Author Topic: Kerbal Space Program  (Read 11651 times)

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Offline Polobow

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Re: Kerbal Space Program
« Reply #30 on: December 28, 2013, 02:01:25 pm »
+1
I'm always amazed to see constructions of kerbal space program... whenever I start it up, go build something, it always just... fails. It's complex.

Offline Kafein

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Re: Kerbal Space Program
« Reply #31 on: December 30, 2013, 04:26:49 pm »
+1
I successfully landed on Mun with plenty surplus fuel and only explored one biome qq

It seems rocket parts "stick" to each other much better than last time I played. I had few structural problems even with very long rockets.

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #32 on: December 30, 2013, 05:27:33 pm »
+1
I successfully landed on Mun with plenty surplus fuel and only explored one biome qq

It seems rocket parts "stick" to each other much better than last time I played. I had few structural problems even with very long rockets.

My latest 200t beast! ( Removed payload side fairings to reveal the satelite :) )

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At some point, i always have to use struts - either to prevent side-tanks from swaying from side to side, or to prevent a 1500kN engine from plowing my entire rocket on launch :) But you can get a mod to make it more stable:

http://forum.kerbalspaceprogram.com/threads/55657-0-23-Kerbal-Joint-Reinforcement-v1-6-Properly-Rigid-Part-Connections-12-29

From mod description:

"Tired of crazy wobbling making building your large rockets impossible?
Irritated that even though your large rocket stack is strong enough to handle the engine, you need to place struts between connected fuel tanks and engines to keep it from sliding all over the place?
Would you believe that the the rocket below has NO STRUTS, but flies perfectly rigidly?
"

I might get this installed, since i want to cut down on the number of parts in my rockets :) At around 400 parts, i am starting to get FPS issues at launch, so dropping a spiderweb of struts might help with that issue. Although I am used to "strutting" everything at this point, so re-learning the pressure limitations might be annoying... But yeah, check out all the great mods out there! My list so far ( they all work well together! ) :

(click to show/hide)
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Offline Kafein

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Re: Kerbal Space Program
« Reply #33 on: December 30, 2013, 05:48:43 pm »
+1
My latest 200t beast! ( Removed payload side fairings to reveal the satelite :) )

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At some point, i always have to use struts - either to prevent side-tanks from swaying from side to side, or to prevent a 1500kN engine from plowing my entire rocket on launch :) But you can get a mod to make it more stable:

http://forum.kerbalspaceprogram.com/threads/55657-0-23-Kerbal-Joint-Reinforcement-v1-6-Properly-Rigid-Part-Connections-12-29

From mod description:

"Tired of crazy wobbling making building your large rockets impossible?
Irritated that even though your large rocket stack is strong enough to handle the engine, you need to place struts between connected fuel tanks and engines to keep it from sliding all over the place?
Would you believe that the the rocket below has NO STRUTS, but flies perfectly rigidly?
"

I might get this installed, since i want to cut down on the number of parts in my rockets :) At around 400 parts, i am starting to get FPS issues at launch, so dropping a spiderweb of struts might help with that issue. Although I am used to "strutting" everything at this point, so re-learning the pressure limitations might be annoying... But yeah, check out all the great mods out there! My list so far ( they all work well together! ) :

(click to show/hide)

That's one ugly bitch. Thanks for the info though

Offline AntiBlitz

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Re: Kerbal Space Program
« Reply #34 on: December 30, 2013, 06:37:24 pm »
+1
My latest 200t beast! ( Removed payload side fairings to reveal the satelite :) )

At some point, i always have to use struts - either to prevent side-tanks from swaying from side to side, or to prevent a 1500kN engine from plowing my entire rocket on launch :) But you can get a mod to make it more stable:

http://forum.kerbalspaceprogram.com/threads/55657-0-23-Kerbal-Joint-Reinforcement-v1-6-Properly-Rigid-Part-Connections-12-29

From mod description:

"Tired of crazy wobbling making building your large rockets impossible?
Irritated that even though your large rocket stack is strong enough to handle the engine, you need to place struts between connected fuel tanks and engines to keep it from sliding all over the place?
Would you believe that the the rocket below has NO STRUTS, but flies perfectly rigidly?
"

I might get this installed, since i want to cut down on the number of parts in my rockets :) At around 400 parts, i am starting to get FPS issues at launch, so dropping a spiderweb of struts might help with that issue. Although I am used to "strutting" everything at this point, so re-learning the pressure limitations might be annoying... But yeah, check out all the great mods out there! My list so far ( they all work well together! ) :

(click to show/hide)

i have always wanted this game, but i missed the steam sale :(.  Whats your pc look like to be getting fps issues? id surely not wanna run into the same issues, im just curious.

Offline Vammo75

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Re: Kerbal Space Program
« Reply #35 on: December 30, 2013, 06:59:23 pm »
+2
It seems rocket parts "stick" to each other much better than last time I played. I had few structural problems even with very long rockets.

I only get that problem when I build vanilla 2,5 m rockets. I think the fuel tanks are too heavy for the decouplers when you build tall rockets. Tall 1,25 m rockets work fine. Squat 2,5 m rockets work without breaking at random.

