Author Topic: Community Faction Design Contest - Commander Mode  (Read 10383 times)

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Offline Algarn

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Re: Community Faction Design Contest - Commander Mode
« Reply #45 on: May 19, 2013, 07:58:02 pm »
0
I agree for all stuff , but not for the nodachi  :)

Offline Taser

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Re: Community Faction Design Contest - Commander Mode
« Reply #46 on: May 19, 2013, 08:00:10 pm »
0
Inb4 someone makes a faction based entirely on ranged cavalry.
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Offline //saxon

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Re: Community Faction Design Contest - Commander Mode
« Reply #47 on: May 19, 2013, 08:12:58 pm »
+1
The GTX wannabes

Faction Concept : Angry teenage kids, who  rule the mod with their uber pr0 skills


Equipment :

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Proposed Stats:
99 strength
99 agility
33 PS
33 IF
33 Athletics
1000 2h/pole wpf


All hail the master race.
panos, gtx used a nordic warlord helmet.
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Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #48 on: May 19, 2013, 08:17:50 pm »
0
and light kuyak.

Offline Duster

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Re: Community Faction Design Contest - Commander Mode
« Reply #49 on: May 19, 2013, 09:10:34 pm »
0
In my dreams ATS always wears red churburg. However, I think more red in general would help with that look.

I know, I considered going with the red tunics over mail, but I wanted to spare everyone's eyes... and use the gear that ATS would have used. If only we could still use the long awlpike with a shield....
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Offline Mr_Oujamaflip

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Re: Community Faction Design Contest - Commander Mode
« Reply #50 on: May 19, 2013, 09:30:26 pm »
+1
The Ninjas:

Katana Ninja:
15/24

5 PS
8 ATH
8 WM
2 PT
172 2h

Black hood, black lamellar, katana, khergit leather boots, leather gloves, snowflakes.

Pole Ninja:
15/24
5 PS
8 ATH
8 WM
2 IF
172 2h

Straw hat, lamellar vest, bamboo spear, long hafted blade, khergit leather boots, leather gloves.

Ranged Ninja:

18/21

3 PS
7 ATH
7 WM
6 PD
50 2h, 159 Archery

No head armour, khergit lamellar vest, katana, yumi, bodkins, khergit leather boots, leather gloves

Offline Apsod

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Re: Community Faction Design Contest - Commander Mode
« Reply #51 on: May 19, 2013, 09:34:54 pm »
0
Give the blacksmith a great Maul as smithhammer and a barmace (steelbars always ly around) and give him some mail (he has always some in stock for his lord ;) ) and you have a second strong class.
(don't want to argue with the artist.... just an idea)
My original plan was to give the blacksmith a great maul, but then I realised that there was not a single infantry class that used shields.

Offline okiN

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Re: Community Faction Design Contest - Commander Mode
« Reply #52 on: May 19, 2013, 09:36:41 pm »
+7
I'm guessing the requirements for period setting aren't exactly strict here?

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Faction concept: The Legion
Loosely modeled on the classical Roman legion of the late republic. Strong medium infantry with some skirmishing capabilities supported by auxiliaries with different armaments, including archers and a cavalry wing. It'll be interesting to see whether players can make the most of the infantry's throwing weapons before closing in melee. I'm going with pretty good stats because their gear actually isn't all that great for the most part. Feel free to reduce if you find something OP.

(click to show/hide)
« Last Edit: May 22, 2013, 08:35:27 pm by okiN »
Don't.

Offline BD_SUPERBEAST

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Re: Community Faction Design Contest - Commander Mode
« Reply #53 on: May 19, 2013, 10:28:42 pm »
0
Instead of throwing out some troop types i just want to throw out some ideas:

What about having a place on the crpg site where u can select and set the builds for all your personal 3 types of troops and then set the equipment for them with the correspondant upkeep? (and your commander of course).

Would look like this:

Hero : Lvl 31 , with the usual set of skills and atribute points of a lvl 31 on crpg. (maybe heros should be lower lvl than bots probably,but this all can be checked and changed,the point its the main idea)

Troops : Kind 1. Lvl 30 with the usual blah blah / Kind 2. bla bla bla /kind 3 bla bla.

