Author Topic: Make CRPG more forgiving  (Read 3119 times)

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Offline jergu

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Make CRPG more forgiving
« on: May 15, 2013, 09:49:42 pm »
-1
Currently CRPG does not have too many new players on and i suppose that the reason to that is that crpg has rather unforgiving combat. By that i mean that new and not so good players have really hard time surviving as the more experienced players who have mastered the game mechanics are just <sexually abusing> them. In order for a new player to survive
they would have to get high armor gear which they ofc cant afford. So i suggest that all/most of the weapons should be nerfed slightly so that the game would me more "forgiving" so that the learning curve would be more enjoyable. all opinions accepted except hate :D cuz i knaow im right.
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Offline Necrorave

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Re: Make CRPG more forgiving
« Reply #1 on: May 15, 2013, 09:51:11 pm »
+3
First of all.  No.  Second, that why "Skip the Fun" was invented.

PS: Create a poll so you don't get downvoted

Offline Panos

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Re: Make CRPG more forgiving
« Reply #2 on: May 15, 2013, 09:51:54 pm »
+7
Everyone was a peasant/newbi once.

you will adept slowly.
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Offline jergu

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Re: Make CRPG more forgiving
« Reply #3 on: May 15, 2013, 09:53:59 pm »
+5
Im still bad at the game but i know how it works but pls lets not get to that i grinded for years and they also have to but this was just a suggestion to raise the playerbase. By making it more easily adaptable
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Offline no_rules_just_play

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Re: Make CRPG more forgiving
« Reply #4 on: May 15, 2013, 09:54:06 pm »
+5
DO NOT FUCKING -1 HIM GUYS

you might think its a bad idea. its a new forum user after all!
here my friend get some +1 for free

(however i do not agree. i believe this is just the charm of crpg. it gives you a feeling to play an 'elite' game. its true that its very hard at the start, but it will only become more addicting and at a certain point you will not be able to quit. like i was :P)

btw jergu, check out my signature
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Offline Tibe

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Re: Make CRPG more forgiving
« Reply #5 on: May 15, 2013, 09:57:20 pm »
+1
This is why I exactly like it. Its tough. You get to eat alot of penises at the start and later there is nothing more pleasing than making them taste the penis later....
............

Yea......I have no idea where I went with this.....

Offline Jarold

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Re: Make CRPG more forgiving
« Reply #6 on: May 15, 2013, 09:57:50 pm »
0
If we nerf weapons they will still rape new players, just in more hits.

Peasant years run, try to fight, and die.

ERMAGERHD FRIGGIN YEARS kill all ze peasants!

Offline Miwiw

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Re: Make CRPG more forgiving
« Reply #7 on: May 15, 2013, 10:00:30 pm »
0
Once you're level 20 you got enough gold to buy a decent weapon/equipment which is about medium gear (Heraldic Mail/Kuyak/Brigandine and similar, Mittens, Mail Boots, Bascinet) which is fairly good enough for most builds and as often proven, plate doesnt help you more and is not better than Mail usually.
New players rather lack skill and experience concerning the warband engine. You need some hours to get used to it, especially when coming from another genre and games like CoD/CS/WoW. ;)

Weapons shouldn't be weaker, I don't want 10minute rounds cause it takes too long to take everyone down as people know how to block by now. At least most do.
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Offline jergu

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Re: Make CRPG more forgiving
« Reply #8 on: May 15, 2013, 10:00:59 pm »
+7
I've already played for 1 year but i just worry about the playerbase currently. and i also agree that it gets fun when u get trough the start but not too many people like penises
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Offline Fanlaen

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Re: Make CRPG more forgiving
« Reply #9 on: May 15, 2013, 10:10:22 pm »
+5
I think the game is very punishing but also very rewarding once you start to understand what the hell you're doing. If you make it less punishing it will be less rewarding, you might attract more players, but you'll have less players sticking around for long periods of time.

Offline CrazyCracka420

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Re: Make CRPG more forgiving
« Reply #10 on: May 15, 2013, 10:16:04 pm »
0
That's the point of the game.  You're a peasant when you start out (literally due to your skills, and also because of your gear).  Start saving up some money as you gain levels.  I was competing relatively well by the time I retired my first character. 

It took me quite a while to actually even get into CRPG after my bro showed me it.  I didn't want to be at a massive disadvantage to the people who'd already been playing for 6 months.  You take your lumps, learn how to play, acquire gear, and better skills for your character.  It feels all that much more rewarding when you've "finally made it" (or so I've been told, I'm still turrible). 
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Offline jergu

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Re: Make CRPG more forgiving
« Reply #11 on: May 15, 2013, 10:18:41 pm »
+4
I Demand to know the reason 4 the infamy all it was a suggestion not something hateful just because u dont agree dosnt mean infamy should be given :D now gimme 10 more
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Offline Vibe

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Re: Make CRPG more forgiving
« Reply #12 on: May 15, 2013, 10:27:08 pm »
-1
raping

thought it was auto-censored

Offline Algarn

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Re: Make CRPG more forgiving
« Reply #13 on: May 15, 2013, 10:36:38 pm »
0
cRPG is hard because players are good , you won't see guys who don't have skill blocking ...

Fisrt at all , you have to learn to block decently , and get a medium armor like 40 body armor + a 3k weap at melee for the beginning, and go to duel server . DON'T GIVE UP if you are beaten at the beginning ! If you try again and again, you'll learn...

Second thing , if you want to go ranged , you have to know those classes are really nerfed if we compare to native ...

And last thing , for have training , free items , and tips on classes , go in the no rules's clan , then , you 'll learn to fight , an you will become a good player.

Welcome and good luck...

Offline [ptx]

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Re: Make CRPG more forgiving
« Reply #14 on: May 16, 2013, 12:08:45 am »
+4
You do understand that your suggestion shoots yourself in the foot?

The uber-geared uber-loomed players, in heavy, triple loomed armor with triple loomed gauntlets and helmets - they can already take like half a dozen good hits from a good weapon. Which is one of the main reasons why they get such good scores most of the time. Nerf weapons - these guys become even more hard to kill, actually more so than the unloomed guys, because of how armour works in this game.