Genius cRPG player, quotes MW damage and other buffs rather than standard item. Unless 81 + 6 = 100?
Also, with same wpf, heavy xbow is more accurate
My apologies, I went to my inventory and quoted my stats for my gear. Regardless, even at +0 you are still dealing a significant amount of damage (87 Pierce damage). I still find it hard to believe that
most players survive more then 3 shots. When I was using +0 arb and +0 Steel bolts a few months ago, very few people survived more then 2 hits. You may not be able to pierce as many shields with +0 arb, but you still have an extremely fast Missile Speed (this holds true for both MW arb and +0 arb) making it easier to line up far shots.
Also you are more accurate with the heavy xbow then the arbalest, but the difference is negligible. Whether this holds true for all xbows is another story. I tested +0 arb against +0 hunting xbow (which should be the more accurate according to the calculations but in game it is not). If you would like me to post screens I would be happy to.
Crossbows needed a nerf from native; arbalests are just a bit overnerfed here. You have to play one with the reload time and repair price to see it.
I am a crossbowman (specifically an arbalest user) and I have been for 9 generations. I know the arbalest reload time and find it to be fair. There is no way you should be putting down 87 pierce damage every second and it makes every shot you take need to count. It also encourages one to have good battlefield awareness. I have made my equipment build to compensate for the upkeep cost of an arbalest. There are 2 reasons why you may be losing money:
-6 hours is not a long enough sample size to decide whether or not your upkeep is effective (it may average out eventually).
-The equipment you are using is too expensive.