i must disagree. There was times when throwing was massive OP on the battlefield if there was many ... and there was many , believe me .
OP means, that most of the kills are made by throwers... and thats just not true. The average thrower never decided a round. There are some good players out there, really killing everything with their throwing weapons - but thats just the same for other classes.
I could say "There are just too many 2h players. and when 5 of them are attacking me at once - they are OP... " That would be the same bullshitty complaint.
The problem with throwing is, that its something between melee and ranged (in the core idea) that makes it hard to adjusted imo. its now ok, with its reduced impact and accuracy...
Yes- Throwing is ok concerning damage, accuracy and cost i think (only talking about pierce weapons).
BUT the whole Axe-Line is completely useless when it comes to throwing - franciscas and throwing axes dont have enough damage, and the HTA - supposed to be at least equal to throwing spears IMO - are completely useless (low accuracy + low ammo + high weight = death to the old fin).
The major problem IMO is, that removing the jumpthrows (thats what this thread is about by the way) just made throwing it completely useless cus you cant help your teammates and its impossible to dodge and attack cav at the same time. And since throwing is more of a melee-class than a ranged-class - i dont understand why a 2h is able to jump and swing with 2 hands, while a thrower is not just unable to jumpthrow but also gets glitches.
The only thing the devs have done really good in the past 6 months was annoying me.
And the reason for that isnt even the constant nerf (I would accept that, if its justified), but the fact that this particular nerf was completely unjust AND not even explainable.
There was no reason for removing jumpthrowing. And there is no reason to Ignore all the ppl complaining about it.