Please read the whole post. I'm not whining about polearm thrusts. There's just one thing that is bothering me.
The problem with pole thrusts are, they stop horses no matter what is the damage dealt. Even 1-2 damage dealt to a plated charger is enough for the rider to be fucked up. This seems ridiculous to me. It is both unrealistic and unbalanced.
Let's say I am a cavalry and riding a mamluke horse (in fact this is true) and I see a pikeman/hoplite unaware of me. Let's say I decided to take the risk and charge him from behind. He didn't see me coming until the latest moment. Then he realized that he is about to be ass-raped and turned towards me. In a desperate hope to stop my horse, he attacked my horse and tickled my horse with his long stick. The result= my mamluke horse recieved 1 damage but somehow insta-stopped. Then I find myself to be caressed by the angry mob/arrows within a couple of seconds.
I don't think this is the result I deserved. In this game I have never seen such a class to have that much superiority over another class. Even no-shielded characters can dodge or hide against arrows, or can hybridize to get small shields/throwing weapons. In such a case I have no option but to charge on (or maybe dismount but that kills the purpose of playing cavalry).
I'd say it can be better if polearms need to do some damage first to stop a horse. I understand that if I get enough damage I should be fucked up as a cavalry. I certainly deserve that in such a case. But there has to be a damage cap. Maybe anything that hurts higher than 5% hp should stop my horse, but anything lower than 5% should not.