Author Topic: Charge on "light" horses is pretty weak now  (Read 2024 times)

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Offline CrazyCracka420

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Charge on "light" horses is pretty weak now
« on: April 08, 2013, 05:48:19 pm »
+2
Sometimes my horse will get "stopped" after running over 1 person if I'm not at max speed (riding a +3 courser with 19 charge).  Even on a +3 destrier in strat battles my horse was getting stopped completely after going through 3 people, sometimes only 2.  A human is not going to completely stop a horse...I don't see how having armor on the horse would make them able to charge any better or worse...

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Offline Rumblood

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Re: Charge on "light" horses is pretty weak now
« Reply #1 on: April 08, 2013, 07:51:36 pm »
+2
The worst thing is that even when you do manage to push past a player, there is still a 1/2 second or so delay when you impact. You hit them, stick for a second, and then either knock them down are are stuck as if against a brick wall. It means that an infantry that is too slow attacking gets an extra timeframe where you have hit them with your horse, but are immobile and they can still swing and hit you.
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Offline IR_Kuoin

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Re: Charge on "light" horses is pretty weak now
« Reply #2 on: April 08, 2013, 07:54:22 pm »
+2
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« Last Edit: April 08, 2013, 10:50:50 pm by IR_Kuoin »
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Offline Joker86

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Re: Charge on "light" horses is pretty weak now
« Reply #3 on: April 08, 2013, 08:36:00 pm »
0
The thing is that this game is not balanced around reality. And from the bump damage nerf and its effects it seems to me that the devs wanted to (more or less) completely remove the bump feature from light horses. On one hand to give the (massively underused) armoured horses a purpose, on the other hand to remove the rather lame feature of having guaranteed knockdown as reward for keeping [W] pressed. The high mobility and all the advantages it brings is enough of a reward for paying horse upkeep and riding skill points. If this is the attitude of the devs, I think I have to agree.

For light lancer cavalry this means: do not touch your target, and stay away from bigger groups. You are something like a melee skirmisher, which means you have to cruise and attack on opportunity. Which means you can't dictate your encounters 100% of the time any more, like you did before with riding-stabbing target #1-ridign-stabbing target #2-riding...

I don't know what I can say about 1hd cav, because it needed to rely on bumpslashing, but as I consider bumpslashing as quite close to the border of lameness, I am not sure it's a bad thing. Perhaps from now on 1hd cav needs to be heavy. Although I would agree that 1hd WPF could increase horse bump dmg, as unlogical this might sound.
Joker makes a very good point.
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Offline San

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Re: Charge on "light" horses is pretty weak now
« Reply #4 on: April 09, 2013, 12:19:10 am »
+2
I get stopped if I play poorly, but it's been easier than ever on my Rouncey. Knockdown is also still pretty good. You get it reliably if you bump at a good speed. Making it harder to knockdown also makes it much easier to bump lance.

Offline Malaclypse

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Re: Charge on "light" horses is pretty weak now
« Reply #5 on: April 09, 2013, 12:30:20 am »
+2
I get stopped if I play poorly

^

Light cav is finally in a decent place. Higher riding skill/more agility = greater speed bonus = greater momentum. With 9 riding on my Great Lance alt I almost never get stopped from impact, but with 5 riding it happened a lot more often. What this meant is I was using my light horse and minimal/adequate riding wrong; I'm supposed to be hitting them with my weapon, not my mount, in most cases.
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Offline Kafein

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Re: Charge on "light" horses is pretty weak now
« Reply #6 on: April 09, 2013, 01:51:12 am »
+4
If bumps are so innacceptable, they should be replaced by cav pushing people around instead. Humans acting as concrete walls for horses under some arbitrary speed just doesn't make any sense.

Offline bruce

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Re: Charge on "light" horses is pretty weak now
« Reply #7 on: April 09, 2013, 01:58:37 am »
0
If bumps are so innacceptable, they should be replaced by cav pushing people around instead. Humans acting as concrete walls for horses under some arbitrary speed just doesn't make any sense.

That'd be really nice.
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Offline LordRichrich

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Re: Charge on "light" horses is pretty weak now
« Reply #8 on: April 09, 2013, 02:22:06 am »
0
If bumps are so innacceptable, they should be replaced by cav pushing people around instead. Humans acting as concrete walls for horses under some arbitrary speed just doesn't make any sense.

Seems like a lot of effort

As a cav player, I don't mind this. It encourages cav to actually use horses suited to their class. There's less arabian bundle of stickss now :P

Offline Joker86

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Re: Charge on "light" horses is pretty weak now
« Reply #9 on: April 09, 2013, 02:45:55 am »
0
What speaks against actually having to look where you ride?

It's not like infantry could just push enemy infantry aside...
Joker makes a very good point.
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Offline Malaclypse

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Re: Charge on "light" horses is pretty weak now
« Reply #10 on: April 09, 2013, 02:48:43 am »
+3
In terms of realism, sure, horses should be able to trample far easier than they do in game. But for balance, this was needed and a long time coming, and separates bad cav (AKA bump intensive cav) from good cav. It's not like you can't still bump with light horses- like I said, get higher riding, move faster, learn your limitations or use a heavier horse with higher charge rating.
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Offline bruce

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Re: Charge on "light" horses is pretty weak now
« Reply #11 on: April 09, 2013, 04:21:15 am »
0
The very low charge values is how it was in old crpg.

In the end infantry learned to jump into horses to stop them  :lol:
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Offline BADPLAYER_old2

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Re: Charge on "light" horses is pretty weak now
« Reply #12 on: April 09, 2013, 07:04:27 am »
0
Charge damage got it's damage multiplier increased from I think 1x to 1.5x a long time ago and since then charge damage has been OP so it's good it was lowered finally.

The heavier horses need less charge damage still though.
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Offline DUKE DICKBUTT

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Re: Charge on "light" horses is pretty weak now
« Reply #13 on: April 09, 2013, 10:40:57 am »
+4
I can get behind the damage decrease.  After so many battles against a fleet of Destriers, I can see why it needed nerfing.  However, the knockdown ability should not have been messed with.  An added side effect is that we're getting increased horse gliding bugs due to the nerf.  Also, the maps being generally poorly designed are adding to the difficulty.  IE, you bump a peasant then get stuck on a small bump in the ground because you're no longer going fast enough to clear it.

Offline Overdriven

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Re: Charge on "light" horses is pretty weak now
« Reply #14 on: April 09, 2013, 11:37:14 am »
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Increase manoeuvre  :wink: