Reply #22 on: May 21, 2013, 09:16:00 pm »
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I'm curious as to how you would make a 17lb sword. Fill it with lead?

That's one thing I didn't ever like about TES games, the weapons didn't have proportionally correct weight compared to the other items (the armor seems relatively accurate, if not close enough).  Even the 1h swords were like 10lbs (on the light end) in those games.


What being filled with lead may look like:

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« Last Edit: May 21, 2013, 09:19:49 pm by CrazyCracka420 »
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 - Stolen from Macropussy

Offline Bobthehero

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Re: Less magic - more realism
« Reply #23 on: May 21, 2013, 09:16:56 pm »
+1
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Offline Teeth

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Re: Less magic - more realism
« Reply #24 on: May 21, 2013, 09:40:00 pm »
+2
http://www.thearma.org/essays/2HGS.html

See the pink part.
lbs/cubic inch as a density unit.

Gawd merica

Offline Paul

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Re: Less magic - more realism
« Reply #25 on: May 21, 2013, 09:51:00 pm »
+5
1 barrel = 42 gallon = 9702 inch^3

America is really hatin' on their engineers.

Offline Matey

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Re: Less magic - more realism
« Reply #26 on: May 21, 2013, 09:57:27 pm »
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1 barrel = 42 gallon = 9702 inch^3

America is really hatin' on their engineers.
I could be wrong... But I think their scientists and maybe e some engineers actually use metric these days.

Offline Paul

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Re: Less magic - more realism
« Reply #27 on: May 21, 2013, 10:01:13 pm »
+2
Actually in PCB design(electronics) we still use mil which is an inch based unit, forcing constant mm-mil conversion shit. Thanks America.

Offline Vodner

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Re: Less magic - more realism
« Reply #28 on: May 21, 2013, 10:02:35 pm »
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lbs/cubic inch as a density unit.

Gawd merica
One thing I dislike about the imperial system, is that pounds can both be used as a unit of force, and as a unit of mass (as in this case). Sometimes there is nothing but context to differentiate between the two uses. This is especially annoying when there is a perfectly good imperial unit (the slug) for measuring mass.

Offline Matey

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Re: Less magic - more realism
« Reply #29 on: May 21, 2013, 10:03:38 pm »
+4
One thing I dislike about the imperial system is that pounds can both be used as a unit of force, and as a unit of mass (as in this case), with nothing but context to differentiate between the two uses. This is especially annoying when there is a perfectly good imperial unit (the slug) for measuring mass.
Or a perfectly good metric system that isn't retarded.