Author Topic: Flying Terrain game mode?  (Read 427 times)

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Offline WITCHCRAFT

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Flying Terrain game mode?
« on: April 03, 2013, 08:55:53 am »
+5
You know how catapults have been glitching in strategus lately? They randomly pull pieces of the buildings (or entire buildings) across the map, with their physics still in effect. What if there was a server where this happened on purpose? It's a lot of fun watching a group of players get hurtled on a floating piece of castle wall across the map, or to have a village building suddenly run away from the town it's in. I would love to see a goof-off game mode (only 1x multi at all times???) where this happens at random, all the time, every round.

Would you play on a server with FLYING BUILDINGS?
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Offline Taser

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Re: Flying Terrain game mode?
« Reply #1 on: April 03, 2013, 09:15:53 am »
+1
I'd fucking love it.

When I randomly made a catapult in siege and spawned a building i was like wut.. then someone made a catapult elsewhere... that was so awesome flying across and.. through the map.
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Offline CrazyCracka420

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Re: Flying Terrain game mode?
« Reply #2 on: April 03, 2013, 04:05:19 pm »
0
I'm kind of surprised people haven't been using these glitches to try and take castles/cities in strategus.  If you have a chance of randomly pulling a wall off the castle, wouldn't that be a great advantage to taking the castle?  Or if you can "fly" over the castle and essentially have a flying carpet, wouldn't that be a huge advantage?
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Offline oprah_winfrey

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Re: Flying Terrain game mode?
« Reply #3 on: April 03, 2013, 04:07:50 pm »
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I think I would rather see a server with flying carpets and firball sticks.

Offline Necrorave

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Re: Flying Terrain game mode?
« Reply #4 on: April 03, 2013, 04:27:02 pm »
0
I would love this, although duel servers are kinda already like that (In the sense of freedom).

Create a separate Duel server (Non strat server)  That allows all items.

(only 1x multi at all times???)

I'm not so sure about this one.  I mean, at least in duel you are learning how to fight (For the most part)
I think maybe a 1x multiplier with a longer tick would be fine.
I could care less either way, but its my opinion.

PS: Although I like this idea, since this is a bug.  They probably don't want a server dedicated to people fucking around with it, cause then more people will know how to do it, thus, increasing the susceptibility to grieving.

Offline Ronin

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Re: Flying Terrain game mode?
« Reply #5 on: April 03, 2013, 05:21:52 pm »
+3
This would be the beginning of naval battles.
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Offline DUKE DICKBUTT

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Re: Flying Terrain game mode?
« Reply #6 on: April 04, 2013, 11:21:48 am »
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I'm kind of surprised people haven't been using these glitches to try and take castles/cities in strategus.  If you have a chance of randomly pulling a wall off the castle, wouldn't that be a great advantage to taking the castle?  Or if you can "fly" over the castle and essentially have a flying carpet, wouldn't that be a huge advantage?

Mostly because there is no guarantee it will work the way you want it to.  In the EU fight, it removed a big section of the big side wall.  Troops could not go in or out from that area, and attackers could shoot through the area but defenders could not.  Attackers were able to utilize the bug to ladder to the floating wall section, and then ladder from that into the castle.  The bug was reasonably successful in terms of giving the attackers an advantage.  In the Shariz fight, a small inconsequential stair way was floating or teleporting, but it was too small to be of any use to attackers.