Then u can choose from some sets of weapons armors etc for them, with a maximum gold of x per match( same for everyone). And ull pay the upkeep for that total amount ( being this reduced to like 10% or whatever dosent break actual crpg economy more than it is) in the end of each battle. The reward for winning must be set acordingly and cautiously too.

The idea its to personalize your leader(maybe the must be all have one helmet or armor in common for others to be able to recognize them), and ur troops before each battle or just sometimes when ure bored of them and want to try something new or other more extreme tactics,or just to complement your army with the army of a friend.

Another point im thiking of its: if people can use ranged weapons in their hero,theyre gona be some hero snipers that are gona fuck up the matches quick just with 3 shots which doesnt make sense in this kind of game ,so probably heros could not use ranged just to make sure an assasination of a hero must involve a risk for the other hero.

That was all. :)

« Last Edit: May 19, 2013, 10:51:57 pm by BD_SUPERBEAST »

Offline Jon Agony

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Re: Community Faction Design Contest - Commander Mode
« Reply #54 on: May 19, 2013, 10:52:27 pm »
+5
The Jotnar clan

A faction based of the mercenary faction in the Mount and Blade mod Sword of Damocles. The Jotnar clan is inspired off the vikings. The faction strenght is Two handed axe men and axe throwers but alot better cavalry then the Nords. Their infantry line is powerful wielding giant 2-handed axes and heavy armor.  The elite Jotnar Clan unit wields giant 2-handed swords.


Note: I'm not very good at the stats so be prepared to be confused :!:
________________________________________________________________________________________________________________________________________

Jotnar Clan Armsman
The Backbone of the army wielding a shield, one handed axe and a backup of throwing weapons.


Gear
(click to show/hide)


Proposed stats: 21/21
Wpf: 120 in one hander and 90 in throwing.


________________________________________________________________________________________________________________________________________

Jotnar Clan Jarl
The Veterans of the Jotnar Clan. These Jarls were raised to command their men in battle. They are wielding armour fit for a Jarl and are wielding two handed axes.

Gear:
(click to show/hide)


Proposed stats: 24/24
Wpf: 180 2H


________________________________________________________________________________________________________________________________________

Jotnar Clan Einherjar
The Elite soldiers of the Jotnar Clan. Wielding but a Highland Claymore.

Gear:
(click to show/hide)

Proposed stats: 24/24
Wpf: 250 2H


________________________________________________________________________________________________________________________________________

Jotnar Clan Axeman
The mighty axethrowers of the Jotnar clan. These skirmishers are mighty in both melee and ranged. Watch out for them at the battlefield.

Gear:
(click to show/hide)

Proposed stats: 21/18
Wpf: 150 in 1H and 210 in Throwing.

________________________________________________________________________________________________________________________________________

Jotnar Clan Disir
The proud cavalry of the Jotnar clan. Wielding throwing weapons, a axe and a shield.

Gear:
(click to show/hide)

Proposed stats: 24/24
Wpf: 140 in 1Hander and 150 in Throwing.

________________________________________________________________________________________________________________________________________


Total: 143k
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Offline Everkistus

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Re: Community Faction Design Contest - Commander Mode
« Reply #55 on: May 19, 2013, 11:04:41 pm »
+11
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The Company of Outcasts
(click to show/hide)
A stereotyphical evil faction. You can probably guess which cRPG clan this one is based on. If you can't, you're an imbecile.

Pros:
+ Heavy cavalry excels both on foot and mounted
+ Shielders fit nicely to defend a position due to throwing capability
+ Archers have fast bows with decent damage output, good for dealing fast damage for incoming attacks.

Cons:
- Non-shielder infantry is basically cannonfodder.
- Archers run out of arrows quite soon and become useless. They also have low health.

