Author Topic: Grand Theft Auto V  (Read 114989 times)

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Offline CrazyCracka420

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Re: Grand Theft Auto V
« Reply #210 on: September 23, 2013, 04:29:53 pm »
+1
Kafein I agree with the shooting while driving being a bitch when you can't aim before shooting.  I actually like the driving better in this version, and certainly the physical "feel" to the vehicles.  You can't bounce off other cars like previous versions, much easier to get stuck on something (feeling more like the cars have weight to them).  I crashed once where I nose dived into the ground or a rock and my car blew up immediately.  No rolling or nothing, just death (only happened once so far). 

I don't like the payout for buying properties, I think it's a really bad investment if you're trying to make money any time soon.  Most of the properties that pay a weekly salary are about 1/100th of the cost of the business.  So if you want to wait 100 weeks in game before you see a profit, buy a property.  I think you're much better off keeping that cash and investing it in stocks (or just keep it on you). 

For example, if I have 750,000 and the property I'm looking at buying is a little over 600,000, it only pays a weekly income of about 5 or 6,000.  That seems like a very bad way to spend your money early on in the game.  Maybe after I beat it and have nothing else to do, I'll start buying properties. 

Otherwise I really love this game, have put in about 25 hours (the game says I'm about 48% finished) and it's just fucking great.  I can spend a lot of time just driving around and fucking off (driving recklessly and trying not to die/keep the vehicle driving through the desert and hills is my favorite).  Also it's funny watching some people road rage and start shooting if you run into them.  A lot of the rednecks are packing heat, so be careful who you try to steal a car from.
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Offline Darkoveride

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Re: Grand Theft Auto V
« Reply #211 on: September 23, 2013, 04:42:24 pm »
+1
tractor drivers are always packing and will chase you relentlessly.
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Offline Kafein

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Re: Grand Theft Auto V
« Reply #212 on: September 23, 2013, 04:48:37 pm »
0
Kafein I agree with the shooting while driving being a bitch when you can't aim before shooting.  I actually like the driving better in this version, and certainly the physical "feel" to the vehicles.  You can't bounce off other cars like previous versions, much easier to get stuck on something (feeling more like the cars have weight to them).  I crashed once where I nose dived into the ground or a rock and my car blew up immediately.  No rolling or nothing, just death (only happened once so far). 

It is kind of weird that cars simultaneously seem to have more weight when colliding but also remain incredibly stable when driving around. I personally would love to see what the critics called "butter tires" from GTA 4 making a comeback. It's only logical as I also happen to prefer racing sims over arcadey stuff.

I don't like the payout for buying properties, I think it's a really bad investment if you're trying to make money any time soon.  Most of the properties that pay a weekly salary are about 1/100th of the cost of the business.  So if you want to wait 100 weeks in game before you see a profit, buy a property.  I think you're much better off keeping that cash and investing it in stocks (or just keep it on you). 

For example, if I have 750,000 and the property I'm looking at buying is a little over 600,000, it only pays a weekly income of about 5 or 6,000.  That seems like a very bad way to spend your money early on in the game.  Maybe after I beat it and have nothing else to do, I'll start buying properties. 

Aren't properties supposed to give you mission-like stuff to do that can earn you additional money ? Anyway I heard that if you only play the main missions you don't end up with enough money to buy everything, not even close. There must be some other way to make a lot of money. This could be interesting because honestly in previous GTA games I never felt any need to do stuff to get money except very early on, because money barely had any purpose and even the most trivial missions usually showered you with lots of it.

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Re: Grand Theft Auto V
« Reply #213 on: September 23, 2013, 05:13:55 pm »
+1
Aren't properties supposed to give you mission-like stuff to do that can earn you additional money ? Anyway I heard that if you only play the main missions you don't end up with enough money to buy everything, not even close. There must be some other way to make a lot of money. This could be interesting because honestly in previous GTA games I never felt any need to do stuff to get money except very early on, because money barely had any purpose and even the most trivial missions usually showered you with lots of it.

Not sure about that first question. But yeah, playing through all the main missions alone definitely does not give you enough money for everything. Not even close. There's a multitude of other ways to make money. Like a LOT. But I don't want to spoil anything. That's the nice thing about GTAV, money definitely feels far more valuable with so much to spend it on now. Guns, upgrades, cars, customization, clothes, tattoos, houses, planes, boats, and that's just to name a few. They made money actually feel like it is worth something now and I quite enjoy it.  :D
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Offline Teeth

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Re: Grand Theft Auto V
« Reply #214 on: September 23, 2013, 05:28:45 pm »
+2
You can't bounce off other cars like previous versions, much easier to get stuck on something (feeling more like the cars have weight to them).
What? I haven't played it yet but crashes look extremely static as cars do in fact bounce off and stand still when they hit, instead of completely denting while pushing the other car out of the way. Just look at this one at 7:41 (linking time doesn't seem to work).

