Author Topic: [NEW] Commander Mode  (Read 11359 times)

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Offline Algarn

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Re: [NEW] Commander Mode
« Reply #75 on: May 19, 2013, 01:12:18 am »
-1
But that's sad , because in native , you really lead your troops, whereas here, you just have to hope they won't make bullshits like tks , or being beaten down by archers ^^

Offline Lannistark

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Re: [NEW] Commander Mode
« Reply #76 on: May 19, 2013, 01:13:01 am »
+3
Commonly Suggested | Relevant Ideas:

  • Change armors to players' liking
  • Give weapons to players, allow them to fight, even if only the other player (Give a reduction in damage dealt by player to balance this)
  • Initial time for leaders to decide who leads what and simple strategy, around 1 min
  • Addition of resources such as shields or stacks that can be placed at each player's spawn
  • Allow player to decide which faction, and inside faction, which troop to select
  • Maps specific for this game-mode - random plains / hills are not gameplay-friendly
  • Enemy commander's death brings a significant negative impact on enemy troops or even round losing
  • Opportunity to edit your own troop type bot army in the webpage with its corresponding skill points, attributes and armor, with a maximum cap for equipment value such as that on EU5 (?)
« Last Edit: May 19, 2013, 01:16:09 am by Lannistark »
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Offline Mr.K.

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Re: [NEW] Commander Mode
« Reply #77 on: May 19, 2013, 01:30:24 am »
+3
Commonly Suggested | Relevant Ideas:

  • Give weapons to players, allow them to fight, even if only the other player (Give a reduction in damage dealt by player to balance this)
  • Enemy commander's death brings a significant negative impact on enemy troops or even round losing

You know what that brings, don't u? All hail the king of Commander Mode, the mighty Royanss. So no, no weapons.

Offline Tydeus

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Re: [NEW] Commander Mode
« Reply #78 on: May 19, 2013, 01:53:57 am »
0
We're going to be redoing the factions with something community related, and a lot more fun. Check out the following thread for details. http://forum.meleegaming.com/general-discussion/community-faction-design-contest-commander-mode/msg786919/#msg786919
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Offline Tibe

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Re: [NEW] Commander Mode
« Reply #79 on: May 19, 2013, 07:13:03 am »
+1
How about the commanders do 50% less damage with their weapons in commandermode than they would in other gamemode so that charing bots would be more dangerous.
Im sorry, im totally spitballing here, I like the mode, I get why commanders not fighting is the best move, but I really want bit more action is all.... Watching bots fight in melee in M&B is not much of a spectacle. I dunno, mybe its just me being an unintelligent oaf.

Offline Sniger

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Re: [NEW] Commander Mode
« Reply #80 on: May 19, 2013, 10:01:06 am »
0
why not give players all 3 classes at their disposal? so a player control army consisting of both inf range and cav instead of just 1 class. this will give more diversity in terms of team/player tactics. when a player join, player select faction (and not just class) to control and then the player will be given a fixed amount of each class of the selected faction. then perhaps some teams shouldnt be possible to pair say for examble sarranid and nord

i like the mode too! its like totally warband singleplayer multiplayer :D
« Last Edit: May 19, 2013, 10:04:12 am by Sniger »

Offline Jacko

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Re: [NEW] Commander Mode
« Reply #81 on: May 19, 2013, 10:19:13 am »
0
why not give players all 3 classes at their disposal? so a player control army consisting of both inf range and cav instead of just 1 class. this will give more diversity in terms of team/player tactics. when a player join, player select faction (and not just class) to control and then the player will be given a fixed amount of each class of the selected faction. then perhaps some teams shouldnt be possible to pair say for examble sarranid and nord

i like the mode too! its like totally warband singleplayer multiplayer :D

Just tick in the other boxes for the classes and your bots will be divided between them. Choose Melee and Ranged? Get 50% of each.
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Offline Wiltzu

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Re: [NEW] Commander Mode
« Reply #82 on: May 19, 2013, 10:24:25 am »
-1
It was kinda fun, until I realized that you can't do tactics within this community. If you play it with few friends it could be a lot of fun. Still though, maybe not my cup of tea.


Also I noticed that everytime I spawned I had around 97%-98% health, never 100%. I think this is cause every player has same stats in this gamemode, but I have in the actual c-rpg little higher health. Can anyone confirm this?
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Offline Chris_the_Animal

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Re: [NEW] Commander Mode
« Reply #83 on: May 19, 2013, 10:27:35 am »
0
Also I noticed that everytime I spawned I had around 97%-98% health, never 100%. I think this is cause every player has same stats in this gamemode, but I have in the actual c-rpg little higher health. Can anyone confirm this?

confirmed
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Offline okiN

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Re: [NEW] Commander Mode
« Reply #84 on: May 19, 2013, 10:46:40 am »
0
But that's sad , because in native , you really lead your troops, whereas here, you just have to hope they won't make bullshits like tks , or being beaten down by archers ^^

Wait, the bots have melee FF turned on? That should really be removed if it's the case, they're simply too stupid for it.

If it's only ranged FF like in native then it's fine, just means you have to position your archers right.
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Offline Overdriven

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Re: [NEW] Commander Mode
« Reply #85 on: May 19, 2013, 11:34:20 am »
0
Commanders using weapons works great in NW. I really don't see the issue  :|

Offline Wiltzu

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Re: [NEW] Commander Mode
« Reply #86 on: May 19, 2013, 11:54:41 am »
-1
Commanders using weapons works great in NW. I really don't see the issue  :|

The bots seem to be (at least IMO) more restarted retarded in warband.


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« Last Edit: May 19, 2013, 12:53:46 pm by Wiltzu »
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Offline Panos

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Re: [NEW] Commander Mode
« Reply #87 on: May 19, 2013, 12:04:49 pm »
+1
The bots seem to be (at least IMO) more restarted in warband.

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Offline chadz

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Re: [NEW] Commander Mode
« Reply #88 on: May 19, 2013, 12:09:59 pm »
+5
Commanders using weapons works great in NW. I really don't see the issue  :|

Using your own char with weapons in Commander mode is like being able to strike individual troops in Total War with lightning.

Offline Molly

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Re: [NEW] Commander Mode
« Reply #89 on: May 19, 2013, 12:16:37 pm »
0
Commanders using weapons works great in NW. I really don't see the issue  :|

You know what that brings, don't u? All hail the king of Commander Mode, the mighty Royanss. So no, no weapons.
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