Total army cost of 168371 gold.
Unit points used:
(click to show/hide)

Outcast Ranged Ambusher: Ranged unit with a fast bow. Good melee capabilities, although low health.
(click to show/hide)

Outcast Shieldbrother: Heavily armored front-line soldiers with some throwing. Uses relatively short one-handed weapons.
(click to show/hide)

Outcast Wildling Conscript: Very light and very strong polearm unit. Perfect shock troop, but dies easily to ranged.
(click to show/hide)

Outcast Light Infantry: A twohanded skirmish unit with long weapons. Vulnerable to cavalry and ranged if caught in the open.
(click to show/hide)

Outcast Veteran Cavalry: Heavy Cavalry armed with both cleaver and a lance. Strongest and most feared unit of the Outcasts.
(click to show/hide)
« Last Edit: May 20, 2013, 12:15:58 pm by Everkistus »

Offline Torp

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Re: Community Faction Design Contest - Commander Mode
« Reply #56 on: May 19, 2013, 11:19:27 pm »
+3
The Tartarus Horde

This is not a faction based on a specific historical period, but rather a faction consisting of classes i think will complement and support each other well while being fun to play and efficient on the field of battle. It is named after 'Tartarus', the deep abyss of hell and a place for the wicked in Greek mythology - this does not mean the classes will be greek-themed; it refers to their dark armors and intimidating weapons and how the Horde will be as mighty as the Titans of ancient Greece. Therefore, each of the different classes is also named after one of the 6 original male titans who were banished to Tartarus following the battle of Olympians and Titans.
The faction revolves around a core group of shielders as the main infantry group supported by efficient archers and cavalry. It will be a strong faction when played by coordinating commanders that can take advantage of the shielders ability to hold back infantry while archers and cavalry can pick out enemies and devastate armies. The faction does not have havoc-wrecking infantry capabilities though, and will be vulnerable to shieldbreakers, crushthrough and the like while also having a somewhat vulnerable yet crucial archer squad that will need some protection.
These are the proposed classes:

The Archers of Crius:
(click to show/hide)

The Shielders of Iapetus:
(click to show/hide)

Hyperion's Hoplites:
(click to show/hide)

Cronus' Cavalry:
(click to show/hide)

The Shield Breakers of Coeus:
(click to show/hide)

Total army cost: 171679 gold


This is of course open for suggestions and may be altered at some point in the future - but here is at least a 'first draft'; please let me know if there is something you think should be changed, both devs and fellow c-RPG players.
« Last Edit: May 19, 2013, 11:55:08 pm by Torp »

Offline Jarold

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Re: Community Faction Design Contest - Commander Mode
« Reply #57 on: May 19, 2013, 11:39:50 pm »
+4
White Company

Heavy infantry, light cavalry, inaccurate/hard hitting/poorly armored crossbowman, lightly armored spearmen.


Crossbowman
(click to show/hide)



Shielder
(click to show/hide)



Two Hander
(click to show/hide)



Cavalry
(click to show/hide)



Spearmen
(click to show/hide)


Grand Total - 167,678


I personally like Apsod's idea a lot! Also just followed Tydeus' guideline on stats so i'm not sure if these classes are OP.
« Last Edit: May 20, 2013, 02:06:52 am by Jarold »

Offline Blackzilla

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Re: Community Faction Design Contest - Commander Mode
« Reply #58 on: May 19, 2013, 11:44:47 pm »
+2
The Bowlers

Brontosaurus' (archers)
(click to show/hide)

STFU Donny Squadron (spearmen/hoplites)

(click to show/hide)

Knights of Ethgar (1h/thrower)
(click to show/hide)

Blackzilla's Company (2h heros)

(click to show/hide)

The Dudes' (Cav)

(click to show/hide)



Total Cost
(click to show/hide)
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Offline Teeth

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Re: Community Faction Design Contest - Commander Mode
« Reply #59 on: May 19, 2013, 11:52:12 pm »
+1
I think you did indeed do the totals wrong. For your cavalry I only get up to about 37k instead of 63k. I think the idea is you only add up the items they can use at one time. So if you have 2 horses, you use the mean price of these 2. They always use 1 melee weapon at a time, so if you have 3, you use the mean of those 3.

You can probably armour up quite a bit.  :P