Here is my aborted career trip to EVE (Eve's gravity was too much for my lander. The fuel tank and legs fell off when the parachutes opened: I should of strutted).

Building the mother ship in earths orbit:
Sending the fuel tanks into orbit
(click to show/hide)

Refueling the fuel tanks
(click to show/hide)

Docking the fuel tanks
(click to show/hide)

(click to show/hide)

Flying to Eve
(click to show/hide)


In Eve's orbit
(click to show/hide)

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #36 on: December 30, 2013, 07:14:28 pm »
+1
i have always wanted this game, but i missed the steam sale :(.  Whats your pc look like to be getting fps issues? id surely not wanna run into the same issues, im just curious.

GTX 670 1019 Mhz
8 GB RAM
i7 920 2.67Ghz
Win 7

At 400+ parts, FPS drops under 30. Not a critical game-breaking lag, but i like when things are going smooth... Using Windowed borderless 1920x1080, since i also run music/youtube, and such. So there is place for improvement there. When a rocket explodes - all the parts come into motion, so it always lags during major launch-phase disasters.

EDIT:


Flying to Eve
(click to show/hide)


It is... It is beautiful!..

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« Last Edit: December 30, 2013, 07:33:42 pm by Armpit_Sweat »
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Offline Vammo75

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Re: Kerbal Space Program
« Reply #37 on: December 30, 2013, 07:58:15 pm »
+1

It is... It is beautiful!..


Building it was surprisingly easy (good tip for docking is have lots of lights and lots of RCS).
It isn't easy to fly: everything wobbles (more struts needed maybe).
I found/worked out after I built it that the right and left engines destroy the craft if switched on: in the spirit of KSP :)

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #38 on: December 30, 2013, 08:09:56 pm »
+1
Building it was surprisingly easy (good tip for docking is have lots of lights and lots of RCS).
It isn't easy to fly: everything wobbles (more struts needed maybe).
I found/worked out after I built it that the right and left engines destroy the craft if switched on: in the spirit of KSP :)


Check out this mod:

http://forum.kerbalspaceprogram.com/threads/53134-Kerbal-Attachment-System-%28KAS%29-0-4-5-Struts-pipes-part-containers-and-more-%280-23%29
This mod introduce new gameplay mechanics by adding winches, hooks (magnet/grappling hook/anchor), containers, grabbable & attachable parts and constructable struts and pipes.

Mod make it possible to pre-attach strut connection points to multiple parts, in order to be manually connected ( via IVA interface / FPS style : ) in orbit. So in other words, you can attach struts in space!

That's one ugly bitch. Thanks for the info though
   
OH!... HOW.. HOW DARE THEE?! It is a masterpiece of Kerbal science and engineering! Here is a short demonstration of staging, at low altitude with mostly empty tanks. ( and dont mind the ending, it's just the side engines took off when separated, and went down crushing the satellite - it does no happen above the atmosphere :) )

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Offline Vammo75

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Re: Kerbal Space Program
« Reply #39 on: December 30, 2013, 08:59:07 pm »
+1
Check out this mod:

Mod make it possible to pre-attach strut connection points to multiple parts, in order to be manually connected ( via IVA interface / FPS style : ) in orbit. So in other words, you can attach struts in space!
   

I haven't looked at mods since 0.2 (it broke my game and I had a hiatus until 0.22 brought in career) and I used KAS a lot then it is a great mod. The pre-attach strut thingy must be a new but definitely useful addition.

I bought the game as soon as it came out on stream and modded it two days after and never really played vanilla. The career mode gives me an excuse to step up to the challenge.

Offline Casimir

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Re: Kerbal Space Program
« Reply #40 on: December 31, 2013, 03:05:28 am »
+1
i have always wanted this game, but i missed the steam sale :(.  Whats your pc look like to be getting fps issues? id surely not wanna run into the same issues, im just curious.

Its on sale today!
Turtles

Offline AntiBlitz

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Re: Kerbal Space Program
« Reply #41 on: December 31, 2013, 06:23:11 am »
+1
Its on sale today!

ya but its kind of shitty sale, only 40%, hell, if i did end up buying it, it would go 80% off next week cuz thats just my luck.  I can withstand not playing it, for a few weeks or months to get it cheaper.  I'll just hang on and ride out for the next sale of it.

Offline Armpit_Sweat

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Re: Kerbal Space Program
« Reply #42 on: January 03, 2014, 01:02:28 am »
+2
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I present to you! The Latest! The Greatest! The most sophisticated craft built by Kerbal engineers to this day!

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"ATROCITY" CLASS
3 STAGE ROCKET SYSTEM


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Offline AntiBlitz

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Re: Kerbal Space Program
« Reply #43 on: January 03, 2014, 01:12:31 am »
+2
ur avatar just looks so excited to had seen his creation taking off.  Staring so hard

Offline Kafein

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Re: Kerbal Space Program
« Reply #44 on: January 03, 2014, 12:12:16 pm »
+1
MORE POWER

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