(click to show/hide)

So bouncy, like every car you hit is an unmovable object instead of something on wheels that gets hit by something of similar weight going fast. Barely any denting as well, looks like crashes in a racing game without a damage model. Such a shame to waste the potential that their awesome physics engine offers. Completely ruined the intense car crashes that I loved in GTA IV.

Offline Kafein

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Re: Grand Theft Auto V
« Reply #215 on: September 23, 2013, 06:21:09 pm »
0
What? I haven't played it yet but crashes look extremely static as cars do in fact bounce off and stand still when they hit, instead of completely denting while pushing the other car out of the way. Just look at this one at 7:41 (linking time doesn't seem to work).

(click to show/hide)

So bouncy, like every car you hit is an unmovable object instead of something on wheels that gets hit by something of similar weight going fast. Barely any denting as well, looks like crashes in a racing game without a damage model. Such a shame to waste the potential that their awesome physics engine offers. Completely ruined the intense car crashes that I loved in GTA IV.

I think that's a side effect of tires being 300 times too effective

Offline CrazyCracka420

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Re: Grand Theft Auto V
« Reply #216 on: September 23, 2013, 06:53:02 pm »
+1
These are the property listings:

http://www.gamersheroes.com/2013/09/22/grand-theft-auto-5-businesses-properties-guide/

Most of the weekly profits are anywhere from 75 to 100 times less than the amount you purchase for (so takes 75-100+ weeks to earn a profit).

The one exception is the smoke shop (incidentally the only property I've bought besides the Hanger Trevor can buy where you can do smuggling missions).  The profit is 9300 per week (so will take 21 weeks to see a profit), however I think there's missions you can do for the shop to increase weekly profit.

The only other properties that seem worthwhile are things that give you benefits other than straight profit.   apparently you can buy a hangar spot at the LS airport, so that you can store planes there, and can walk around the airport without getting the cops called on you.


The tow truck business may be fun as well, since it's really easy to pull up a tow truck to any car (even one's people are driving) and start towing it away.  I might buy that and just go on a towing rampage.
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Offline Kafein

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Re: Grand Theft Auto V
« Reply #217 on: September 23, 2013, 08:31:29 pm »
+5
Can I tow a tow truck towing a bus ?

Soon a snake invades the highway

Offline Teeth

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Re: Grand Theft Auto V
« Reply #218 on: September 24, 2013, 01:04:40 am »
+1
I think that's a side effect of tires being 300 times too effective
Yeah exactly, apart from little denting and stiff suspensions, the biggest problem seems to be that they think that tires will not slip ever. Sure GTA IV's low grip tires might have slightly overdone it but if this isn't overcorrecting I don't know what is.

Offline Sir_Hans

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Re: Grand Theft Auto V
« Reply #219 on: September 24, 2013, 01:42:49 am »
+1
Support my suggestion thread!!!
Just suggesting the admins/devs to make a "Other Games > GTA V" forum board for the c-rpg community!
Dooo eeeeet :mrgreen:

http://forum.melee.org/suggestions-corner/forums-suggestion-make-a-gta-v-forums-board!!!/

Offline War_Ferret

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Re: Grand Theft Auto V
« Reply #220 on: September 24, 2013, 06:32:14 am »
0
Minor spoilers ahead!

I just finished the game. It's pretty good. Haven't done many side activities yet, mostly just story missions. Before you make your final decision, I suggest looking up the consequences for each, because there definitely is a right and two wrong ways to finish the game. I picked one of the wrong outcomes, but luckily, I can still reload from before the final mission.

The story constantly switches between serious and ridiculous. It can't decide what it wants to be. Basically, everything you do is an epic fail and you always find yourself in situations where you are surrounded by entire armies of thugs/military/police/mercenaries and would be dead, if it weren't for your guys being superhumans. It's not a big deal and it has always been like this in GTA, but for me, it's a bit of an immersion killer, if you see your characters acting like mortal and sensible people all the time and then survive one impossible suicide mission after another. But hey, the game is trying to be serious while letting you slaughter thousands of professional gunmen at the same time, so this kind of inconsistency is a given.
The characters are mostly annoying stereotypes and everyone is a hypocrite, especially Michael's intolerably self-righteous poser of a son. Trevor can also be annoyingly self-righteous. For being a violent, murdering psychopath, who's only way of communicating is intimidation, he is extremely preachy, especially towards Michael. But since Trevor is not pretending (or even trying) to be a good guy, I guess that somehow makes it ok... The other two main characters are pretty much your average GTA mass-murderers, who do what they have to, even though they don't agree with most of it.
In my opinion, being the crooked cops' bitch again (like in every GTA), played too big a role in the story and tbh, I found that aspect a bit hard to follow.

