Like what's happening right now with PC RPGs as a backlash against the console and publishing erosion of the genre. Divinity, Wasteland 2, Pillars of Eternity, Torment: Tides of Numenera etc.
Chris Avellone: "Those [console] limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience".
In an interview, Josh Sawyer stressed that being free of the limitations of a publisher would enable them to "delve into more mature subject matter[...] slavery, hostile prejudice (racial, cultural, spiritual, sexual), drug use and trade, and so on will all help flesh out the story".