Author Topic: Polearms vs Two handers  (Read 11716 times)

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Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #180 on: May 23, 2013, 11:50:41 am »
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The only problem with the 2h stab as I see it is that the animation seems far longer active than the others, while being able to dish out good damage at any given point in the animation. The length is fine, damage is fine, but the fact that you can both instastab for full damage and hit someone while retracting your sword at the end of the animation for full damage as well is weird. Polestab and 1h stab is both less forgiving, with a much smaller window to make a successful stab.

The length is what seperates it from the polearms and it shouldn't be made a polearm stab.
i  totally agree

actually happened alot to me aswell seeing a 2H stab thinking its over walk in still get hit
« Last Edit: May 23, 2013, 11:54:03 am by peter_afca7 »

Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #181 on: May 23, 2013, 11:57:22 am »
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Offline Teeth

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Re: Polearms vs Two handers
« Reply #182 on: May 23, 2013, 12:11:57 pm »
+1
The only problem with the 2h stab as I see it is that the animation seems far longer active than the others, while being able to dish out good damage at any given point in the animation. The length is fine, damage is fine, but the fact that you can both instastab for full damage and hit someone while retracting your sword at the end of the animation for full damage as well is weird. Polestab and 1h stab is both less forgiving, with a much smaller window to make a successful stab.

The length is what seperates it from the polearms and it shouldn't be made a polearm stab.
Exactly. Polearm stab used to be short but fast and 2h stab used to be long but slow. That was fine, but since they broke all the stabs in the game, 2h stabs can hit early in the animation as easy as polearms. Which makes the polearm stab short but fast and the 2h stab long and fast. This is a problem in my opinion. Then there is the extremely long active animation which you can walk into someone like it has 200 reach, which makes it gain enormous speed bonus as well and do a shit ton of damage.

I would like to see the following changes to the 2h stab:
- Slower chamber time
- Animation active for a shorter period of time

The first thing to make the 2h stab slower, to compensate for it's recently gained ability to insta hit. I guess alternatively they could just unfuck stabs so they work like they used to. Animations should be active for a shorter period of time to prevent very late hitting stabs, which usually do a shit ton of damage anyway. The stab should glance when it is retracting, not do a lot of damage. This would reduce the effective reach and reduce general retarded stab abuse.

Offline Casimir

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Re: Polearms vs Two handers
« Reply #183 on: May 23, 2013, 01:23:15 pm »
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I love when people cry about lobbyists while demanding nerfs for an entire class based one a single animation. Fix the stab animation and maybe that'll be the end of it.

The fact that this thread suggests a class wide imbalance while it ignores the fact that half of the 2h weapons don't have a stab shows that this lobbying is as narrow minded as any I've seen before.
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Offline Jarlek

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Re: Polearms vs Two handers
« Reply #184 on: May 23, 2013, 01:57:06 pm »
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I love when people cry about lobbyists while demanding nerfs for an entire class based one a single animation. Fix the stab animation and maybe that'll be the end of it.

The fact that this thread suggests a class wide imbalance while it ignores the fact that half of the 2h weapons don't have a stab shows that this lobbying is as narrow minded as any I've seen before.
Yeah. Non-stab 2handers like miaodao really sucks. War cleaver, nodachi and barmace is also pretty bad. Same with morningstar, the bardiches and axes and the mauls.

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Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #185 on: May 23, 2013, 02:01:21 pm »
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Yeah. Non-stab 2handers like miaodao really sucks. War cleaver, nodachi and barmace is also pretty bad. Same with morningstar, the bardiches and axes and the mauls.

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yeah they are so pro they will kill all polearm players without any skill just swing cause they are longer and faster

 
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Offline Mlekce

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Re: Polearms vs Two handers
« Reply #186 on: May 23, 2013, 02:55:19 pm »
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did you ever seen hoplites or people fighting with spear without shield?
They are so fast,and deadly. Those spears deal a lot of dmg tbh even on 60 body armor.
Giving them pole stun would be totally op.
You still have good pole weapons like bec,warspear,aswood pike,long spear,long war axe,it is not that bad.

Offline Thomek

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Re: Polearms vs Two handers
« Reply #187 on: May 23, 2013, 03:41:09 pm »
+1
I think this conversation really is about 2h longsword up to the Greatswords.

As animation changes are much much harder to do than stat adjustment, I'd say we just nerf the stab on those weapons that need it.

It makes sense realistically, as such a slow, weird stab like they have would have way less inertia and damage than a quick, powerful stab. Maybe buff secondary mode a little? It sees very little use.
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Offline Shpritza

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Re: Polearms vs Two handers
« Reply #188 on: May 23, 2013, 03:59:31 pm »
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...
OR
...

STFU!!

Stop crying because u cant beat every 2Her.
If a 2Her abuses the lolstab as u call it and he or she kills u, thats ur lack of skill (not that i'm saying u lack skill) and i dont see how that is an argument to nerf 2Hers.
All classes have something u can abuse and ppl will abuse it as long as they can.

Just my opinion plz dont flame me Panos remember we are bros.   :mrgreen:   :wink:



p.s. - 2H 4 EVAH!!
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Offline Mlekce

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Re: Polearms vs Two handers
« Reply #189 on: May 23, 2013, 05:07:22 pm »
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just played as melee and i got one conclusion.
This insta stab 2h have is ridiculous,srsly stop this shit. It is too fast and powerful.

Offline Shpritza

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Re: Polearms vs Two handers
« Reply #190 on: May 23, 2013, 05:25:29 pm »
-1
Ok ur correct now to solve ur problem...
...go play something else but then again u'll probably find something there that's OP  :wink:  :mrgreen:

This kinda reminds me of BF3 and the M16A3 story...  :P
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Offline Panos

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Re: Polearms vs Two handers
« Reply #191 on: May 23, 2013, 05:26:35 pm »
+2
Ok ur correct now to solve ur problem...
...go play something else but then again u'll probably find something there that's OP  :wink:  :mrgreen:

This kinda reminds me of BF3 and the M16A3 story...  :P

oh shut up already.

You fucking 2h wankers get on my nervrs really.

lolstab is retarded, stop being in denial.

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Offline Tibe

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Re: Polearms vs Two handers
« Reply #192 on: May 23, 2013, 06:32:26 pm »
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oh shut up already.

You fucking 2h wankers get on my nervrs really.

lolstab is retarded, stop being in denial.
No its not, its perfectly legit, now that I can stick my fist in their assholes while I hammer them with my butterknife. :twisted: All hail the mighty nudge!

Offline Shpritza

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Re: Polearms vs Two handers
« Reply #193 on: May 24, 2013, 08:28:28 am »
-1
oh shut up already.

You fucking 2h wankers get on my nervrs really.

lolstab is retarded, stop being in denial.

uninstall the game, 2H 4 EVAH!!
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Offline Lord_Bernie_of_Voodoo

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Re: Polearms vs Two handers
« Reply #194 on: May 26, 2013, 09:14:45 pm »
-1
The 2H v. Polearm debate can be summed up in these few minutes: