Poll

Bring back jump throwing?

Yes
121 (73.8%)
No
31 (18.9%)
I don't know what it is.
12 (7.3%)

Total Members Voted: 163

Author Topic: Jump Throwing  (Read 8694 times)

0 Members and 1 Guest are viewing this topic.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Jump Throwing
« Reply #45 on: May 09, 2013, 02:12:53 am »
0
Or maybe it was the fact that an axe got removed and replaced with 3 cut....

I laughed when I saw that. Loose 44 cut, gain 9 cut cut deficit = 35... Dv math fail? I know that pt adds some strange to to the math but this just seems silly.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Micah

  • Duke
  • *******
  • Renown: 539
  • Infamy: 114
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Micah_Senpai_von_Krems Glance_the_Useless_von_Krems Arielle_the_little_Mermaid
Re: Jump Throwing
« Reply #46 on: May 09, 2013, 02:23:34 am »
0
As far as i understood it, we are talking about getting jump throwing back, which would not give throwing a huge edge over what it is now. All other points about throwing are pretty unnessecary here, since the jumping would not affect these.
I am writing long winded essays in shitty english.
visitors can't see pics , please register or login

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Jump Throwing
« Reply #47 on: May 09, 2013, 02:01:39 pm »
+1
The only real advantages throwing got is the very short time to get a throw ready (not the actual fire rate because honestly if you are throwing in quick succession you are not aiming), the ability to use throwing weapons with a shield and the melee mode. Some throwing weapons have very good melee modes, like the throwing lances. The principal drawback is the very low ammo.


I will add another problem of throwers.
Like archers, they have to decide what to do about their ranged damage (PT/PD) and their melee damage (PS).


There is two end of the spectrum:

- prioritize PT over PS, can do high damage at range but very low to inexistant in melee. Those guys chose the throwing weapons as their primary.

- prioritize PS over PT, can do decent damage at range, and do great in melee. Those guys chose the throwing weapons as their secondary/accessory.



Those that uses throwing weapons as their accessory just have the high upkeep problem, for a low to average efficiency.

But the "real" throwers, those that bet their life on it, have a big problem: their low ammo forces them to be "accurate", and the natural low accuracy of throwing weapons forces them to be on the frontline to have a good enough aim; but then its still very easy to miss and you get entangled in melee very fast if you dont have a high battle awareness/ATH (and god knows ranged have a kind of tunnel vision) since you're very close to the hot spot. Then with your low PS, if you cant run / cant throw, you're dead meat if you're not a very good blocker...

Life is hard for real throwers  :P

Offline Mendro

  • Count
  • *****
  • Renown: 236
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercs
Re: Jump Throwing
« Reply #48 on: May 11, 2013, 12:47:11 am »
+3
Life is hard for real throwers  :P

That's why we like it  :mrgreen:
« Last Edit: May 11, 2013, 01:37:21 am by Mendro »

Offline MeatBunny

  • Baron
  • ****
  • Renown: 100
  • Infamy: 20
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: MeatBunny, Penis_Toucher, Thong_Bow, Conan_The_Librarian,
Re: Jump Throwing
« Reply #49 on: May 22, 2013, 02:23:40 am »
0
Life is hard, but so are we.
(click to show/hide)
"In case of doubt, attack."
-George S. Patton

Offline Vengt037

  • Count
  • *****
  • Renown: 259
  • Infamy: 16
  • cRPG Player
  • https://www.youtube.com/watch?v=KE47rDVh3c0
    • View Profile
  • Game nicks: Vengt_The_Horsethief, Glorefindel, Vanderkaum
Re: Jump Throwing
« Reply #50 on: May 22, 2013, 04:13:13 am »
0
I know what's his face said that he restored jump throwing, but it doesn't seem to be fully "back" yet. Like, the animation is all weird and choppy. Not like it used to be.
"Vengt, you are like my favorite player in CRPG."
- BlackWhite

Offline Maciver

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Jump Throwing
« Reply #51 on: May 22, 2013, 03:59:07 pm »
+1
Joker makes a very good point. Jump throwing re-added after the next server restart (tonight, if I don't forget).
EDIT: actually, gonna do it on the new server.

It seems to be enabled on NA, but its bugged.  Not sure if you guys are aware of this or not.  When you jump with your throw ready the player model hitches badly.  So it seems to be turned on, but not really usable at the moment. 


Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Jump Throwing
« Reply #52 on: May 22, 2013, 04:32:50 pm »
0

Good enough for me


Also, jump throwing compilation (starts at 0:40)

How much does a baseball or handball weigh?  I've thrown throwing axes before and it's nothing like throwing a baseball (which I've done my whole life).  The throwing axes that I was using had to have weighed at least 3 lbs each.   Also, jumping and throwing a baseball takes a lot of arm strength to do, it's certainly not easy (and that's with a baseball, which doesn't weigh hardly anything).  You'd have a very hard time jumping and throwing an axe unless you were running forward when you did it, and had started your throwing motion before you jumped into the air. 

I think jump throwing and shooting should stay out of the game (and possibly remove jump swinging on melee weapons, or make them much weaker since you don't have your body anchored to the ground to help put your momentum into the swing).  But you should 100% be able to jump with a weapon chambered (if possible) just don't let them throw.
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Mendro

  • Count
  • *****
  • Renown: 236
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Mercs
Re: Jump Throwing
« Reply #53 on: May 22, 2013, 08:57:57 pm »
0
Jump throwing work on eu1 now.

Offline Rainbow

  • Count
  • *****
  • Renown: 167
  • Infamy: 168
  • cRPG Player
    • View Profile
Re: Jump Throwing
« Reply #54 on: May 23, 2013, 01:45:48 pm »
-1
#1 na thrower
visitors can't see pics , please register or login