Author Topic: Charge on "light" horses is pretty weak now  (Read 1952 times)

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Offline Joker86

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Re: Charge on "light" horses is pretty weak now
« Reply #15 on: April 09, 2013, 11:56:56 am »
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Increase manoeuvre  :wink:

Yeah, implement riding which feels like this:
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Joker makes a very good point.
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Offline Overdriven

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Re: Charge on "light" horses is pretty weak now
« Reply #16 on: April 09, 2013, 12:28:04 pm »
+1
Seems legit to me.

Offline Joker86

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Re: Charge on "light" horses is pretty weak now
« Reply #17 on: April 09, 2013, 12:39:12 pm »
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Biased! Biased! You are biased! You... you... BIASER!  :mad:
Joker makes a very good point.
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Offline Molly

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Re: Charge on "light" horses is pretty weak now
« Reply #18 on: April 09, 2013, 12:44:53 pm »
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It's Marvel - ofc it's legit.
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Offline Kafein

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Re: Charge on "light" horses is pretty weak now
« Reply #19 on: April 09, 2013, 12:50:04 pm »
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Horses have such crappy maneuver, cav is commited to an attack 2 seconds in advance, which is huge. Targeting people dead center is the only way to reliably hit them with something, be it your horse or your weapon. With current horse stats, that simply does not depend on the rider.

Of course when they are not playing attention at all and nobody else is putting you in danger you can slow down and make things a little bit easier, but that is quite a rare occurence.

Offline Kaiser Augustus

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Re: Charge on "light" horses is pretty weak now
« Reply #20 on: May 08, 2013, 07:52:30 pm »
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Ok, playing CRpg on a horse is challenging, we all get it, but I think that these new updates separate the men from the boys, so to speak. No longer can cavalry ride around willy-nilly in battle servers, where nearly nothing can touch them.
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Offline Kafein

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Re: Charge on "light" horses is pretty weak now
« Reply #21 on: May 08, 2013, 08:15:25 pm »
+2
Ok, playing CRpg on a horse is challenging, we all get it, but I think that these new updates separate the men from the boys, so to speak. No longer can cavalry ride around willy-nilly in battle servers, where nearly nothing can touch them.

Except 3 arrows and they are not horsemen anymore ? Melee cav has to come into range to hit you. If you don't hit them first or at the very least block or dodge, it's your own goddamn fault.

Offline Rumblood

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Re: Charge on "light" horses is pretty weak now
« Reply #22 on: May 08, 2013, 09:09:54 pm »
+2
I don't mind the low charge damage factor. I don't mind there being no knockdown below a certain speed. But I DO mind that a 1.5 ton animal can't push past a 150 lb man. Arnold Scwarzenegger in his heyday couldn't have stood there like an unmovable brick wall if a horse wanted past. Knocked down? No. Pushed by? Yes.
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Offline San

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Re: Charge on "light" horses is pretty weak now
« Reply #23 on: May 09, 2013, 08:25:17 am »
+2
Now that we're all used to it, I'm still fine with it. Bump stabbing with a lance is extremely easy since you can control your bumps much easier. You also annoy teammates less.

Offline CrazyCracka420

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Re: Charge on "light" horses is pretty weak now
« Reply #24 on: May 09, 2013, 04:05:06 pm »
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I wouldn't mind the damage being reduced further to bumps, but getting stuck on one person because of a slight incline is ridiculous.  It's a massive fucking animal, you'd be on the ground and lucky that it didn't break your leg or arm as it was stepping on you.

They reduced the charge too much on some of the lighter horses (even the destrier is pretty pathetic if you run into a tiny incline in the map).
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Offline Turboflex

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Re: Charge on "light" horses is pretty weak now
« Reply #25 on: May 09, 2013, 04:43:53 pm »
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Don't see you complaining about unarmoured horses with jarids stuck in their neck riding around like it's just a mosquito bite.

Offline CrazyCracka420

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Re: Charge on "light" horses is pretty weak now
« Reply #26 on: May 09, 2013, 05:14:33 pm »
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Make a thread for it sir, don't see what that has to do with the pathetic ability to push past a person when you're riding a horse and someone is standing in front of you
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Offline Ronin

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Re: Charge on "light" horses is pretty weak now
« Reply #27 on: May 09, 2013, 06:57:46 pm »
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I'm sorry but I didn't understand anything from this thread. If I ride over someone, I always do (back in the day). Never had any problems with it. How exactly do you get blocked by someone?
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Offline CrazyCracka420

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Re: Charge on "light" horses is pretty weak now
« Reply #28 on: May 09, 2013, 08:33:26 pm »
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They lowered the "charge" quite a bit on the lighter horses about a month or so ago.  Even riding a champion destrier at full speed, there's times where 1 person will stop your horse in it's tracks (or you will slow down so much that the person you knocked over can hit your horse 3 times before you get away).  Usually happens if they are on a slight incline, and lots of times if I run someone over, my horse will get stopped by running into the person behind them.
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Offline Zlisch_The_Butcher

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Re: Charge on "light" horses is pretty weak now
« Reply #29 on: May 09, 2013, 08:57:36 pm »
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They lowered the "charge" quite a bit on the lighter horses about a month or so ago.  Even riding a champion destrier at full speed, there's times where 1 person will stop your horse in it's tracks (or you will slow down so much that the person you knocked over can hit your horse 3 times before you get away).  Usually happens if they are on a slight incline, and lots of times if I run someone over, my horse will get stopped by running into the person behind them.
BULLSHIT
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.