Author Topic: what does 1 speed translate to in wpf terms?  (Read 2280 times)

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Offline cmp

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Re: what does 1 speed translate to in wpf terms?
« Reply #15 on: April 20, 2013, 05:26:35 pm »
+7
Regarding the bolded text, cmp: does this mean you need to hold a swing for less time to reach its maximum damage potential?

No, the hold time still applies to the ready phase and is unaffected by weapon speed. it doesn't apply to the release, though.

thats because they changed how stabbing works in crpg ... it's really easily abusable in crpg since the change, if you get enough damage (wpf + weapon damage) and your weapon isn't TOO long you can basically stab people ridiculously fast because it ignores/bypasses the usual armour bouncing mechanic that they put in native to stop that ... thus the reason people wanted the insta crpg stab removed for ages

Yeah, no. Current stab sweetspots are harsher than Native for insta stabs.
(click to show/hide)

Edit: unless by "armor bouncing mechanic" you mean the soak/reduce values, in which case they are not specific to stabs and blame Urist anyway.
« Last Edit: April 20, 2013, 05:38:58 pm by cmpxchg8b »

Offline Gurnisson

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Re: what does 1 speed translate to in wpf terms?
« Reply #16 on: April 20, 2013, 05:57:05 pm »
0
Thanks for the info, cmp! :)
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Corsair831

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Re: what does 1 speed translate to in wpf terms?
« Reply #17 on: April 30, 2013, 03:45:58 pm »
-2
No, the hold time still applies to the ready phase and is unaffected by weapon speed. it doesn't apply to the release, though.

Yeah, no. Current stab sweetspots are harsher than Native for insta stabs.
(click to show/hide)

Edit: unless by "armor bouncing mechanic" you mean the soak/reduce values, in which case they are not specific to stabs and blame Urist anyway.

no, they aren't, get a pike in native and try and instantly stab someone, then get a 21/21 +3 longspear in crpg and try, you will see that it's a --LOT-- easier in crpg.

I don't know what you're talking about when you say sweetspot and soak etc, all i know is from a lot of experience with actually playing both of the games; and it is so noticeable in crpg, the stab in native is honestly sooooo much harder with polearms and soooo much easier with 1h.
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Offline cmp

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Re: what does 1 speed translate to in wpf terms?
« Reply #18 on: April 30, 2013, 04:30:15 pm »
+1
I assume you compared the behavior with the exact same attributes, skills and proficiencies.
(click to show/hide)

I don't know what you're talking about when you say sweetspot and soak etc

Exactly.

Offline Macropus

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Re: what does 1 speed translate to in wpf terms?
« Reply #19 on: April 30, 2013, 04:33:15 pm »
0
no, they aren't, get a pike in native and try and instantly stab someone, then get a 21/21 +3 longspear in crpg and try, you will see that it's a --LOT-- easier in crpg.
Maybe that's because c-RPG 21-21 character is more advanced than native one?
I have no clue about native character builds though.

Offline Corsair831

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Re: what does 1 speed translate to in wpf terms?
« Reply #20 on: April 30, 2013, 10:43:04 pm »
-1
I assume you compared the behavior with the exact same attributes, skills and proficiencies.
(click to show/hide)

Exactly.

cmp, you know a lot about the game mechanics etc etc fair enough, but i know what im talking about with the spears, i don't know how it works technically but i know what i play

you can literally instant stab on crpg if you have enough dmg / wpf, i'm not like making this up or anything
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Offline cmp

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Re: what does 1 speed translate to in wpf terms?
« Reply #21 on: April 30, 2013, 11:58:14 pm »
0
cmp, you know a lot about the game mechanics etc etc fair enough, but i know what im talking about with the spears, i don't know how it works technically but i know what i play

you can literally instant stab on crpg if you have enough dmg / wpf, i'm not like making this up or anything

I believe you when you say that, and I don't think that game mechanics exclude it. What I'm saying is that comparing to Native doesn't really make sense, unless you're comparing the exact same build (and I'm pretty sure the Native multiplayer troops have very low attributes/stats compared to your average cRPG character).

Offline Gurnisson

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Re: what does 1 speed translate to in wpf terms?
« Reply #22 on: May 01, 2013, 03:31:46 am »
0
I remember looking at the stats of the mp infantry, and compared to a typical cRPG infantry their ps, ath and wpf is quite a bit lower.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tindel

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Re: what does 1 speed translate to in wpf terms?
« Reply #23 on: May 01, 2013, 12:26:07 pm »
0
ya native chars have 18/18 builds or even lower. They are slow.

Offline cmp

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Re: what does 1 speed translate to in wpf terms?
« Reply #24 on: May 01, 2013, 01:11:10 pm »
+2
I checked, a Vaegir spearman is a 14/14 build with 3 PS and 130 WPF in polearms. Weak.

Offline Leesin

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Re: what does 1 speed translate to in wpf terms?
« Reply #25 on: May 01, 2013, 01:28:14 pm »
0
Bet that shit eating spearman doesn't even have a pot to piss in either, fucking peasant scrubs in native.

Offline Phew

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Re: what does 1 speed translate to in wpf terms?
« Reply #26 on: May 01, 2013, 07:09:36 pm »
0
All I know is that you can go get a coffee in the time it takes for the 1h thrust animation to land, but polearm thrust occurs so fast the animation doesn't even register on the screen. And this is for equal weapon speed/wpf (red tassel spear/knightly arming sword).

If I remember WaltF4's tests, 1 weapon speed is roughly equivalent to 20 wpf, ignoring armor penalty.

Offline cmp

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Re: what does 1 speed translate to in wpf terms?
« Reply #27 on: May 01, 2013, 07:50:01 pm »
+3
All I know is that you can go get a coffee in the time it takes for the 1h thrust animation to land, but polearm thrust occurs so fast the animation doesn't even register on the screen.

1h: 0.35+0.62+0.3
pole: 0.35+0.6+0.3
(ready+release+continue in seconds, before being affected by wpf)

Might be the hand (i.e. weapon) position in the animation fooling you.

Offline Phew

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Re: what does 1 speed translate to in wpf terms?
« Reply #28 on: May 01, 2013, 08:03:10 pm »
0
1h: 0.35+0.62+0.3
pole: 0.35+0.6+0.3
(ready+release+continue in seconds, before being affected by wpf)

Might be the hand (i.e. weapon) position in the animation fooling you.

You could also interpret those values you posted by saying "a polearm thrust behaves like a 1h thrust with 20ms better ping". And 20 ms ping difference makes a noticeable difference in gameplay.

Is the ready time 350ms for every animation? What is the quantitative reason that 1h left swing is so fast and 1h right swing so slow, for instance?
« Last Edit: May 01, 2013, 08:06:59 pm by Phew »

Offline Phantasmal

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Re: what does 1 speed translate to in wpf terms?
« Reply #29 on: May 01, 2013, 08:57:27 pm »
0
What is the quantitative reason that 1h left swing is so fast and 1h right swing so slow, for instance?

They should travel at the same speed but it is most likely something to do with distance traveled. The rightside swing has a much longer radius then the leftside swing, meaning that the circumference of the rightside swing is greater. Since they are both travelling at the same speed, left side swing finishes the animation quicker due to the shorter distance. This is all conjecture by the way.
« Last Edit: May 01, 2013, 09:04:02 pm by Phantasmal »
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