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loginThese two weapons occupy quite a unique role in the polearms section (and they look way fucking cool). They are two directional, of which we have many, but what sets these two apart is that their overheads are as good, if not better than their stabs. These weapons provide the longest, high damage overheads in the game. However, the turn rate tweak hit these weapons hard, especially the English Bill. The new turnrates are calculated using weight and length of weapons. Now these weapons score quite high on both. I can't seem to find the formula but I remember doing the calculations for a few weapons and the English Bill got the same turn rate value as the Great Maul and the Pike, the heaviest and longest weapon in the game. The minimum turn rate of 5, compared to 14 in Native and 7 in cRPG before the tweak. This turn rate of 5 does barely allow any turning. Now trust me when I say that for a 2D support polearm turn rate matters a lot for the effectivity of the weapon.
Now the pike, although underpowered as well in my opinion, can still function similar to the way it has before, because 10 degrees of turning amount to quite a great distance at the length at which the pike operates. The Great Maul can basically only do overheads in a straight line, but it has a bazillion blunt damage and crushthrough. Now the English Bill and Swiss Halberd are not as extremely long and not clearly OP and they feel pretty damn gimped now. Case and point, how often do you see either of these weapons being used?
In my opinion these weapons should be compared with other 2D polearms of similar length which I have displayed below. The stab damages are comparable, length varies. Now all these 2D polearms are clearly meant for stabbing with the overhead only serving as a downblock breaker. The length to weight ratio is higher on the Swiss Halberd and English Bill than any of these weapons. Of these the Long Awlpike is a way better choice than the English Bill and the Ashwood Pike is a way better choice than the Swiss Halberd.
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loginIn my opinion, 2D support polearms of the same length should have similar turnrates. Currently the biggest effect that weight has on how a weapon performs is on its turn rate, stunning weapons, getting stunned and movement speed reduction all have less significant effects. I think the low turn rate and thus the weight is too big a disadvantage for the Swiss Halberd, English Bill and while we're at it, the Partisan. Sure a weapon may look heavier, but balance takes precedence over realism and what is the point of giving a weapon stats that fit its look when you never actually see it being used anyway.
Now of course the devs have said that they are planning to implement weapon specific turn rates at some point, but we all know that the ETA of that is December 2010. So I suggest the following changes to be done to the weight of overhead support polearms to bring them back in the game until then. Due to the polearm stab being a faster and in my opinion better animation than the polearm overhead this will not make these weapons too strong, as they do have significantly weaker stabs.
English Bill : From 4 to 2.8 (Same as the Long Awlpike which has 11 more length and is therefore still less gimped by the turn rate)
Swiss Halberd : From 3.2 to 2.5 (Same as most of the 2D stab polearms, closest in length is the awlpike which has 5 more pierce, so I'd say that is okay)
Partisan : From 3 to 2.5 (Same as most of the 2D stab polearms, but this still makes the Partisan a complete turd, buff its stats. 37c stab simply does not compare to 32p + 9 length)
tl;dr version: Gib turnrate pls
You should probably up the ashwood pike weight to 2.3 or 2.5 as wellOr just remove the boring turn rate nerf altogether