I guess, given the actual definition of valour, the system works rather well, but because this is a game and everyone (I believe) should have equal chance to show off their skills with their given classes, regardless of other peoples opinions on whether they're overpowered, and therefore have an equal chance to grab valour if they did well.
Given that this runs from the point system, I do also find that I get far too few points when I hit someone. There have been plenty of times I have done a fantastic (if I may say so myself!
) headshot on a charging cavalryman taking him out completely in one fell swoop with the reward of an entire 2 points. I do wonder about that at times, because technically, if I think about how I actually use my arrows they're there for the betterment of my fellow warriors, due to my lack of them, I use them when I need to and usually I take shots at infantry who charge at allies "in the shit", I take shots that I probably shouldn't but my mental risk vs reward percentage calculations say "if you don't, he's dead anyway" before releasing an arrow at an enemy about to end an ally. I expect a lot of archers have similar intentions when they loose their arrows. On top of that, that charging cavalryman, if I had pulled out my sword and swung (not killing him or his horse), I could collect 6 points for doing far less damage.
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There was one fellow yesterday who saw I got caught out by a pikeman climbing a ladder and took a pot shot at the lads about cut me down from behind, sadly he missed and hit me in the shoulder, but if he hadn't, he'd have saved my life, I grumbled before I realised it was a shot I would take because of the rewards should it succeed yet he was deducted points for quick thinking and trying to save my life. Anyway, I guess what I am trying to say with that point is, I wouldn't have deducted points for it if I had control over that because I knew that what he was doing wasn't stupid, it wasn't breaking my game play and he shouldn't be penalised for his decision as it was a last ditch attempt with no other options.
Similarly, when melee fighters are fighting alongside each other, sure they make bloody stupid moves, but 90% of the time, the accidental teamwounding is because they made a mistake and weren't being idiots, they took a risk and couldn't collect on it, I don't believe they should be penalised either because most people will "M" someone if they think it was a bloody stupid thing to do (other than the rage M'ers, of which I am guilty in some cases as well).
Oh yes, I forgot to write that of course I do not expect this type of thing to be implemented, it'd be difficult and not very rewarding.
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Back to the topic at hand, archers get an unfair deal in this, but that might just because I see the valour system less of a "you hit the most people and were close to the action" and more of a "you did well with the tools that you had". Then again, I do not know the exact way that the points roll in because at times I find that I have one round where I hit 45 points and then I gain a mere 30 over the course of the rest of the rounds while doing roughly the same amount of work. So hell if I know how it works!