Author Topic: Make CRPG more forgiving  (Read 3109 times)

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Offline Kafein

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Re: Make CRPG more forgiving
« Reply #15 on: May 16, 2013, 12:14:39 am »
-1
The thing to do to reduce the influence of armor is to give a flat damage buff to all melee weapons.

Offline Prpavi

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Re: Make CRPG more forgiving
« Reply #16 on: May 16, 2013, 12:26:57 am »
-1
This mod and game in general has a really steep learning curve and it will take you months before you stop sucking completley, but stick trough it and you will be hooked, guranateed.

And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Riddaren

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Re: Make CRPG more forgiving
« Reply #17 on: May 16, 2013, 12:42:18 am »
+2
I understand you but personally I totally disagree. I would rather want the game to become even less forgiving.

Besides, I don't believe that people leave the game because they think it's too hard. I believe they stay because they want to become better at it.

Offline Panos

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Re: Make CRPG more forgiving
« Reply #18 on: May 16, 2013, 12:49:13 am »
-2
If u want to get some kills , here`s the formula.

1.15/24 Build
2.Longsword/ or any other 2h sword.
3.Endless spam.
4. ????
5. Profit
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Offline zagibu

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Re: Make CRPG more forgiving
« Reply #19 on: May 16, 2013, 12:50:46 am »
+2
Those who leave because it's too hard wouldn't stick around for long anyway, even if it was less hard. Bad players constantly have to find new games to be bad at.
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Offline Riddaren

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Re: Make CRPG more forgiving
« Reply #20 on: May 16, 2013, 01:01:32 am »
0
If u want to get some kills , here`s the formula.

1.15/24 Build
2.Longsword/ or any other 2h sword.
3.Endless spam.
4. ????
5. Profit

There are other things than that which are far more important. For example:

1. Good hardware.
2. A stable internet connection and a low ping.
3. A well configured M&B with good key bindings.
4. Zooming out from 3rd person mode.
5. Using a high mouse sensitivity
6. Build
7. Gear
8. Gaming skill

Offline Thomek

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Re: Make CRPG more forgiving
« Reply #21 on: May 16, 2013, 01:27:42 am »
0
Yeah, a well configured crpg is not really mentioned to newbies. You should have stable 60+ fps, and a mouse setting which make you able to turn as fast as the engine supports while still having accuracy.

One thing to practice is to see how accurate you can do 180 degree turns. (and other angles of course, in duel server)

Of course, don't play on a wireless connection if you can avoid it.
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Offline Joker86

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Re: Make CRPG more forgiving
« Reply #22 on: May 16, 2013, 01:52:26 am »
0
While I do approve of the intetion of that suggestion, the solution itself is not a good one.

First of all: many veteran players complain about the game not being deadly enough, and I agree on that. It used to be a lot deadlier some time ago. While it is always smart to think of the newbies, you also have to keep the veteran players motivated. Your suggestion would piss them all off, and they are in the majority after all.

Then: your suggestion would not help at all. If anything, it would make things worse. Because if a noob can block only like 25% of all hits, the amount of the hits would not change anything. It's not like noobs have problems blocking the first hits and then somehow magically warm up and get better. In this case your suggestion would help. But in its current shape, your suggestion would only lead to less "lucky kills", which would move the results of the fights closer to the statistic middle, which again would mean, that the expectable outcome (= veteran wins) would appear even more often. 

It's okay the way it is. You know, "difficult game" can be a selling attribute. Just look what is said about Tribes: Ascend, Dark Souls or Dwarf Fortress! The last game even has incredibly awful graphics, but people still love to play it, and part of that motivation is the difficulty! If people don't like it, it's simply not their game.
Joker makes a very good point.
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Offline Adam_Bomb

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Re: Make CRPG more forgiving
« Reply #23 on: May 16, 2013, 04:03:35 am »
-1
New players would still get abused with weaker weapons...
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Offline rustyspoon

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Re: Make CRPG more forgiving
« Reply #24 on: May 16, 2013, 05:08:59 am »
+7
::sigh:: I miss how it used to be before the devs changed the xp system. Back then being a peasant actually meant something. You got xp VERY slowly and you had to be close to the fighting and alive to get any. Remember the old "peasant survival guide" which pretty much just said, "Get a long, pokey stick, hide behind a knight try to poke some people and stay alive."

Being a peasant was fun as hell back then and a lot more intense than it is now. Nowadays when you retire you're only inconvenienced for what, an hour? Two? CRPG has already gone too soft.
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Offline Kafein

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Re: Make CRPG more forgiving
« Reply #25 on: May 16, 2013, 08:04:21 am »
-1
If u want to get some kills , here`s the formula.

1.15/24 Build
2.Longsword/ or any other 2h sword.
3.Endless spam.
4. ????
5. Profit

33/3 with any long weapon is much easier, just saying. Spamming will let you eat swings anyway, better get as much HP as possible and down people fast

Offline Christo

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Re: Make CRPG more forgiving
« Reply #26 on: May 16, 2013, 09:08:22 am »
+6
Allow me to post this wonderful picture once again.

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About cRPG being unforgiving and tough to newbies: I wonder what your reaction would be if we had the 2010 system now.
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline IR_Kuoin

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Re: Make CRPG more forgiving
« Reply #27 on: May 16, 2013, 09:17:39 am »
0
Once you get a weapon that you are comfortable with and a suiting build, just practice blocking and the hard stage should be over. Also, join No_rules peasant squad for achieving accomplishment faster.
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Offline Everkistus

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Re: Make CRPG more forgiving
« Reply #28 on: May 16, 2013, 09:34:21 am »
0
::sigh:: I miss how it used to be before the devs changed the xp system. Back then being a peasant actually meant something. You got xp VERY slowly and you had to be close to the fighting and alive to get any. Remember the old "peasant survival guide" which pretty much just said, "Get a long, pokey stick, hide behind a knight try to poke some people and stay alive."

Being a peasant was fun as hell back then and a lot more intense than it is now. Nowadays when you retire you're only inconvenienced for what, an hour? Two? CRPG has already gone too soft.
This. It used to be better back then when getting your first kill was really a superb accomplishment. I really hope cRPG devs use a system like this in the new game as well.

Offline KingBread

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Re: Make CRPG more forgiving
« Reply #29 on: May 16, 2013, 09:36:18 am »
0
This topic is confusing me. I hope that we won't have 70% of battlefield covered by peasants in new game
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