The heists, although being well-designed missions, are a bit disappointing. What makes them stand out is that you can choose from two different approaches and have to do different preparations for each. The crew feature is not even worth mentioning and just forgettable.

The driving didn't bother me as much as I thought. Sure, the handling is too easy most of the time. That also means, that police cars are often hard to loose. The feel for each vehicle is pretty different, however.

Sadly, Euphoria physics are used less than in GTA4. They are still there, but everything feels (and probably is) more animated than before. You won't see people loose their balance after a punch and drunk-mode just gives you a different walking animation.

The stock market is not that good either. The worst thing is that the individual stock charts are all fake. I tried making a profit several times by buying stocks with much fluctuation at their lowest and then wait for a better price. Only the fluctuations suggested by the charts aren't real. The charts are just there to confuse you, apparently. Stock values just stagnate most of the time. There's little change. The only major changes derive from the story. Sometimes you get a hint where to invest. Using those is the only way to make a decent profit on the stock market, as far as I know.

The world is huge and varied. There are many random events and side activities. Mission checkpoints keep the frustration level low compared to GTA4. You can buy and upgrade tons of stuff (although you don't really need to).

I was hoping there would be some San Andreas-like "cheats" - not for armor/weapons/vehicles, but for fun stuff like arming civilans with assault rifles or disabling gravity. Like in GTA4, there isn't even a cheat for disabling wanted levels. So whatever mayhem you want to cause (before likely reloading the game), everything turns into a cop chase pretty much immediately and you can either run or fight to the death.
« Last Edit: September 24, 2013, 06:37:17 am by War_Ferret »

Offline Kafein

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Re: Grand Theft Auto V
« Reply #221 on: September 24, 2013, 09:35:42 am »
+1
I really like what they have done with police chases. The system pushes you towards evading them in a realistic way and hiding when they lose you. It is quite easy to pull off, but feels much better than just running towards the first pay & spray.

Offline Necrorave

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Re: Grand Theft Auto V
« Reply #222 on: September 24, 2013, 10:08:23 am »
0
Played it for the first time last night with some friends.

Literally spent like 10 minutes just driving on the sidewalk.

I like the new driving to an extent.  I so feel the same way Teeth does about the crashes and damage system.  Although, at the same time the audio and visual effects of crashes have also been increase to keep some feel of intensity.

My first experience of the game was causing a traffic jam on the highway, getting out of my car to have a near miss with a huge truck rear ending a dead stop sedan.  The feel it had was so intense, yet when I drive a car myself it feels a bit bouncy or too "Stubborn".  It almost has the feel Saint's Row gave me with the cars.

I loved the realism of the cars in GTA 4 (Minus the handling and tire friction.) Mostly due to the fact that speed actually felt fast.  It gave me a sense of "Something is about to go terribly wrong" which it usually did.  I can honestly say I miss that much about GTA4, but for the most part it was a lot of fun to mess around.

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Offline CrazyCracka420

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Re: Grand Theft Auto V
« Reply #223 on: September 24, 2013, 04:46:05 pm »
+1
The stock market charts are indeed bullshit (my bro mentioned it, and I then noticed it as well).  That is pretty lame.

Yes in some of the missions you are pulling off ridiculous stuff, but at the same time I've been killed with one shotgun blast (literally got out of a car and was dead).  You seem much more fragile in this version than any previous GTA (IMO). 

Depending on your driving skill and the vehicle you choose you can easily lose control of the vehicle while turning or maneuvering at high speeds. If you guys think the driving is so easy, are you driving around in sports cars at top speed around the urban areas of Los Santos (without using Franklin's special ability)?  I have to slow down all the time when turning and getting into high traffic, in San Andreas you could just let off the gas.  In GTA 4 it seemed like you had more uses for using the E-brake.  In GTA 5 you basically just need to use the regular brake.  You can whip around corners with the e-brake, and doing a reverse j-turn is pretty fun too.  For me one of my favorite things to do is drive as fast and reckless as possible without crashing (usually doesn't end well if I keep it up for very long).  I personally feel the driving is a good mix of GTA 4 and San Andreas.

And like Kafein said I really like the way the cops work now.  They can't completely wall hack and home in on your position, once you're out of sight they go to the last known area and will even jump out of their cars to look around some.  I really like this version of how the police work, I think it's leaps and bounds better than previous versions (where the only way to get away was just to out drive them).
« Last Edit: September 24, 2013, 04:53:51 pm by CrazyCracka420 »
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Offline Molly

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Re: Grand Theft Auto V
« Reply #224 on: September 25, 2013, 09:11:52 am »
0
There seem to be new infos about a PC version of GTA 5:

Someone found infos about DirectX 11, 2k-textures and 64bit support in the source code of the PS3 version. I just read this on a German game-magazine site.

There's hope.
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